Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus offers his opinion and experience on raid healing at level 80. Find out about how Matt manages his mana, his take on whether Priests really are "useless", skills needed to thrive, and just how hard it is to heal tanks.
When I write blog posts about Priests, I don't like to rely on speculation. I am certain there are many Priests (other healers even) who want to know what the next age of Wrath healing will look like. I am not a Shaman, a Paladin, or a Druid; therefore, I cannot speak from their perspectives but I have seen them in action. I am not a theorycrafter. I can't break everything down into numbers for you. There have been a few blue postsasking for healer feedback and maybe this post can offer some insight.
That being said, this post is drawn from my experiences as a healer in both normal (10 man) and heroic (25 man) versions of Naxxramas and Obsidian Sanctum. I won't tell you what I think should get nerfed or buffed; I will, however, tell you how I coped with the challenges that the expansion brought forth.
Berserk, the new 51-point talent in the Druid's Feral tree is...what day is it? Thursday? They change it a lot. Anyway, the talent originally combined elements of The Beast Within with Last Stand, but they've disengaged the +health component and made it a separate talent entitled Survival Instinct. The talent that remains affects both Bear and Cat form and does the following:
Mangle (Bear) will automatically hit up to 3 targets and is spammable (i.e. no cooldown)
Cat form abilities cost 50% less energy
Breaks Fear and makes you immune for the duration of Berserk
Berserk lasts for 15 seconds and Tiger's Fury is unusable while it's active, at least in the talent's current form. But odds are pretty good you'll be too busy rolling your face across the keyboard and shouting, "Faster, pussycat! Kill! Kill!!" to notice this.
The upcoming patch 3.02 looks like it has a formal name now -- "Echoes of Doom," according to the EU site -- and players have wondered for a while whether Blizzard is going to bring back the Scourge Invasion event. This was an event that went live with the introduction of the original 40-man Naxxramas in patch 1.11 and saw Scourge troops appear all over Azeroth and even within major cities. It was one of Blizzard's early experiments programming world content that could be directly affected by players (in a roundabout way you can trace the underlying philosophy behind phasing to the success of events like these), and was a huge hit that's left players inquiring on the likelihood of its reappearance ever since.
As a player who started after Burning Crusade launched, I have to admit I would love the chance to see this, if for no other reason than having a shot at getting my main the rather good-looking Tabard of the Argent Dawn. But, cool tabard or not, the event is pretty thematically consistent with the content being released in Wrath of the Lich King, and the 3.02 patch is expressly meant to transition players into the expansion as seamlessly as possible. You could argue that Blizzard's never going to get a more opportune or relevant time to marshal the undead NPC's, but you could counter by pointing out that redeploying content originally meant to be a unique event diminishes its impact a tad. If it were re-programmed with additional exapansion-related content? Maybe, although I get the feeling the developers may be somewhat occupied at the moment. Either way, is there any obligation on Blizzard's part to try to re-run old content for the benefit of newer players?
Welcome back to Ask a Beta Tester! We'll jump right into things today with Graham's question...
What is the music like in Dalaran? Is there a web site where I can hear some/all of it?
Dalaran's music is some kind of weird cross between Draenei-style and Human-style music. It's like they picked up Stormwind City and dropped it on Azuremyst Isle. I don't think there's anywhere that you can download the entire Wrath of the Lich King soundtrack yet, but for sample you can stream just about anything on Songza if it's somewhere on the intertubes. And really, nowadays, what isn't?
Welcome back to Ask a Beta Tester, with even more passenger mount questions! Don't worry, though. It didn't devour our entire column today. We have plenty more for you! For example, Sorano's question...
What I'd like to know his exactly how much protection warrior dps as changed. All the talents seem too good to be true.
Protection Warriors seems like one of the class/spec combos that have changed the most in Wrath. Their tanking is incredible and a lot more versatile now (all tanks are, actually) but you're asking about DPS and not tanking! Their DPS is good. It's not as high as DPS classes/specs, but it's not abysmal like it used to be. You might actually be DPSing with your shield equipped for the huge Shield Slam crits rather than dual wielding, even when you're not the one being beat on.
I don't have any concrete numbers or DPS charts for you, but I can say that what I've seen is really, really impressive. In yesterday's Ask a Beta Tester, reader Friday Knight gave you some more in depth information about the rotations of each spec, so I recommend reading that if you missed it. His information and what I've seen myself makes me want to gear up a Prot Warrior alongside my Prot Paladin instead of having just one tanking character.
Here's a promising note for those who enjoyed the Scourge invasion world event a while back. When a player moans on the forums that he thought it was a yearly thing (and that it might never return), world designer Kisirani says not to jump to conclusions: we may be using the Necrotic runes from the event very soon in the future. Rumors have been swirling about a world event for a long time now, and if you've been paying attention to the spoilers (that link is a spoiler, of course), you know that things are going to hit the fan very shortly here.
Though for all of the hints and leaks and files found in the beta, we haven't actually seen an event at work, and it's not completely clear just what will happen. Of course, something has to happen to Naxx for it to move north to Northrend, and we've speculated all along that, without being too spoilery, Arthas would do something to drive the Horde and Alliance to seek him out, and that's exactly what the hints are pointing at. But as for when this event will go down, and what, if any, rewards might come out of it, from Necrotic Runes or otherwise, we don't know for sure. As much as players have learned about how Wrath might kick off, Blizzard is still holding their cards close on this one.
We've had a lot of class-specific questions lately (especially Hunters) here on Ask a Beta Tester, but since I don't play every class, I can't answer all of those. However, I've forwarded some of them on to our motley crew of bloggers, so we'll hopefully be able to answer you soon. Until then, let's get started on some other things, shall we?
Robert M asked a pair of questions... Is there going to a difference in the number of badges the same boss drops in the 10 man and the 25 man?
There isn't a difference in the number, no. However, there is a difference in the type of badge. The 10 and 25 man loot is tiered, and the 10 and 25 man badge loot is tiered in a similar way. The badge loot you can get from grinding 10-mans is not the same as grinding 25-mans. Will you be saved to a raid in the 10 man and not be able to do the 25 man that week? it seems like a 25 man geared toon could help the guild in the 10 if its a slow week or some of the raid members have a RL issue.
The 10 and 25 man raids have separate raid IDs, so doing them both in one week won't be an issue.
Remember a little while ago on Ask a Beta Tester, someone asked if Jaina Proudmoore has any role in Wrath? And I said no, she has no new story involvement? Well, a recent beta patch made a fool out of me. She has a role, it's epic, and no she doesn't make out with Arthas you horrible, horrible people.
And with that out of the way, let's get on with the questions. Shadgalaul asked...
What about the whole dual-spec situation? Was this implemented, or did it just fade out and get scrapped?
This hasn't been implemented yet, and nobody is sure whether it's on hold or been scrapped. It seems like instead of giving dual specs, they're trying to make one spec be able to hold its own. For example, tanks are getting higher DPS so they can go off and do their quests without wanting to hang themselves. It's not a perfect solution and there are still a few balance issues, but I bet that if they shelved the dual spec thing, this is what they tried instead.
We may still see dual specs in the future, but we haven't so far.
(Viewers be warned that this video contains spoilers for the Wrath of the Lich King beta.)
At the beginning of last month, I featured a video that explored levels 70-77 of the Wrath of the Lich King beta. It was apparently so popular that Muffins was contacted by a studio for a possible job! Since then, she realized that machinima was something that she wanted to do with her life. Nothing makes me happier than when someone says that, so congratulations, Muffins!
Welcome to another edition of Ask a Beta Tester, wherein we all sit around, drink ale, smoke cigars, talk about our awesome hogs and then tear up the road of Dalaran, risking our lives with extreme stunts just for the thrill and the feeling of adrenaline flowing through our veins.
...Wait, that's not what we do at all.
Swiss asked...
I'm interested in the Low Level Quest Tracker. Does this replace other trackers such as Find Herbs or Find Minerals? Or does it stack with other tracking as well?
It does not stack with other tracking, but you generally wouldn't need both at once. Turn it on in town, grab your quests, turn your other tracking back on when you leave. That'll be problematic for finding low level quests out in the wilds, but does your level 80 Death Knight need that Peacebloom while you're off looking for quests?
You want mounts? We got mounts. Just waltz on through the intimidating portal above flanked by deadly drakonids, and they're giving em out like candy! Actually, no, I'm lying. Kind of. Locke asked... Any word on new flying mounts or anything like that?
A little, but not a lot. We're not seeing a cornucopia of mounts yet. The ones we have seen are pretty cool, though. As I mentioned yesterday in my post on the Obsidian Sanctum, they're running with the design of Zul'Aman and offering mounts as special rewards from completing 'extra challenges' in raid zones.
The Obsidian Sanctum offers up a Black Drake Mount for completing the special challenge in the 10 man version, and it seems you get a Twilight Drake from the 25 man version, but I haven't seen that personally. Either way, these drakes are pretty hard to get, at least at first. They're not quite giving them out for nothing. Other colors of drake mounts have been datamined, but we haven't seen them drop yet.
I'm putting together a class-by-class prediction post on how the changes we'll see in patch 3.0 and beyond will wind up affecting PvE gameplay in Wrath, but it's probably a bit premature to make specific guesses while talents and skills are still being overhauled in the beta. Still, I think a few general trends (at least for 3.0) are pretty clear.
I'm calling it now; Paladins will fare best, but Shamans will be the hardest hit by the upcoming changes, especially with respect to raiding. I think this change is driven in no small part by Blizzard's realization that Sunwell-level raid guilds are hugely dependent on the party-specific buffs like totems and Heroism/Bloodlust that Shamans bring. The problem is that Shamans are still the least-played class, which has left raiding guilds desperate for a high-end population of Shamans that simply does not exist (especially Alliance-side). Making Shaman totems and Heroism/Bloodlust buff the entire raid (but heavily nerfing how often the raid can benefit from the latter) means the days of stacking Shamans (or trying to) are effectively over.
Paladin changes, especially for holy and retribution, are equally driven by Blizzard's experience with Sunwell. With absolutely breathtaking amounts of raid damage occurring, encounters were disproportionately weighted in favor of: a). healers with more raid-healing capacity, like resto Shamans and CoH Priests (something we heard from SK Gaming months ago) and b). DPS who brought raid-wide DPS buffs to kill the boss as fast as possible (e.g. Retribution Paladins on Brutallus and M'uru). Given the new skills I'm seeing on other healing specs, I'll make another prediction; prepare to see that same level of raid damage rear its ugly head in Naxxramas again.
I'll be launching a more extensive prediction post once talents and skills are finalized for Wrath, and then I'd like to do a follow-up post at some point after guilds start conquering level 80 raid content to see whether they were any good.
You've already heard that the Amani War Bear is disappearing from the live servers ahead of schedule in 3.0, but here's one more thing for you to hurry up on: 40-man Naxxramas. As of now on the 3.0 PTR, Naxxramas is gone from Eastern Plaguelands.
The whole of the Eastern Plaguelands has already changed, in fact. When you open your map, you can already see Archerus looming ominously over Light's Hope chapel and the remains of the Scarlet Crusade's holdings in Eastern Plaguelands. As a result, the entire map has shifted, but I still combed the Plaguewoods looking for the entrance to Naxxramas.
Due to the map shifting, the old locations for Naxxramas are rather off. At the original location coordinates for Naxxramas stands one of the old ruined villages that dot the area. The area where Naxxramas used to be relative to that Scourge ziggurat on the map is now marked by a plague cauldron. Regardless, It looks like the entrance is gone. Come 3.0, it looks like Naxxramas will have retreated to Northrend, and we'll have to bide our time before we can follow it.
So if you've been waiting on getting those last few splinters, or you've been thinking about picking up a Corrupted Ashbringer or what have you, you'd better get on it fast. When the 3.0 leaves the PTR and goes to live servers, 40-man Naxxramas will be gone indefinitely.
Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we fight lag and Kel'Thuzad.
Being back in Naxxramas is strange. At level 60, Naxx represented the pinnacle of raiding -- hard work, shiny epics and some really interesting boss encounters. At 70, overcome with nostalgia and spare time, revisiting Naxx meant taking a casual disregard for most tactics and simply overpowering bosses with the force of purples.
So what's it like stepping back into the dread citadel as a fresh level 80, over two years since my first adventures therein? Read on for spoilers...
Pre-TBC, Soosdon had never had a chance to visit Naxxramas, so when a raid was arranged on his server, Twilight's Hammer EU, he jumped at it. The result is an action-packed artistic gameplay video, with a heavy soundtrack, that shows off the highlights of this dungeon of yesteryear. Be sure to watch it until the end for a special message ...