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Posts with tag petemote

All the World's a Stage: There's something about Mary Sue

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening, (though it was delayed somewhat this time by technical difficulties).

Mary Sue is extremely unpopular with roleplayers. She comes along pretending to be the only daughter of Illidan and Tyrande's one-night stand, secretly spirited away and raised by furlbogs until she underwent a mysterious transformation that turned her into a human, seduced Arthas away from Jaina, and learned from him more than you will ever know about how to be a Death (i.e. Retribution) Paladin.

In fact, Mary Sue isn't just one person -- she is a demon-spirit possessing all those characters in roleplaying and fan-fiction, both male and female, who rely on clichés, melodrama, and/or supposed intimate relationships with one or more characters in the original story to such a degree that they actually try to upstage those characters, their fellow roleplayers, and indeed, the entirety of the original lore. Other roleplayers often see this sort of thing and get frustrated out of their minds.

And yet there's something about Mary Sue: she keeps reappearing all over the place, from seductive blood elf hunters who claim to be Thrall's secret lover, to angst-ridden human warlocks who insist that they are the half-demon offspring of Kil'Jaeden. What is it that continually attracts people to these ideas, couched in phrases like "tragic past" and "missing one eye" and "emits a deep sorrow that makes you want to cry?"

The answer is darker, more disturbing, than you can possibly imagine.

Continue reading All the World's a Stage: There's something about Mary Sue

All the World's a Stage: Class is in session

All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.

Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.

Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.

Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

Continue reading All the World's a Stage: Class is in session

RP Spotlight: Pets can be more than decoration

In WoW social situations, combat and non-combat pets alike usually just take up space looking pretty. Hunter and warlock pets have many actions they can perform to help fight an enemy, of course, and for a normal gamer there's no reason they would need to do anything more. But sometimes, as a roleplayer, if you pat your pet wolf on the head, you might expect it to look up at you with those adorable puppy eyes; or if someone else pats its head, you might expect it to bite their hand off. However, with the emote system as it is, we can only type out custom emotes with our own character's name at the beginning of the sentence, never the pet's.

There's a way around this problem, which is actually quite obvious once you think of it, yet roleplayers rarely use it, so far as I have seen. If you write the possessive apostrophe-S as the first part of your character's custom emote, you can make your pet seem to do something on its own: "Isabeau 's pet wolf growls and bares his teeth." It takes a little bit more typing, and it leaves a space between your characters name and the apostrophe-S (since that's built into the emote system), but effectively it lets you roleplay two entities at the same time. Hunters and warlocks can use the PetEmote addon to help make this a little more streamlined.

Our reader Ellyndia, for instance, roleplayed a very introverted character that normally would not introduce herself to others, but using such custom emotes, she could have her Jubling walk up and interact with people first to get conversations going. Pets can reflect what your character is thinking but not saying out loud (by hissing or purring perhaps), or they can do anything that such pets in real life might do. Special non-combat pets such as the Children's Week kids, the interactive Animatronics, or even the magical Mojo, could all be especially fun to animate a little now and then. Certainly this technique would become very annoying if overused, but in moderation it can add a extra spice of humor, entertainment and even a touch of realism into the game.

All the World's a Stage: Something to remember me by


All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.

The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked.

Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again.

When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.

Continue reading All the World's a Stage: Something to remember me by


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