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All the World's a Stage: Background story

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.

The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past.

Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

Continue reading All the World's a Stage: Background story

New York Times can't let WoW duo get away with it

Reader Roland (thanks!) pointed us to this weird WoW reference in the New York Times. In the wedding section of all places, there's a story about a couple that used World of Warcraft to play and have fun as a duo, and it's too damn bad that the NYT falls back into the old media idea that playing videogames as a couple isn't healthy.

Can we get one mainstream media article that breaks the mold? Can we get one portrayal of a WoW player (or players, in this case) that doesn't fall back into the old line of MMOs being the territory of cave-dwelling social outcasts? That's most certainly not the case in reality -- how long is it going to take for mainstream reporters to forget this moronic angle and report on what's really happening here: two people in love sharing a hobby in between the rest of their full and fulfilling lives.

There are now ten million people playing this game around the world, and the large, overwhelming majority of them are healthy, fulfilled individuals who lead great lives both in and out of game. In fact, the two people this article is about are two of those individuals. It's perfectly healthy to sit down and play a videogame with your significant other, on a beautiful spring day or at any other time (yes, it's never healthy to do one thing all the time, be it videogames or TV watching or anything else, but that's not what's happening here). And it's crazy that the NYT bent over backwards to make it seem like that's not the case.

More information on the Activizzard merger

The strange timing of this massive announcement aside, details are starting to come to light about what the merger of Activision and Blizzard means to all involved. First, Blizzard has made an official announcement in their forums, followed by a separate post with a FAQ about the merger. The FAQ basically says absolutely nothing will change on the Blizzard side. No layoffs, no managerial changes, no ship date changes. This is no surprise since no one in their right mind is going to mess with the success that is the Blizzard name and the team behind it.

The official press release mentioned in our first post today is a bit dense on the corporate speak, but the interesting parts are:
  1. The new Board of Directors will have 11 seats: 6 of those filled by Vivendi, 2 by Activision and 3 by independent directors from Activision's board.
  2. There will be a live webcast with the management of the two sides tomorrow morning at 8:30am EST and can be viewed at www.vivendi.com and www.activision.com
The BBC site has a very good summary of the merger along with a brief background on both companies. And The New York Times site has a deeper analysis from a business perspective. It points out that Activision is trying hard to compete with EA Games and adding Blizzard will not only put its annual revenue on par with its main competition, but will give it a criticial foothold in the online gaming and Asian gaming markets.

Kudos to our own Art Orneck on the "Activizzard" reference. It sure beat out my "Blizzvision" for cleverness.


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