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Time Warner Cable customers experience World of Warcraft trouble

Many of us with cable internet connections are well aware of the problems that arise when cable companies specifically block certain applications, such as the recent problems with Comcast blocking Bit Torrent.

It looks like there may be a similar problem with Time Warner and Roadrunner Cable, as many of their customers have found to it difficult to impossible to play due to lag and latency issues for some time, reports the New York Post.

To some extent, both TWC and Blizzard have been blaming each other for a while, with Time Warner claiming they have done nothing to block any packets or traffic related to World of Warcraft, and Blizzard pointing out that all of the players on the east coast with these problems are Time Warner/Roadrunner cable customers.

It's difficult to say if Time Warner is being genuine in their confusion, since other ISPs have lied about similar issues in the past, but there are signs they are taking this seriously. They have contacted Blizzard's ISP, and players are saying that they have been contacted by Time Warner representatives looking to fix the problem.

Seeing the issue making it into print media, perhaps, will give them the extra initiative they need to get it completely sorted.

Central US woes [updated]

According to Drysc, there's a Blizzard-external network problem in the central United States that is currently affecting several WoW realms. Symptoms include high latency, packet loss, disconnection, or inability to connect; side effects may include broken keyboards and bruised fists, or in severe cases, deciding to stop playing WoW for the evening.

I'm not sure which realms are affected, but it's nice to know that this is being worked on anyway; the glowing tree promises that they are actively receiving updates from the (unnamed) parties involved. There is currently no ETA on a fix. I'll keep you posted if I hear anything else. In the mean time, let's start building a list: if your realm is acting up, let us know in the comments.

Update: Drysc is saying the issue "appears to have been resolved," but they're still keeping an eye on it.

Ping faster with Faster Ping

Recently members of my guild have been using a tool called Faster Ping to achieve better ping rates in game. My guild is a West Coast based guild, and attracts a lot of people from Hawaii and Australia, so they naturally have higher ping rates than those of us in the States. Faster Ping seems to be working wonders for them. It is not so much of an addon as it is a tool for Windows (though lots of people mistakingly call it an addon).

My first reaction to this was what thinking this sounded like something out of the mouth of Cliff Clavin. I mean, how can a piece of software impact something that is mainly due to physical limits? Well, after thinking about it for a bit, and reading up on what the tool does, it can.

WARNING! This paragraph will be the only one that contains technical content! Faster Ping works by removing the acknowledgement delay from TCP packets. This delay happens inside the kernel's TCP stack, and is a necessity for a lot of functions that go on inside a TCP stack. The other modification Faster Ping does is to remove delay in sending small packets (think anything less than a dozen or so bytes). These changes, at least theoretically, should not impact system stability if the Windows kernel has proper TCP/IP stack implementation. Okay, end technical content.

Continue reading Ping faster with Faster Ping


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