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Posts with tag plate

Brutal Gladiator's Battlegear


The Brutal Gladiator's Battlegear is the armor set for Warriors. It is a plate armor usable only by Warriors and is usually matched with Guardian's Plate armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Plate Gauntlets
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. As with other Arena gloves, the bonus is a significant reduction to the Rage cost of Hamstring. The gauntlets have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1239 Armor (+98)
+42 Strength (+5)
+59 Stamina (+7)
+37 Critical Strike (+5)
+24 Resilience (+0)
Hamstring Rage cost reduced by 3.
Classes: Warrior
WoW Insider says: These gloves are low-cost and have no rating requirements, making it a good purchase no matter how you look at it. The gloves are decent improvements over the previous season, but work very well for starting Arena players, as well.


Brutal Gladiator's Plate Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, specially for Warriors, who are well represented in Arenas. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1735 Armor (+138)
+57 Strength (+4)
+77 Stamina (+7)
+18 Hit (+6)
+53 Critical Strike (+6)
+22 Resilience (+0)
84 Armor Penetration (+0)
Classes: Warrior
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. It has improved +hit, which will free up yellow gem slots in other pieces, but it's disappointing that there's no improvement to Armor Penetration. Considering the same point cost, the chestpiece is a better purchase.


Brutal Gladiator's Plate Chestpiece

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. A 1600 rating is a realistic target for Warriors, and because it costs the same as the leg armor, players should try to obtain it. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The chestpiece has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1983 Armor (+158)
+45 Strength (+6)
+76 Stamina (+9)
+18 Hit (+6)
+45 Critical Strike (+6)
+24 Resilience (+0)
84 Armor Penetration (+0)

Socket Bonus: +4 Critical Strike
Classes: Warrior
WoW Insider says: A team and personal rating of 1600 is a modest target for Arena Warriors. The chestpiece is the best Arena purchase for its price and rating requirement. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Plate Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Even at 1700 personal rating, Warriors shouldn't have much trouble obtaining this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1611 Armor (+128)
+45 Strength (+6)
+68 Stamina (+7)
+18 Hit (+6)
+41 Critical Strike (+6)
+25 Resilience (+0)
84 Armor Penetration

Socket Bonus: +4 Critical Strike
Classes: Warrior
WoW Insider says: The helm has a Meta Socket and a Yellow Socket, although some players would prefer Red. 1700 is a relatively easy goal, although the Season 4 helm is only a marginal improvement over its predecessor. If the personal ratings aren't a barrier, then go for it. If it's difficult to achieve, there's no harm in sticking to the Vengeful Gladiator's Plate Helm.


Brutal Gladiator's Plate Shoulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The shoulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1487 Armor (+118)
+38 Strength (+5)
+64 Stamina (+7)
+35 Critical Strike (+5)
+20 Resilience (+0)

Socket Bonus: +3 Critical Stike
Classes: Warrior
WoW Insider says: Brutal Gladiator shoulders are purely for show. The low improvement over its Season 3 equivalent and have no +Hit nor Armor Penetration. Although quite a few Warriors will likely be sporting these deep into the season, they aren't great improvements its predecessor.

Guardian's Plate Belt
Because it is a visual match for the Brutal Gladiator's Battlegear, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1115 Armor (+88)
+40 Strength (+5)
+56 Stamina (+7)
+40 Critical Strike (+5)
+30 Resilience (+0)
Classes: Warrior, Paladin
WoW Insider says: No ratings requirement, purchasable with Honor points, and looks great. The belt is obtainable by any Warrior, and is the best belt for its level of availability.


Guardian's Plate Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves, the urgency to obtain them is very low. They also have a modest 1575 personal rating requirement, necessitating participation -- and moderate success -- in Arena play. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
841 (+69)
+28 Strength (+3)
+40 Stamina (+4)
+24 Critical Strike (+3)
+17 Resilience (+0)

Socket Bonus: +2 Strength
Classes: Warrior, Paladin
WoW Insider says: These bracers are harder to obtain than the Brutal Gladiator's Plate Legguards, but give little improvement over the old version. It has no special bonus and has no visual impact. It's a wonder why Blizzard pegged the personal rating for bracers at 1575, although many Warriors will probably not have a problem getting it.


Guardian's Plate Greaves
The most visually important match of all Guardian items, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The greaves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1363 Armor (+108)
+40 Strength (+5)
+56 Stamina (+7)
+40 Critical Strike (+5)
+30 Resilience (+0)
Classes: Warrior, Paladin
WoW Insider says: Because of the 1700 personal rating, only players who manage to get the helm will be able to purchase the boots. Of all the Honor-bought items in Season 4, the boots are the most visually impacting and players looking to have a matching set should strive to get to the rating.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Brutal Gladiator's Redemption


The Brutal Gladiator's Redemption is the armor set for Holy, or healing Paladins. It is an ornamented, or plate armor usable only by Paladins and is usually matched with Guardian's Ornamented armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Ornamented Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. Arena gloves are also the only item with the exception of relics to have spec-specific bonuses, and a +2% crit bonus to Flash of Light is a good one. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1239 Armor (+98)
+60 Stamina (+16)
+33 Intellect (+4)
+33 Spell Critical (+5)
+18 Resilience (+0)
+79 Healing / +27 Spell Damage (+9 / +3)
Increases critical effect chance of Flash of Light by 2%
Classes: Paladin
WoW Insider says: The gloves are cheap, have no personal rating requirements, and a whopping +16 Stamina upgrade to the previous season's gear. These gloves are the best purchase for starting Arena players, as well, due to the low barrier of entry.


Brutal Gladiator's Ornamented Legplates
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain. For many players on median-ratings teams, it might take a few weeks to purchase at a cost of 1875 Arena points. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase. The legplates have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1735 Armor (+138)
+69 Stamina (+7)
+45 Intellect (+6)
+46 Spell Critical (+6)
+35 Resilience (+0)
+103 Healing / +35 Spell Damage (+13 / +5)
Classes: Paladin
WoW Insider says: The legplates have a good +13 healing improvement, but the lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. Although the arena point requirement is relatively low, the chest armor is probably a better purchase if you can attain the required personal rating.


Brutal Gladiator's Ornamented Chestguard

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. Although the personal rating requirement of 1600 may be prohibitive to some players, it costs the same as the leg armor and should be sought after. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The chestguard has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1983 Armor (+158)
+67 Stamina (+9)
+42 Intellect (+5)
+42 Spell Critical (+8)
+28 Resilience (+0)
+68 Healing / +23 Spell Damage (+13 / +4)

Socket Bonus: +4 Spell Critical
Classes: Paladin
WoW Insider says: A team and personal rating of 1600 is a very realistic goal for Holy Paladins, particularly in 5v5 set-ups. The chest piece is the best armor piece you can get for its cost and low barrier of entry. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Ornamented Headcover
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain, although Holy Paladins will have a better shot than either a Shockadin or Retadin at completing 5/5 of Season 4 items. At 1700 personal rating, some players will have a more difficult time obtaining this piece, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The headcover has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1611 Armor (+128)
+71 Stamina (+7)
+40 Intellect (+6)
+32 Spell Critical (+6)
+32 Resilience (+0)
+88 Healing / +30 Spell Damage (+13 / +5)

Socket Bonus: +4 Resilience Rating
Classes: Paladin
WoW Insider says: 1700 should be a fairly easy target for a Holy Paladin in a 5v5 team. The +13 Healing upgrade, as well as the good improvements to +Intellect and +Spell Crit make the helm a good purchase. The Red Socket can add to +Healing, as well.


Brutal Gladiator's Ornamented Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and although rare, it's likely that more than a few Holy Paladins will be sporting them deep into the season. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1487 Armor (+118)
+46 Stamina (+6)
+32 Intellect (+5)
+32 Spell Critical (+4)
+23 Resilience (+0)
+59 Healing / +20 Spell Damage (+8 / +3)

Socket Bonus: +3 Resilience Rating
Classes: Paladin
WoW Insider says: Brutal Gladiator shoulders are purely for show. The ornamented spaulders also have the lowest improvement from Season 3 compared to other Paladin shoulders. The Brutal Gladiator Spaulders are not worth the grind to 2200, but only something that players pick up for bragging rights.

Guardian's Ornamented Belt
Because it is a visual match for the Brutal Gladiator's Redemption, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1115 Armor (+88)
+49 Stamina (+6)
+35 Intellect (+5)
+34 Spell Critical (+4)
+26 Resilience (+0)
+75 Healing / +25 Spell Damage (+5)
Classes: Warrior, Paladin
WoW Insider says: Unless you don't PvP at all, there's very little reason not to get the Guardian's belt. The improvements are a modest upgrade from Vindicator's Ornamented Belt, but the accessibility of this Level 146 item makes it a good and easy purchase. It is also identical in every way to Guardian's Lamellar Belt with the exception of +Healing.


Guardian's Ornamented Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Bracers are also visually insignificant, being hidden under gloves or robes, so there is no urgency to obtain them for vanity's sake. They also have a modest 1575 personal rating requirement, necessitating moderately successful Arena participation. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
841 (+69)
+33 Stamina (+4)
+20 Intellect (+3)
+23 Spell Critical (+3)
+15 Resilience (+0)
+57 Healing / +19 Spell Damage (+6 / +2)

Socket Bonus: +2 Resilience Rating
Classes: Warrior, Paladin
WoW Insider says: Because the improvements of the bracers are so minimal over its Season 3 counterpart, it's not such a compelling purchase. The personal rating requirement of 1575 is also higher than what's required for the leg armor, which is more visual. Players looking to purchase new items can hold off on the bracers unless they have nothing else to buy. On the other hand, Guardian bracers are also the cheapest Honor item available for Season 4 and Shockadins may want to explore purchasing this instead of the Lamellar counterpart.


Guardian's Ornamented Greaves
The most visually important match of all Guardian items, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The greaves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1363 Armor (+108)
+49 Stamina (+6)
+35 Intellect (+5)
+34 Spell Critical (+4)
+26 Resilience (+0)
+75 Healing / +25 Spell Damage (+9 / +3)
Classes: Warrior, Paladin
WoW Insider says: The greaves are the best Season 4 Honor-bought pieces that players can buy. Although players should probably purchase the belt first, achieving a 1700 rating is worth the grind for an armor piece that is a decent upgrade from its predecessor and a visual match for the rest of Brutal Gladiator gear.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

The Care and Feeding of Warriors: To Gear A Fury


The Care and Feeding of Warriors takes a look at gear and the fury warrior this week. Matthew Rossi has been playing with fury on his tauren this week, when not forgetting to re-equip his shield on Kael'thas while playing his human. Sure, the Phaseshift Bulwark is nice, but if you leave the instance it goes away, which I really should have paid attention to. On the up side, it's hilarious to go down in two seconds to a trash mob because you forgot which button is your shield macro. Well, hilarious now. With distance. At the time it was less hilarious and more smashing my face into the keyboard.

Before we get rolling, you should take a look at this thread from the Elitist Jerks forums that gathers up a lot of information on warrior DPS specs and what to look for when gearing. One of the things to keep in mind is that it's not as straightforward as just piling on the stats that help you do damage... much like tanking, where you first stack defense until you reach the target (in the case of tanking you want 490 defense) when assembling fury gear you prioritize hit until you reach 9% chance to hit, and then start stacking crit, attack power and armor penetration.

So what's the hit cap? Well, in general a fury warrior with full precision should look to accumulate hit gear until roughly 96 hit rating, which should put you at about 9% actual bonus hit. Up until 9%, it's generally accepted that hit provides the greatest boost to your damage both from the damage that you actually do with your white hits and from the rage you generate by them, as well as reducing the chance of special attacks like Bloodthirst (not Bloodlust, you can tell I play my shammy too much) and Whirlwind to be missed, which is not only annoying but amazingly does not seem to hurt monsters. Not even their feelings.

Continue reading The Care and Feeding of Warriors: To Gear A Fury

HKO to take Paladins away from WoW

In an exclusive interview with HKO lead developer Hey'wod ya' Saiev'mie, it was revealed that because of the extreme ease and uselessness Paladins provide in World of Warcraft, they have been removed from WoW and transfered to HK Online. Those players that have Paladin will no doubt be happy since they'll finally be able to play a useful role in an online game. All accounts with Paladin mains will receive a free copy of HKO, and 3 days of play time.

In response to the outcry of support in the Paladin forums, Blizard CM Csyrd said "We are glad Paladins are finally happy. Our goal has always been to make them stop crying." Newly appointed HKO CM Ahol Isk'y said "Hopefully the Paladin community will appreciate their new opportunity to tank mice and the occasional dog. Of course this is nothing like Illidan, but it's a start, right?"

Continue reading HKO to take Paladins away from WoW

The Care and Feeding of Warriors: Plate



The Care and Feeding of Warriors is being written right now on about 2 hours of sleep because Matthew Rossi has discovered the joy of introducing a new cat into a home that already has one. Oh, it's delightful, let me tell you, to listen to the high pitched shrieks of welcome and to constantly have to take part in the ritual greeting of cats, which apparently is where Blizzard got the idea for the Rogue class' Blade Flurry ability. Seriously, you haven't lived until your arms have been covered in scratches while two cats beat each other up like it's Marvin Hagler weekend and Sugar Ray Leonard just crashed it.

What defines the warrior class?

Is it poorly made PvP videos of big mortal strike crits with loud nu metal playing in the background? You know the ones, that conveniently edit out all the times you spend running away death coiled or the twenty seconds you spent as a sheep while your healer discovered a whole new and very painful definition of 'two for the price of one'. No, any class can make a bad video.

Is it big weapons? Sword and board? Good fury DPS? Let's look at this another way. What's the first thing other people complain about when they think of warriors?

"You shouldn't be able to do that and wear plate."

Even though paladins wear it too, and I'm sure they have to put up with their own version of the lament, since this is the column about warriors I'm going to discuss it from our side. Plate. It's what we get at level 40 that sets us apart from rogues, enhancement shamans, druids, not to mention those guys in dresses. Plate is where our high armor scores come from. Plate is one of the signature elements of the class.

Plate really is good for one thing, ultimately, and that's PvE damage mitigation on melee mobs. Combined with a shield it can allow a warrior to take more of a beating than anyone except a druid or paladin, but in PvP the high armor rating is much less useful against anyone, between armor penetration abilities like Expose Armor or Faerie Fire and the fact that unless you've decided to stack resistance gear, you're more or less naked to a caster. (And if you do PvP in resist gear, I admire your willingness to try and kill a warlock with 800 AP, if not your common sense.) The fact that Season Three of Arena gear seems to be stacking on the armor penetration as well means that any possibility of armor inflation is being kept to a minimum there as well.

Continue reading The Care and Feeding of Warriors: Plate

The Light and How to Swing It: Pre-epic plate healing gear, part 3

Hmm, this list of pre-epic plate healing gear is becoming quite epic in itself. After we covered the upper body and lower body, it's time to discuss things that are not, technically, made of plate: cloaks, trinkets, weapons, shields and librams. Although I would totally like to have a cloak made of plate (or of PLATES!), and sort of wonder why there aren't armor classes on cloaks. It would keep all those pesky clothies away from our +healing and +spell crit cloaks. Mwahahaha!

Anyway, on to the list, and I promise this is the end of the listiness. The column two weeks from now is going to be "A Field Guide To Bad Paladins", so please, save your eggs and tomatoes for that one.

Continue reading The Light and How to Swing It: Pre-epic plate healing gear, part 3

Phat Loot Phriday: Helmets of Second Sight


Today's Phat Loot isn't just one helmet-- it's actually your choice of six available from a neat questline in Outlands. So stick with me here. Things may get a little complicated.

Name: (Overlord's, Shamanistic, Druidic, Stealther's, Evoker's, Stalker's) Helmet of Second Sight
Type: Rare (Cloth, Leather, Mail, Plate) Head
Armor: Varies
Abilities:
  • They all have different abilities, of course, according to their title. You can see a list of all the available helmets here (the Scintillating Headdress is not one of the quest rewards, actually). Altogether, if you run this quest, you'll get a pretty nice pre-Epic helmet out of it.
  • Also: All the helmets "allow the bearer to see into the ghost world while in Shadowmoon Valley." It's a lore thing, stick with me.
  • And if you haven't noticed yet, all the helmets are reskins of the Tier 2 helmets (and in some cases, Tier 1-- see Warrior Helm above) that originally dropped from Onyxia and Molten Core. So if you never got to get your Dragonstalker's Helm or your Helmet of Ten Storms, here's your chance to get a lookalike. With better stats, if you ask me.
How to Get It: You've got to do the Teron Gorefiend quest chain in Shadowmoon Valley. It's quite fun, will net you a lot of XP (if you're not 70 yet), a little bit of gold, and your choice of these helmets.

For Alliance, it starts with a quest called "Ghost in the Machine" from Zoram the Judicator (geez, what did his mom have against him?) at Wildhammer Stronghold. Horde go to Chief Apothecary Hildagard in Shadowmoon Village for a quest called "A Haunted History." That chain will take you through about seven quests, most of which are soloable (one of them asks for two players, and one of them requires a full 5man group to do). At the end of the quest chain, you'll meet up with the man himself (and make a "mistake" that really wasn't your problem in the first place.

As for Gorefiend himself, I don't want to spoil anything, but you'll meet up with him later in the Black Temple (I'm not sure if you actually need the helmet to face him, as the questgiver hints, but you might want to keep it anyway). Meanwhile, you'll get a spiffy helmet that will get you ready to start up the level 70 instances at endgame. Grats!

Getting Rid of It: They all sell for different values, from about 2g for the cloth helmet, up to 4g for the plate version. Disenchanting any of them will hook you up with a Large Prismatic Shard.


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