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Posts with tag patch23

Tweaking the garbage collector (for techheads only)

Bewarned: this post has to do with a technical, hidden process in your WoW client, something involving how your computer's memory is used and how you might be able to make it a little faster. But if you're not interested in the technical side of things, don't worry: this post is extremely skippable. The upshot is that while you can download an addon right now to possibly make your memory usage a little faster, the same functionality is coming to the regular client in 2.3. So feel free to move on to the next post if that's all you wanted to know.

If you're still reading, you probably know by now that we're talking about garbage collection. Cladhaire has a well-written thread started in the UI and Macros forum that goes over exactly how garbage collection works in your computer's RAM-- after Burning Crusade, the WoW client uses a process called "incremental garbage collection," which dynamically deallocates memory as it falls out of use within the application. The problem, as I understand it, is that sometimes the memory won't actually fall out of use, which means the garbage collector won't kick off, which means garbage will sometimes sit in memory for a while waiting to be collected. For those times, there's GCTweak, an addon which you can install that will occasionally force the garbage collector to do its thing. If you have really low system memory, this might help, but only slightly.

At any rate, while this is interesting (probably moreso to those of you comp sci majors out there), it's really a nonissue-- Slouken confirms that exactly this functionality is being built into the standard client in 2.3. If you're really good at this technical stuff, GCTweak might let you tweak your system enough to pump out a few extra FPS on a lower end system. But if you don't know RAM from ROM, and can't be bothered with all this technical wackiness, just wait until 2.3, and you'll get this same functionality anyway.

Kalgan on class balance in 2.2 and 2.3

There is a huge thread rolling on the forums that starts off with a reference to Tom "Kalgan" Chilton talking about PvP at BlizzCon. There, he said that Warlocks (and other classes) weren't necessarily balanced for 1v1 PvP-- instead, the classes are balanced for arenas (moreso 5v5 than 2v2 and 3v3, but those as well). This, of course, brought a chorus of anger from players-- considering that lots of World PvP is actually 1v1, why should any classes get a break that way?

Kalgan, in return, basically says it's one or the other-- there is no way developers can get everything balanced all the way across the board, so they tend to balance as much as possible, which leaves some places where classes are more powerful than others. A little bit of OP, in other words, is acceptable, as long as the other classes have their place to shine as well. I found this to happen at BlizzCon as well-- when the designers explain their position to you, it seems completely reasonable. But when you go back in game, and a Warlock deathcoils you into oblivion, all the nonsense about balance and 1v1 vs. other situations goes right out the window, and you just want them to fix the game again.

At any rate, big changes are coming, says Kalgan, both in 2.2 and 2.3, in terms of class balance (specifically the DoT/Resilience change and the Mace spec nerf). As Boubouille says, it's looking more and more like 2.3 will be a "big" patch, with lots and lots of changes and revisions for each class in the works.


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