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Posts with tag npcs

The bad girls (and good girls) of Warcraft


I love this -- miladyhikara is working on a series of sketches featuring "Bad Girls of Warcraft," and the beginnings of the pieces are now up over on her deviantART page. They look fantastic -- I especially think this Shivarra looks good, but she's also got a female Naga, a Succubus, and Lady Barov herself. She says she's working on color palettes for most of them, so we'll have to wait to see the finished product -- if the sketches are any indication, they should look amazing.

She's also still asking for suggestions apparently -- who else would go in the "Bad Girls of Warcraft" series? Sylvanas? (is she really bad?) Onyxia for sure (in both forms). And she's also thinking about doing a "Good Girls of Warcraft" series, too -- hello Jaina, Tyrande and Fandral Staghelm. Wait, he's not a girl? Then why's he wearing that dress?

Tuskarr Animation movie

While 2.4 has been mostly concerned with the Sunwell and Kil'jaedan, there's still WoTLK to look for in the future, and still a few preliminary tidbits hidden away in the patch files. We've already showed you some shots of the Tuskarr that made it in, as well as the preview page for the race over on the official WoTLK site, and now it looks like someone's dug a bit deeper into the files and found the Tuskarr Animations. The animations are pretty straightfoward, mostly just running, fighting, and casting, but there is an animation in which the Tuskarr jumps up and slams his behind on the ground - perhaps a high powered War "Stomp" to make even Taurens envious? Enjoy this closer look at the gentle giants of the Borean Tundra!

Hybrid Theory: Itemization, Patch 2.4 and beyond!

My original intent for this week's Hybrid Theory was to take a close look at the Badge Gear for Hybrids in patch 2.4, but that turned into a monstrous project that left my head spinning. I remained vigilant, until I saw the specific class columns were working on this themselves, starting with Shifting Perspectives. Upon hearing that, I jumped for joy and it was as if the Heavens opened up and thousands of beautiful angels embraced me against their supple forms.

So instead of filling your browser with loot links and badge prices, I'm going to talk about the future of itemization, from patch 2.4 and onward.

"We do plan to have more specs share some loot. I know it's great when the Retribution-Paladin piece drops, but that's a piece that isn't good for 26 other classes/specs, so hopefully we can make it so the item will apply to more classes/specs so even the randomness of loot won't be so much of a big deal."

Continue reading Hybrid Theory: Itemization, Patch 2.4 and beyond!

Breakfast Topic: NPCs, our supporting cast

In the World of Warcraft, there are heroes -- that's us, supposedly -- and then there are the bit players. These are the vendors, the quest givers, or even the random mobs or raid bosses who are really only there for us, the heroes, to kill and loot. We don't pay them too much attention. In fact, there are very few NPCs whose names we remember. Do any of you Horde players know who Kaja is? I'm willing to bet very few can answer the question but at the same time I can assure you you've visited her more than a few times -- she's the Guns & Ammunition merchant in the hut beside the Auction House in Orgrimmar, and every Hordie has gone to her for repairs.

Who doesn't know Griftah and his dubious wares? How about Haris Pilton in the tavern in Shattrath? Some NPCs are more famous than others, of course... l mean, there's Thrall. Let this breakfast topic be an homage to our silent (and sometimes not so silent -- that Cro Threadstrong is always yelling!) friends who make our experience in the World of Warcraft more interesting. Who's your favorite NPC? For the sake of discussion, let's try leaving out the dungeon bosses. Those guys get too much press, anyway. Is there an NPC that's memorable to you in some way? I always like queueing from Yula the Fair because she's just so goshdarned purty. Then there's Lady Liadrin, whom we all know is destined for big things (I like my girls all Blood Knight-y). Any NPC out there stand out for you in some way? Their name, their scripted actions, or even the way they look. Who do you think deserves the best supporting character award?

Wealthy elves I have known

It's probably true that the best way to make money in the game is to farm primals, but sometimes you just can't stomach the idea of killing yet another elemental or -- given how busy most of the primal hot-spots are -- having to compete to kill them. It's in trying times like these that your thoughts turn to quieter pursuits like flower-picking, finishing some quests you left lying around, or at least taking your mindless slaughter act on the road.

For my money, nothing beats the manaforges in Netherstorm. The elves there are like hundreds of milling, unsuspecting piñatas, ripe for the clobbering. Over an hourlong grind session with not-terrible gear, and with occasional breaks to tell people that you will never set foot in Shattered Halls ever again even if it is the daily, you can get the following:

Continue reading Wealthy elves I have known

Tuskarr page stealth-edited

Although it only went live a few days ago, Blizzard's Tuskarr page on their Wrath of the Lich King site has already been subtly updated. I don't have a copy of the old page, but it used to say something about being beset by Taunka and Murlocs. Here's what it says now:

...they are constantly beset by the Kvaldir and an arctic race of murloc-like creatures known as the Gorloc.

As Blizzplanet speculates, it's possible that the Kvaldir are just a specific faction of Taunka, but their name looks more Vrykul-ish, and in fact seems to be derived from an Icelandic word meaning "to afflict torment" (credit for this theory goes to Drakhzor, of Deathwing-EU). It's also interesting that the Gorloc are listed as "murloc-like;" hopefully this means they won't be quite so annoying. Do they say "mrgllrgll" in a Northern accent?

Silver tabbies as far as the eye can see

Thanks to tipster Enaress, we have a short video of an amusing (albeit potentially annoying) exploit ingame that allows you to summon an unlimited number of noncombat pets. From the date on the video, it looks as if this has been live since at least patch 2.3.0,and a few of the commenters have successfully tried it for themselves. A note of warning: be careful if you do this, as dropping out of sync with Blizzard's servers can definitely be considered an exploit, and, at Blizzard's discretion, could get you banned from the game. Odds are a fix is already en route.

I have to admit, I was amused at the prospect of having my small army of pets out and about, but from what Enaress has observed, doing this does have a tendency to contribute to the lag in Shattrath (which seems to be especially noticeable with complicated pets like Lil' Smoky). I don't think I'd try it for myself; Shatt can be bad enough during server high time. But there's something about the notion of my Druid as a dedicated cat-herder or, say, an Undead being followed by a swarm of cockroaches, that just made me laugh.

One more thing; would the Disgusting Oozeling's aura stack, you think?

Gallery: Infinite pets bug

A swarm is afoot.A circle of lightsAn army of fireflies.A serious bug.

Tuskarr info on official site


Slowly and steadily, the official Wrath of the Lich King site is getting fleshed out with some actual information. Today, they added a page about the walrus-inspired Tuskarr, a new neutral race in Northrend. The Tuskarr are nomadic and peaceful, with tribal affiliations inscribed on their tusks. Despite their pacifistic nature, they are frequently attacked by taunka and those pesky murlocs. They are excellent fishers, and catch whales, giant squid, and "unnamed leviathans."

Although the info box at the right says "both" under "Horde/Alliance," the body of the text says "with the Horde's recent arrival they have found a new ally in the ongoing struggle against the hostile forces of Northrend." Not quite sure how to interpret that. Nethaera clarifies by calling them neutral in this forum post. Their faction name is "The Kalu'ak" (what is it with Blizz and apostrophes?), and their main settlement is called Kaskalka, in the Borean Tundra, with outposts at Kamagua in the Howling Fjord and Moa'ki Harbor in Dragonblight. Aside from a few bits of art and screenshots, that's all the new page contains; you can check it out here. More information on the Tuskarr is also available at Wowwiki.

A lack of left-handed WoW

Kaalis has a post on the forums about something that seems small, and yet is something I have never, ever, in all my years of playing this game, noticed before. Everyone (and I mean everyone) in Azeroth is right-handed. From the lowliest guard in Stormwind to the meanest boss in the Black Temple (probably not Illidan-- maybe Gorefiend), everyone who wields a weapon is right-handed. Even the Shivarra (those female demons with the six arms) wield their weapons in their top right hands. How incredibly strange.

I should correct that: apparently Blizzard noticed this before they did Zul'Aman, and so there is one NPC in all of Azeroth (actually one character, because all players are right handed, too) that is left handed: Nalorakk, the bear boss. And you have to assume that after this, we'll see other bosses and NPCs that might mix things up a bit.

But for players and old NPCs, Bornakk says not to hold your breath. Blizzard is working hard on new customization options for Wrath of the Lich King, but turning players southpaw isn't one of them.

Boat vendors MIA

One of my favorite little additions in patch 2.3 was the boat/zeppelin vendors. Sure, there's a whole crew there, but after talking to them once to see what gossip they had, the vendors were the only ones I went back to. Since Blizzard refuses to take me up on my suggestion to allow fishing from moving boats, it gives me the one more thing to do while waiting for that zone-in screen, aside from chatting and making bandages. Being able to sell trash, stock up on reagents, and sometimes repair during this downtime is really nice.

Unfortunately, the boat vendors have been disabled in a hotfix to the live realms, for vague reasons. Nethaera clarifies that there are "propulsion issues" that necessitate the vendors being out for the time being, but that they'll be "back on duty" as soon as the issues are fixed. Possibly related is a note that the entire boat crew is gone on the 2.3.2 PTR, "for testing purposes." Hopefully the vendors will be back soon; until then, my boat rides will be (even more) boring.

To WoW, perchance to dream


Last night I dreamt of Mudsprocket. I was questing with one of my alts -- I assume my shadow priest, but I can't be certain because I was seeing the perspective from her eyes -- and I came across a new NPC standing next to the flight master. She was a female orc named Robin Torres, and I realized she was named after our Robin of WoW Insider fame.

The dream switches to me having a discussion at a party with a friend of mine. Over drinks I mention what I found in the game and she doesn't seem the least bit surprised. "Well, Azeroth Interrupted was incredibly popular" she tells me.

Now this isn't the first time I've dreamt about the game. I do so pretty much all the time. Since I play so much my unconscious mind feeds on what is on my mind at the time. What intrigued me looking back on it was my creation of my own NPC to place into the game. So I wondered what other NPCs players might like to see referenced in WoW. I know the game is riddled with references, from Caretaker Ophera Windfury to Eyonix himself. I'm interested to see what the readers would select for new NPCs to add to the game. Who would you like to meet lounging at the bar in a tavern in Howling Fjord or standing guard at the Sunwell?

The Art of War(craft): Alterac Valley, Part I - Evolution


When Battlegrounds were introduced in Patch 1.5, it changed the entire PvP landscape. With the introduction of the Honor System in the patch before it, which included the now-obsolete ranks and PvP gear, there was suddenly purpose to PvP. In my previous column, I expressed how I preferred my PvP to have some sort of objective or reason. The Battlegrounds made PvP somewhat more meaningful, with thematic goals situated in instanced areas that gave popular war zones such as Hillsbrad and the Barrens relative peace. The first Battlegrounds came in two flavors: Warsong Gulch, which was designed to cater to short skirmishes because of its size and scope; and Alterac Valley, which was designed to be more epic, with a large zone that had numerous geographical features, multiple objectives, and -- unique to this Battleground up to the present -- faction NPCs. Warsong Gulch, although designed to be short, succumbed to a small design flaw that left it prone to unnecessarily lengthy games. I'll discuss WSG at length in a future article but will, for this week and next, focus on the grandeur of Alterac Valley.

Of all the Battlegrounds, AV has gone through the most changes, having received fixes and modifications with most of the patches subsequent to its release. Alterac Valley was an extremely ambitious project for the folks at Blizzard, and it was clear from the beginning that they had very high hopes for it. It was supposed to be epic, with the feel of a great war. The size of the zone, complemented by the faction structures and NPCs, certainly added to that ambiance. In terms of gameplay, however, Alterac Valley was flawed on many levels. In the earliest iteration of AV, there was a giant troll named Korrak the Bloodrager in the Field of Strife in the center of the map. The presence of a hostile boss where players would clash proved to be a nightmare. Players spent too much time trying to kite, kill, or flee from Korrak instead of engaging each other. Most of the other NPCs created the same problem, slowing down the game considerably. Subsequent patches saw Korrak moving to Snowfall Graveyard and eventually packing his bags for greener pastures. Blizzard later removed and weakened many of the NPCs, as well, facilitating faster forward movement towards the end goal.

In the latest patch, Alterac Valley received its biggest overhaul yet. The latest changes are the most drastic in terms of gameplay because it now gives another means of winning the game, making it the only Battleground with an alternative victory condition. There is now a new mechanic called Reinforcements, with each side receiving a count of 600 at the start of the game. Killing opposing players will reduce their team's Reinforcements on a 1:1 ratio while destroying a pair of towers or killing enemy Captains (Balinda and Galvangar) will reduce it by 100. Killing the enemy General will reduce the opposing team's reinforcements to 0, winning the game. Conversely, reducing an opposing team's reinforcements to 0 will result in the enemy General's death. The changes make Alterac Valley feel like an entirely new game, forcing a shift in strategy and encouraging more player combat. What used to work in previous iterations of AV no longer work so well in AV 2.3. The zerg rush that used to typify AV races have given way to a new kind of thinking: defend, push forward, kill everything in sight. It would seem, at last, that PvP has come to the Valley.

Continue reading The Art of War(craft): Alterac Valley, Part I - Evolution

Inside the accounting files of NPCs

I've already said a few times that I'd love to see Blizzard's population figures, but a query (from an MVP, strangely enough) brings up another set of figures that I wouldn't mind a look at: NPC vendor sales numbers. Crepe wants to know how many items Griftah has sold (and how many hula dolls he sells post 2.3), but unfortunately, Nethaera deflects the question and leaves us with nothing. Additionally, I'd like to know how many heroic badges G'eras is going through on any given night-- maybe the fact that he's not selling many of his Heroic items is the reason why Blizzard is going to start dropping Badges in both Karazhan and Zul'Aman next week.

Blizzard has given us peeks at a few numbers behind the game, but they haven't updated that page since it went up (and with all the exceptions on those lists, it's not much help anyway). There is a whole new world of statistics to be had in Outland, and it'd be nice for Blizzard to let us at just a few of the most interesting ones.

Mysterious Mysteries: What's that NPC about?

Recently on an research mission in Dun Morogh (read starting yet another alt) I came across Father Gavin, an elderly gentleman standing in the Dwarven starting area with a pleasant enough expression on his mustachioed face. What makes Father Gavin so very intriguing is not what we know about him -- he wears the tabard of the Argent Dawn, and I must assume is the Dwarves first introduction to the human race in Azeroth -- but what we don't know about him, which is just about everything else. Looking this fellow up on WoW Wiki yeilds little more than a description of his location, because, really well, there's no quest line connected to him.

There are a couple NPCs out there who seem to be disconnected from society in a way Tabatha the recluse could never hope to be. How about my favorite Wetlands cipher Terl Arakor? According to WoW Head he was supposed to be a vendor, but his only use these days appears to be keeping his wagon from rolling away and providing the Horde with an easy source of wool cloth. Was he once a sheep perhaps?

There are stories out there for these people, but we can't seem to find them. What exactly is the story behind Jane and Nova (besides the obvious Final Fantasy 7 reference) trying to wake their father on the shores of Eversong Woods? Perhaps he was on a bender, and will wake up with a Thrall-sized headache just about the time the Sunwell raid instance opens. Have you seen any NPCs that seemed to have a name, seemed to have been meant to be linked to quests that no one is able to get?

Gallery: Fun with Brewfest goggles


These images just keep making me laugh. Over the weekend, we posted pictures of people having fun with the Beerfest goggles around famous Azerothian NPCs, and although my original request of Illidan never panned out (he's not a humanoid, apparently, and thus not susceptible to the effects of beer goggles), you readers responded with tons of funny pictures featuring our fearless leaders as Gnomes and female Orcs.

So here they are all collected into a gallery, and if you have any more, feel free to drop us a note with links to them, and I'll add them in. Thanks to all the commenters who posted links for these pics: Nate S., myrlin, Haaken, erin, and s02.

Gallery: Fun with Brewfest goggles

Illidan and the gnomesMagni gets freaky

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