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Posts with tag orc-shoulders

Size matters: Tauren shrinkage


For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry.

It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.

Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.

While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"

Continue reading Size matters: Tauren shrinkage

Strange patch note choices (or, my last Orc shoulders post ever, I swear)

I can confirm for you that yes, patch 2.2 has finally fixed our Orc male shoulders. Finally, my Orc Shaman can hold his shoulders up proudly (ok, well, a little hunched down under all the weight, but still). I know lots of you readers are tired of hearing about it, but the saga is over: our Orc shoulders have grown back. Now I'll never mention it again.

Strangely enough, however, this change didn't make the patch notes, and when players ask why, Neth sounds a little tired of talking about it herself. She says that while the change did not appear in the official 2.2 notes, "one graphical item of which has been stated as being fixed many times now, does not make it less accurate." I've wondered before who exactly writes the patch notes, and yet again I find myself wondering what the method is behind their madness. Some patch changes, including some boss tweaks, are clearly not included on purpose. Some huge changes (like the DOTs affected by resilience change) get the smallest of mentions. And some small changes very much awaited by players, like the anti-AFK measures, get quite a bit of ink.

Now, I doubt that Blizzard purposely left the Orc shoulders change off the patch notes-- they probably just didn't think it important enough to include. But surely there are things that they do leave off of the notes on purpose, and some things that the devs might not think are big, but that whoever writes the patch notes chooses to emphasize. Whatever their method behind the madness, I can't see what it is at all.

2.2 coming to the live realms tomorrow morning

By now, it's almost a certainty-- not only did the PTR shut down last week, but Neth has almost confirmed on the forums that patch 2.2 is coming tomorrow morning. That means, I guess, that Amanda was right on our podcast a few weeks ago-- she was the only one who predicted it would show up this week, so kudos to her. Of course, it also messes up my plans for the week, unfortunately. I was planning to snipe Brutes and capture flags at least through Thursday, but now I may have to punctuate that with some voice chatting.

And besides voice chatting, what else are we seeing in this new patch we've waited so long for? The full patch notes are here for now (though they may be replaced with the 2.2.2 notes in the next day or so). Anti-AFK measures are showing up, as well as the Haste rebalancing. And most of the class stuff seems like bugfixes more or less. If you're a Druid, it'll be good to know that you can attack from further away while in Cat form, Shaman ankhs will now stack to ten (nice!) and Hunters with Raptor pets can now go out and learn Dash, but otherwise, it's all bugfixes-- some more harsh than others (the Six Demon Bag no longer benefits from spell damage, so bummer for that one).

But the thing that will really pull me away from Halo 3 this week is probably the simplest. Finally, my Orc male shoulders are returned to full size. Finally, after more than two months, I can walk around Orgrimmar with my head held up proudly, trapped between two huge masses of metal. See you tomorrow, 2.2!


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