One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact. Netheara confirmed that the reversion of the cast time was, in fact, intentional. It was considered too strong and reverted, although the 30 yard range buff is still intact. The instant cast designation in the tool tip is an error that will be fixed.
Not that it was happening, but rather that it added a really strange sound effect to my Bloodrage and Berserker Rage abilities. My wife described it as sounding like the mutant offspring of an orc and a murloc howling in anguish, and she's not far off. After a while I realized I recognized the sound as being the same one that plays when Horde shamans use Bloodlust.
Now, I don't know why, but while I accept the sound when it comes out of an orc, I have a really hard time hearing it when my human pops bloodrage... which he does a lot, since you know, needs more rage and all. This is reminiscent of the previous patch with the unexpected change to Whirlwind (also a sound effect change) and it makes me wonder every time if I just wasn't listening or if it's an actual change.
Furthermore, it always makes me stop and think about just how much development work goes on for things like new music in inns, new sound effects, a new pet model... these things all add up and it's a lot of work if you stop and think about it.
Have you noticed any other changes, undocumented or just stuff you didn't really think about?
Yep, as expected after the test realm ended, patch 2.4.2 has hit the live servers, and is now available for download and installation. Daniel did a terrific roundup of what you can see in the new patch this morning. The patch notes aren't available online yet, but the only change I can see between the PTR notes and what's live is that the Druid Natural Perfection change didn't go through -- otherwise, everything else is in there as expected, including the Arena changes and the Growl changes (whatever they are).
Enjoy the new patch (and if you're an Outlands Hunter like me, enjoy your new pet!). This might be the last one we get for a while.
Good Morning Azeroth! It's Tuesday, May 13, 2008, and that means maintenance. As we mentioned earlier, it's an extended maintenance, from 3 AM to 11 AM PST (That means you have about a half an hour of play time left), and it's looking rather likely that 2.4.2's going to drop. Exciting news, but that still means that you'll have at least 8 hours in which it is impossible to play World of Warcraft.
Of course, this means the perfect thing to do is browse WoW Insider. Since 2.4.2's probably on it's way, why not browse all our 2.4.2 news?
But enough about 2.4.2, what about the big news? First, of course, is the fact that Blizzcon 08 was announced. Check out the details and look back on some old Blizzcon 07 memories in our announcement post.
You may also recall all the Wrath of the Lich King news that dropped this week. Of course, you know we have it all for you on WoW Insider. Check it out after the break.
We don't know for sure yet if patch 2.4.2 is hitting the live servers tomorrow, but there's a few clues that may suggest we're going to see it soon. First is that maintenance tomorrow morning will be extended, from 3am-11am PST. Extended maintenance doesn't always mean a patch, sometimes it's for hardware upgrades or other reasons. However, if there's patch, there is generally extended maintenance.
But there is one other sign that could be a harbinger of 2.4.2. Tipster Phillip pointed out to us that the PTR servers are currently down. There's hasn't been an official notice posted on the US PTR Forums as of this writing, but there is an official notice of the end of testing on the European forums. Certainly, Blizzard's already had one false stop on the 2.4.2 PTR, but it could be that the second time is a charm.
You can also read about the Hunter changes and their fallout here, with articles on Growl, Scare Beast, and some of the controversy and math problems surrounding the Growl change.
Ever since it was reported that in 2.4.2, threat generated by Growl would no longer scale with pet attack power, Hunters have been trying to figure out what that means. Will it only scale with Hunter attack power? Is there any way to get Growl's threat up? Just what is the relationship between the threat generated by Growl and the stats listed on both Hunter and pet? The Mystic Hunter has been working to try and figure things out, but the stats he's found have actually been more confusing than clarifying -- he did a series of tests on the Live server and then on the Test server... and found them to be the same.
Say wha? Mystic found that threat is clearly scaling with Pet AP, and not with Ranged AP (he shot RAP way high using the Core of Ar'kelos and a few other gear pieces, and had no noticeable affect on threat generated by Growl).
So not so fast on that Growl change -- if it is going to be implemented in 2.4.2, it hasn't been put out there yet (which, considering that the 2.4.2 testing is supposed to be almost over, makes us think it won't happen this patch at all). Of course, if the fix doesn't come out, then the original problem is still there. These Growl issues are turning out to be a huge headache for both Hunters and Blizzard.
It looks like everything went okay with the server hamsters this morning as the servers are back up and running smoothly. In fact, it appears that all the servers are up right now. This is an oddity since usually there are at least one or two battlegroups that are down longer than the rest.
It's Tuesday morning and the hamsters that run the servers are being fed by Blizzard, which means all the realms are down for extended maintenance until at least 11:00 a.m. PDT. There is no patch 2.4.2 to look forward to when the servers go back up this afternoon, but that might not be that bad of a thing. Usually patch days mean add-on trouble and serious server stability issues. Those spell disaster for anyone expecting to enjoy the evening.
While the servers are offline, go ahead and get your WoW fix from us! We've got a few dandy articles to entice you and keep your WoW addiction in full swing.
Take a look at the official and unofficial patch notes for patch 2.4.2. Highlights include reduced cooldown timers, changes in the hand specifications of some weapons, and new polymorphing mechanics.
A talented rogue was able to tank the seventh boss in the Black Temple, Mother Shahraz, by stacking insane amounts of avoidance and agility. Take a look at the video of the encounter, definitely worth watching if you have a minute.
SK-Gaming killed M'uru (the next-to-last boss in the Sunwell Plateau) over the weekend. M'uru dropped some nice loot for them. Check out what they got in their world first kill.
Did you know Blizzard launched a new and improved online store? The best part about it is that if you buy something, you can click a little check box that gives you a chance to be selected to participate in a beta. I ordered a tee-shirt over the weekend, and have my fingers crossed that I'll get in a certain beta test pretty soon (I could care less about the tee-shirt, naturally).
Sean Forsgren recently profiled one of my favorite add-ons, Dr. Damage. It's a great tool that gives you very useful statistics about all your spells in the form of extended tooltips. Take a minute to look into it now, and get it all downloaded and setup for when the servers come back online later today.
When the severs do come back online, WoW Insider will let you know. Hopefully there won't be any major stability issues tonight, but if there are, we'll be covering that too. Enjoy your downtime!
The announcement on the login screen tonight tells us that the realms will be down for extended maintenance on Tuesday May 6th, from 3:00 a.m. PDT until 11:00 a.m. PDT. It's curious how extended maintenance used to last from five until eleven, but now lasts an extra two hours – from three until eleven.
Today we've seen the PTR (Public Test Realm) go down, and then come back up again. Earlier we thought this was a good indication that patch 2.4.2 was going to be released on May 6th, however with the PTR still being up, we don't believe that will be the case. Of course I could be completely wrong here – and we all might get a shiny new download screen tomorrow morning.
Only time will tell, and stay tuned to WoW Insider for the latest. We'll also keep you abreast of when the realms come back online, and any lingering issues that may arise.
Usually Blizzard is pretty definitive when they take something down. However today they've decided to take down the PTR (Public Test Realm) in the morning, and then put it back up early tonight. I'm reminded of a recent Simpsons episode I watched where Homer is sitting in his hospital bed awaiting a heart bypass surgery and goes "Bed goes up, bed goes down. Bed goes up, bed goes down." PTR goes down, PTR goes up.
All of these announcements come from the same person, Hortus, so it's not an issue of him being confused or anything (unless the whirly jig in his head has gotten to him). Hortus does tell us that they've put it up for "some additional testing," which really isn't a surprise given it's a test realm.
This probably means that patch 2.4.2 won't go live tomorrow if there is maintenance. Once we know more we'll post and keep you updated.
Hortus just posted that the PTR server for patch 2.4.2 has been taken down, and that the PTR phase for the patch has ended. This is a strong indicator that patch 2.4.2 is on its way soon, perhaps during some expected maintenance tomorrow.
Take a look at the official and un-official notes for a comprehensive look at what will change. Nothing in the patch is game-breaking, in my opinion, but there are some nice changes. Some of the major highlights include:
Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid).
Many main hand weapons are now one hand weapons.
WoW Insider will carry the latest on the patch, including as soon as we know when it's set to go live. Stay tuned!
Edit 3:24 p.m. EDT: It should be noted that the final version of the patch notes have not been released yet, however they are usually close to what the PTR patch notes are.
Our diligent friend Boubouille from MMO Champion has done it again -- we don't know how he does it, but he's done it again. He's tipped us to having managed to dig up files from Patch 2.4.2 and found a treasure trove of the items most people probably won't be able to get. The items are incredible upgrades from the previous season and look to be on par with Sunwell Plateau gear in terms of item points. [EDIT: Apparently, what Boubouille did was take the game files after the vendors on the PTR were unlocked and collated them -- still nothing to dismiss.]
Following the trend of Patch 2.4, two new spell haste weapons have appeared in the files -- the Brutal Gladiator's Blade of Alacrity and a hammer version called the Brutal Gladiator's Hammer of Swift Judgement. The hammer has slightly more Stamina but possesses no spell hit. The two weapons have no spell damage and healing bonuses but are, if they make it to live in their current form, the highest spell haste items in the game at a whopping 227. This translates to roughly 14.5% speed increase, the highest gain from a single item. From the looks of it, these weapons alone will be worth the 2200 2050 [EDIT: my bad! i wrote this post up in five minutes before rushing out to see Iron Man! That movie rocked, by the way, so go out and watch it!] rating required to get them. Read about every single Brutal Gladiator item -- from item sets to weapons -- over at MMO Champion.
On the show with me this past Saturday was John Patricelli (not Petricelli as I've been saying lately -- sorry again, BBB), Zach Yonzon, and Turpster, and the discussion went all over the place. As promised, we were able to sneak in a little bit of PvP talk (and just a smattering of Warsong Gulch arguing, unfortunately), as well as all the other biggest issues from the last week of Warcraft:
And we answered lots of reader email, including what we want to see in the Wrath collector's edition (we can haz penguin pets, please?), what listeners think about all the information that Blizzard has on us, and a couple more Warcraft jokes from last week.
It's a fun listen, so either check it out over on WoW Radio's website or at our podcast page in iTunes (where you can also subscribe and get it automatically downloaded). And don't forget either that we do this every Saturday at 3:30pm EST over on WoW Radio, so mark your calendars to tune in next week for another great show.
Update: Turpster reminds me that there was supposed to be a poll in this post, but we already did one. Go answer that one, and let us know what you're looking forward to in WotLK.
At the completion of the first f four weeks in the qualifying period, the $200,000 3v3 arena tournament is in full swing, and the field is heating up.The leader board is now topped by teams around a 2,000 rating.This slight drop in ratings indicates stiff competition among top contenders. Slash Bark currently holds the top position with a 2,056.Next comes Rogue-Mage-Priest powerhouse Let's Be Friends sporting a rating of 2,003.Jacked as F, a team whose name accurately describes the state of the Arena Tournament Armory page, holds third place with a rating of 1,998.At this point it's (almost) anybody's game.That is, if the Armory is giving reliable information.
Bornakk recently provided some news on the official forums that may be of interest to Arena combatants.While not giving a release date for Patch 2.4.2, he indicated that the patch will affect the Tournament realms when it goes live.Buffs, nerfs and item changes may have an impact on composition and strategy.He also announced that there are currently no plans to add the Stormherald to the tournament server, as "We haven't added any items that require a profession to use them." (Unless you count Heavy Netherweave Banadages and ring enchantments.)He said that such items may be added in the future. Original poster, Zanyu of Malfurion, believes that adding this item would balance out the presence of Rogues and Warriors in the Tournament. I see it as very unlikely that a change would be made while the tournament is active.