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Posts with tag player-vs-player

2.4 PvP sets: Gold and rep requirements

There's a lot to get excited about in patch 2.4, without a doubt. A lot of raiders will be looking to the Sunwell to provide new content and those addicted to daily quests will certainly find a lot to do as well. I'll certainly appreciate these things, but there was one new item that piqued my interest as an altaholic: the new blue PvP sets available from reputation vendors.

While a lot of players will likely overlook or outright dismiss these new sets, they are a godsend to someone, like me, that has a ton of high-level alts. While these sets are clearly geared towards PvP, they'll definitely help fill out some of my alts' PvE sets. Additionally, they'll make good starting sets for anyone that wants to get more involved in the arena or battlegrounds.

Continue reading 2.4 PvP sets: Gold and rep requirements

"Welfare epics"

To the best of my recollection, one of the WoW developers first coined the terminology "welfare epics" at last August's Blizzcon. I've had difficulty finding the original source, but as I recall, the context of the talk had to do with the goal of the WoW designers to make all players put forth some degree of effort in obtaining quality gear. The specific gear in question was that purchased with arena points.

New arena loot was released to the clamoring masses a couple of days ago, and some of the items have arena rating requirements on them, thus setting in motion the designers' plan to avoid a proliferation of welfare epics. As per usual with changes of this magnitude, the official forums are rife with controversial topics. This time around, its the PvE players arguing with PvP players regarding the quality and accessibility of arena loot. Some of this debate spilled over into the comments on one of my own recent posts, piquing my interest in the issue even further.

Continue reading "Welfare epics"

More AV changes coming

Big changes are coming to the Alterac Valley battleground in patch 2.3, and, as is often the case with these things, players are already expressing their discontent. Nethaera responded to a thread on the official forums yesterday in order to address such complaints. She reminded everyone that the developers are currently monitoring the changes to AV and are tweaking the honor earned in order to keep the overall gain as similar as possible to the current rate on the live realms.

The most interesting part of her post, of course, regards a change being implemented regarding the mechanics of capturing a mine. When a mine is captured by a player, his or her team will be awarded a steady stream of reinforcements. According to Neth, the capturing team will receive about one reinforcement every forty-five seconds or so. Since I haven't played the new AV on the PTR, it's difficult for me to develop an opinion on this change. What do you think?

Update: Blizzard poster Salthem has posted a few more details of the change to the mines.


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