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Posts with tag officers

Officers' Quarters: Last call

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

This is it, ladies and gentlemen. In exactly one month, Wrath of the Lich King will be on store shelves. So for all of us raiders out there, the next few resets are all that we'll have to hit Burning Crusade content one last time. As one particular reader expresses, this last month presents quite a dilemma. Do you keep moving forward, scale back, return to old bosses that you skipped, or just take a break entirely?

Dear Scott,

I'm currently an officer of a guild that has been progressing since forming from Kara all the way to BT, Hyjal. However with the coming expansion there's been a severe split in the guild's opinions towards raiding. It's come down to 4 differences. One, many would like to continue pushing content in BT and Hyjal till Wrath. Others would like to push towards downing Kael and Vashj before Wrath (which we skipped on our way to BT Hyjal). Then there are people would like to cut our raiding days from 5 down to 3 for many reasons to have more casual time before Wrath and the eventual push to 80 and continued progression. And finally there is the group that wouldn't mind stopping completely till Wrath hits to have some time to rest up.

Continue reading Officers' Quarters: Last call

Officers' Quarters: A military solution


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Starting up a new raiding guild is never easy. There's a lot to think about and plenty of competition for those raid-quality players. It's not easy even under ordinary circumstances. Now try doing it while you're on deployment in the U.S. military! That's what this week's reader is facing.

Dear Scott,

I've been playing since about a year prior to the release of BC and been through many guilds which time and time again failed to meet my expectations of what a raiding guild should be, mostly centered around the lack of motivation. I'm in the military and 6 months ago was put on deployment so I've been "WoWless" for the last 6 months or so. While out here I made friends with some fellow players and after a few conversations I asked if anyone was interested in starting a guild. They liked the idea but no one wanted to spearhead it, well this sounded like opportunity knocking.

Continue reading Officers' Quarters: A military solution

Officers' Quarters: Friends or content

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's the constant dilemma of the casual guild member. You love the people in the guild, but you know you're going to miss all or most of the raiding experience. It's a particularly poignant decision when you're an officer in a casual guild. That's what one reader is facing this week.

Hi, Scott.


I have been in a wonderful casual guild for almost a year now. And have been promoted to an officer. I love all of officers/people in my guild and generally have a good time with them and try to organize casual events and things to do. We have been attempting Kara recently, but I don't think we will progress past the 2nd boss before Wrath comes out; however, we are not a raiding guild by any means and I can't really stress that enough.

Over the last few months I have started to out-gear a lot of people in the guild and have been considering moving just my 70 to a guild that only raids on weekends so I have a chance to explore some new content before it becomes obsolete. Recently I filled a gap in a Kara guild and after the run was asked to join. This guild would only really need me for weekend Kara runs and maybe Mags.

Is it fair for one of my alts (which I am trying to level for Wrath) to take over my officer position in my guild and only use my current 70 for raiding in the new guild, and to help out when needed?

Continue reading Officers' Quarters: Friends or content

Officers' Quarters: Coup d'etat

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Guild leaders aren't always the most popular people in a guild. Sometimes they have to make the tough choices for the good of the organization, and that can lead to hard feelings. But then there is the guild leader that members hate for just about every reason you can hate someone. One reader wants to know how to get rid of this guy once and for all.

Hey, Scott,

I joined a great casual raiding guild about 2 months ago at the point where we were putting Kara on farm and moving on to Mags, Gruul and places beyond. Now we're 2/6 SSC and 2/4 TK, I'm class lead for my class, have full T4 and one piece of T5, and we're progressing steadily.

But.

The GM is a [penis].

Continue reading Officers' Quarters: Coup d'etat

Officers' Quarters: Tanks for nothing

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

The Tank Shortage of 2008 -- is it worse than the Tank Shortage of 2007? Over the past two years, few guilds haven't felt the sting of being shorthanded on the front lines. Blizzard's response has been to give us the Death Knight, a class that supposedly will be able to tank with any talent tree. And while many of us are enjoying them on the beta servers, everyone in live is still struggling. As more and more players take a break from WoW prior to the expansion, it's a problem that's only getting worse.

In these desperate times, it seems like raiding guilds are taking anybody that can equip a shield or go bear. But even today, some tanks are so terrible that it's just not worth keeping them on the roster. One reader wants to know how to let a bad tank go.

Hi Scott,

I'm faced with a bit of a conundrum with regards to a warrior in our guild. I'll start from the beginning:

I'm an officer and the Warrior class leader in a small PvE guild on Burning Steppes EU, which has been trying to break into 25-man content before Lich King. As we needed tanks we've been accepting warriors with little experience and gear in order to train them up and get them ready for raid tanking. So far we've had good success, with a number of pre-Kara tanks, including myself, now at the level of MT'ing up to prince. (I downed Prince my first night of tanking him :D)

Now my problem comes in the form of a warrior who is on trial. He's not a bad tank, at least not in instances. But when it comes to Off-tanking in Kara, he's awful.

He's ignoring markings, failing to listen to tactics, and seems to be in a dream world all the time.

Continue reading Officers' Quarters: Tanks for nothing

Officers' Quarters: Unchart(er)ed territory

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's no secret that the game we all know and love is in a period of transition. Many basic assumptions of Warcraft are changing, from the way loot is itemized, to the way buffs work, to the very nature of raiding. Amidst all this change, I decided to update the document my guild wrote to define our basic principles and guidelines. Written in 2005, it was astonishingly outdated. I guess I shouldn't have been all that surprised. Someone who stopped playing back when Blackwing Lair was the endgame would barely recognize WoW if they rolled a premade 80 on the beta servers today.

We call this document our guild's philosophy. Many guilds call it their charter. However you label it, right now is a great time to reevaluate exactly what your guild is all about and what your basic rules and beliefs will be going into the next expansion.

Continue reading Officers' Quarters: Unchart(er)ed territory

Officers' Quarters: Allow me to rebut

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

There's only so much a blogger can take before he has to set the record straight! Two of my August columns -- and, oddly enough, even some columns I wrote back in January -- all managed to stir up a bit of controversy last month. Some of my readers made very good points, some were flat out wrong, and some grossly misunderstood my intent. I'd like to address them one by one.

First up is Auz from the excellent blog ChickGM.com. She respectfully disagreed -- albeit vehemently! -- about my columns from early in the year about what to look for in a potential officer and what types of people to avoid promoting. Here's what she had to say about my criteria in a nutshell:

Don't create strict rules or boxes for your leadership. Some of the best leadership is done outside of conventional thinking and wisdom. To quote myself; "If you do what everyone else is doing, you'll end up where everyone else is."

Continue reading Officers' Quarters: Allow me to rebut

Officers' Quarters: Number crunching

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's a question on many officers' minds right now: is 10 greater than 25? It's a question that would send any math teacher into a rage-fueled lecture about integers and number lines. But as we know, leading a guild isn't always about quantity -- quality is important, too. With the ability in Wrath to see all of the expansion's raiding content alongside just 9 other people, this question of numbers has become a legitimate issue. Some guilds who had success at the 25-player level may opt to keep it smaller this time around. One reader wants to know how to make the switch.

Scott, I am an officer in what has been a fairly successful guild. We built a great team and led it from Kara, through SSC and most of TK, and into Hyjal and BT over the past several months. But the intense effort that it took to go so far in such a short time completely exhausted me and the other officers. Along those lines, we read with great interest Blizzard's announcement to create a 10-man raiding scene. (I also note, although it might be inappropriate to do so on wowinsider, that a forum poll on mmo-champion about 10 vs 25 raiding resulted in many more people saying they were interested in the 10-man option, with lots of comments from leaders about similar burn-out!)

Continue reading Officers' Quarters: Number crunching

Officers' Quarters: Padding your resume

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

I'm not sure how, because I usually avoid the topic around "civilians," but the subject of Warcraft came up a few weeks ago as I was speaking with a co-worker in my department. I don't mean my glamorous position blogging for WoW Insider that has made me a globally recognized household name -- in this case, I'm talking about my corporate, Clark Kent job. When you talk about the Lich King there, people think it's some kind of organic fast-food restaurant.

During this conversation I started talking about my role as a guild leader. While I was explaining it, I realized just how much of this role I've applied to situations in my office life. Wouldn't a company value this type of training? The author of this week's e-mail asks just how to present your guild leadership experience to a potential employer.

It's not easy to be the GM/officer/leader in a successful guild, regardless of how you define 'successful.' We work hard to keep drama at a minimum, create an environment where our members are comfortable and having fun, recruit new folks, 'fire' bad seeds among many other duties and obligations. All while developing our own toons, often to be on par with the best of the rest.

To me, that sounds like a great resume builder for the real world. Employers are looking for that kind of leadership, discipline, and knowledge.

Continue reading Officers' Quarters: Padding your resume

Officers' Quarters: My pre-Wrath wish list

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

When World of Warcraft launched, a guild was a chat channel, a tabard, and some very basic UI features like ranks and the message of the day. It's nearly four years later, and very little thus far has been added to the game to help guilds. So far we've gotten one major feature: guild banks. It was almost absurd that banks weren't part of the feature set for guilds when the game went live, and the hoops guilds jumped through to stash and distribute their important items were equally absurd. So while banks were a welcome addition, I wouldn't call their implementation a step forward so much as a step to catch up with what's adequate.

Now we're getting calendars -- yet another essential feature that should have been part of the UI since Day 1. I don't want to sound unappreciative. I'm hopeful that this feature will be sound enough to use and I'll be thrilled if we can dump Guild Event Manager or Group Calendar for something that's built into the software (with a grateful farewell /salute to the makers of those mods!).

But in terms of running a guild using in-game features, we're still in bare-bones territory here. Is it possible that Blizzard has more surprises up their sleeve for officers in Wrath? Here's what I'd love to see them implement:

Continue reading Officers' Quarters: My pre-Wrath wish list

Officers' Quarters: My pre-Wrath rant


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Bleak is the word I would use to describe the current situation for raiding guilds. For many guilds, activity and recruitment are at all-time lows. It's becoming harder and harder to cobble together enough people to run anything these days. Must we simply endure? Is there no hope for us until Wrath launches? Will we officers respond to this crisis with moral fortitude -- or weakness? Will I actually use boldface to call out our officer community on their behavior? Find out after the break! But first, the author of this week's e-mail relates his own guild's experiences.

Hi Scott,

My name is Dmitry. [My guild is] a casual raiding guild made up mostly of people over 20, who either go to school, or work, or both, many of whom have kids. This is all taken into account and we have a very strong RL-before-WoW stance.

Unfortunately the past month or two has been really hard for us. Our MT was gone for 3 weeks because of a new job, lots of people went on vacation because of the summer, others stopped playing as much to spend more time with their kids, etc. After having guild firsts on Mag, Hydross, and Lurker in 3 weeks in June our guild has started to go backwards, having trouble taking down Gruul some nights.

Continue reading Officers' Quarters: My pre-Wrath rant

Officers' Quarters: Spawning grounds

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It shouldn't come as a shock to anyone, especially after the Wrath of the Lich King beta went live last week. In many cases, hardcore raiding guilds just aren't making the Big Push anymore. Many have simply disbanded. Prior to the expansion, there really isn't much reason for raiders to keep going at the same pace, unless there's still content they haven't seen. So what are all these raiders doing in the meantime? Some, much like salmon, are instinctively returning to the ancestral casual guilds where they first spawned. But should those guilds take them back? This week's e-mail asks exactly that.

Hello Scott:

I am a high ranking officer in a casual raiding guild on Khadgar.

Recently several top raiding guilds on my server are dissolving. Our guild is a casual raiding guild that are slowly progressing in SSC. We received several requests from former guild member that express interest in coming back into the guild. Most of them said they miss the friendly and fun environment our guild provides while still doing decent raiding.

Continue reading Officers' Quarters: Spawning grounds

Officers' Quarters: Pointing fingers

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

In an online environment where people rarely, if ever, come face-to-face, it can be quite easy for misunderstandings to occur. Ninety percent of the time, these misunderstandings happen because someone makes an assumption about another player's intentions based on something they did or said. In those circumstances, who is to blame: the person who didn't make their communication or intentions clear, or the person who jumped to conclusions? In my opinion, both share fault, but pointing fingers gets us nowhere. This week's e-mail is a good example:

I was just booted from a guild and I have a question about the circumstance. I took an enchanting recipe from the guild recipe tab and learned it. They accidentally put it into the wrong tab, so instead of the private tab they put it into the open guild tab. I apparently wasn't supposed to have it and was booted. Now I have a guild harassing me and demanding I replace the pattern. I would like to but it won't get me back into the guild but it might hurt my chances for getting into another guild. What should i do and is it really my fault?

Continue reading Officers' Quarters: Pointing fingers

Officers' Quarters: No empty slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Last week I talked about the problem of filling raids, as TBC winds down and summer heats up. But some people are lucky enough to have the opposite problem: Too many people want to go, and there just isn't enough room for everyone. That's what the author of this week's e-mail is facing.

Scott:

I'm in a guild that's been progressing quite steadily in T6 content now that no one needs attunement for them. We got 4/5 Hyjal and 3/9 BT quickly, and while we've been a bit stymied on Archie we're getting to the point where we'll have him down soon enough.

The problem is, well, not much of a problem really for, oh, 25 of us.

You see, we're one of the two real raiding guilds on our server, Alliance side at least. The rest of Alliance is fighting their way through T4 content and just starting their way on the T5 stuff. But the serious raiders love to join up with our guild, a lovely thing for the most part.

Of course, this means that we've usually got 35 people on a raid night wanting to run. A few too many.

Continue reading Officers' Quarters: No empty slots

Officers' Quarters: Empty slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

One of the primary struggles I face in a guild with no attendance policy is getting warm bodies to fill 25 raid slots for every raid. It seems like it doesn't matter how many people we recruit these days, we just can't seem to get enough people to make it happen all the time. As new players join us, old ones get burned out or stop playing altogether to wait for the next expansion. Based on this, you might already conclude that I can't really help the person who wrote this week's e-mail -- and maybe I can't! But I've learned that sometimes other factors can come into play, and this person might already be onto one of them.

Dear Scott,

I am in a raiding guild that usually runs about 3-4 raids a week and currently we are progressing through Black Temple as we have already cleared Mount Hyjal. [. . .] Recently we have had some issues with people showing up to raids and it seems to coincide with when our guild leader (raid leader) is not able to make it to the raid. If our raid leader doesn't log on we can't seem to fill out a 25 man raid but when he does log on we have no problem. Not really sure why this phenomenom happens but it seems to happen every time.

Continue reading Officers' Quarters: Empty slots

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