If nothing else, that alone makes me wonder if I could pull that off on my Druid tank - It certainly would make tanking Prince Malchezaar's phase 2 easier. Of course, Bears cannot parry, alas, so I'd have to make up some major ground somewhere.
Rogue tanks Black Temple boss Mother Shahraz
If nothing else, that alone makes me wonder if I could pull that off on my Druid tank - It certainly would make tanking Prince Malchezaar's phase 2 easier. Of course, Bears cannot parry, alas, so I'd have to make up some major ground somewhere.
The Care and Feeding of Warriors: Show your expertise
This week, The Care and Feeding of Warriors talks about Expertise. There's going to be a lot of math talk. It will probably have an error or two in it. Mr. Rossi needs to get some int gear for writing these columns. Expertise is useful for tanking and melee DPSing, so it seemed time to discuss it. Also, I've recently realized I can't actually hit the 'expertise cap' as a tank with the gear I can get. Sad but true.We live in interesting times since patch 2.3 here in warrior land. Whereas previous to this patch, we had good old fashioned bonuses to our weapon skill (remember the old Edgemaster's Handguards? Admit it, you wore these at 60. Some of you wore them at 70. You don't have to lie to us, we know.) we now live in the magical world of expertise rating and expertise. What is expertise, and what isn't it?
Well, for starters, expertise is not chance to hit. Expertise can help you hit more often in an indirect manner... it reduces the chance for a mob to dodge or parry your attacks. so technically yes you'll be hitting them more often. But + hit items directly reduce the chance an attack will miss, which in World of Warcraft is entirely different from a dodge or parry (just ask any warrior trying to hit the Overpower button). Furthermore, expertise is not weapon skill. The expertise system replaced bonuses to weapon skill on items, but it did not actually replace weapon skill: weapon skill up to 350 (at level 70) still exists. Expertise is just (just, he says) a direct reduction of your chance to have your attacks dodged or parried. Unlike the old days with weapon skill bonuses, as far as I know there's no relationship between expertise and glancing blows. (If anyone out there has information that contradicts me here, please share it.) So if expertise isn't going to raise your chance to hit, why am I so excited about it?
Continue reading The Care and Feeding of Warriors: Show your expertise
Sunwell Radiance, nerf or band-aid?

This existence of this buff was hotly debated at first, but analysis of boss attempts and long nights of fighting in the Plateau have mostly proven it to be true. There are a few theories as to why this buff exists, the most likely being that it is a band-aid on a gearing issue as they move away from Crushing Blows. As far as I know, nothing in the raid dungeon can land a Crush. If I understand Druid tank mechanics correctly(and there's a chance I don't), removing Crushing Blows would make them nearly unbreakable. However, removing Crushing Blows and implementing this buff is decent enough way to put a band-aid on something they want to move away from before they're able to make sweeping changes in Wrath of the Lich King. There's a net increase in damage taken, but it isn't as massive as it sounds. Bosses are still being killed.
If you're interested in this little(big) buff(nerf?), take a look behind the cut!
Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.Pimp My Profile: Pre-Heroic Protection Paladin

For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:
"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."
Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are:
- To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment)
- Regain his threat generation through +Spell damage
- Retaining his uncrittable status by keeping his Defense at least at 490
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A small defense skill change in 2.4 could herald larger things
It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
* New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you.
So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away.
I'll explain after the jump.
Continue reading A small defense skill change in 2.4 could herald larger things
Getting defensive about Zul'Aman tank gear
Player Faldomar of the Cenarius server has very unhappy to see that much of the tanking gear dropping in Zul'Aman is lacking in Defense. How is a tank supposed to do their job if they can't get the uncrittable benefit of 490 Defense as well as the boost to Block, Parry, Dodge and chance to be Missed?Community Manager Bornakk responds that Zul'Aman gear is not meant to be a full replacement of Karazhan tanking gear. In fact, the low occurrence of Defense was intentional. Instead Blizzard wanted to offer pieces that filled other stat gaps to compliment alternate tanking styles. Examples are Hit Rating, Stamina and Block Value.
While it would be nice to have a full set of armor catering to our exact needs, the reality is that there are different styles of tanking (as well as healing, dps, etc.) Blizzard has chosen to service all those styles with their current system of modular mixing and matching. And if equipped armor doesn't put your stats where you want them to be, there is also the gem socket system to customize your toon even further.
Moral of the story? Don't expect a custom suit off the rack. An outfit that is going to fit you like a second skin is going to come from attention to detail on your part.
PTR Notes: Pet in position
Mania's Arcania is at it again with the Hunter testing. This time, she heard in the 2.3 patch notes that pets will apparently always try to fight from behind their target (thus supposedly removing Parry and Block from the hit table for those attacks, but apparently that's not always 100% either), and she decided to test it out.When her pet was tanking, she didn't see a change. That seems obvious-- if the pet holds the highest aggro, it would be pointless for them to run around in circles to try and get behind a mob. Unless the target was somehow stunned (Rogues use that tactic all the time, of course), but she didn't say that she was able to test that case at all.
But when she or someone else was tanking, sure enough, the pet slowly circled around to the side of the enemy (which, I believe counts as "the back" in terms of theorycrafting), and attacked there. The problem was that the pet did move slowly, and during the whole time spent positioning, wasn't attacking at all.
It sounds like Blizzard is trying to get some complicated code down here, and I wonder if the result is really worth the effort. But then again, for Hunters who raid, a buff to their pet's attack like this is probably very welcome. And the real reason for this change probably has nothing to do with attacking from behind anyway-- despite the short loss of DPS, keeping pets out of frontal AoE and cleave attacks is definitely a terrific benefit.
Ho Ha Dodge Turn Parry Block Spin
Daffy and his buck and a quarter quarter staff may be able to parry and block, but should mobs in WoW be able to block without shields or parry without weapons? According to Blizzard, yes. CM Drysc spins it this way:Consistency of base mitigation abilities for mobs allows for a consistency of combat, while still allowing interesting and engaging offensive abilities, differentiating defensive abilities, and various mob characteristic design. It's a bread and butter ground work that keeps mobs consistent in their ability to mitigate damage from all players. It can definitely create some weird situations where a grub really shouldn't be able to parry, but it can.
Drysc goes on to suggest imagining that the grub quickly spins a silk sword to parry your attack. Similarly he suggests that moths parry with their "Fel Proboscis".
So, it seems we should expect all mobs to be able to parry and block us while we fight them and to daze us while we run away, regardless of their species or appendages. It's a suspension of disbelief thing. We are supposed to rationalize or ignore how these creatures are doing these things and concentrate on the fun aspects of the game. Immersion into Azeroth suffers from balancing the gameplay experience.
I would like to see more customization of the enemies we fight -- less consistency of the mobs and more classic RPG battle rules, like skeletons being susceptible to blunt weapons and bleeding attacks not working on creatures without blood. On the other hand, I've had more fun playing WoW for a longer time than any other MMO. Perhaps it is just the classic geek conflict: purist vs. fanboy (or fangirl in my case).
Does the fact that grubs can parry bother you? Would you prefer less consistency and more believability? Do you think Daffy is better as Robin Hood or Friar Duck?
WoW Rookie: All you needed to know about stats, part 4

Continue reading WoW Rookie: All you needed to know about stats, part 4
WoW Rookie: All you needed to know about stats, part 2

In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!
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