15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.
Last week, 15 Minutes of Fame visited with multiboxer Nixi of team Absolute Power-H of Archimonde to bring WoW Insider readers his 10-boxing strategy for Karazhan. This week, we'll step back for a look at Nixi's hardware setup, his top five tips for new multiboxers and a broader look at why he's a 'boxer.
Catch up with 10-boxing Karazhan Part 1, then join us after the break for an inside look at Nixi's 10-boxing team.
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.
This week's 15 Minutes of Fame is about a multiboxing team – but it's not that team that just ganked you in your last Battleground. Absolute Power-H of Archimonde and its team leader/main tank, Nixi, have made their mark not in Battlegrounds but in Karazhan.
Ever curious about a unique perspective of the World of Warcraft, we visited with Nixi & Co. to find out what it's like to "solo" Karazhan. This week in Part 1 of our interview, we go straight for the throat with Nixi's Kara strats. Next week, Part 2 of 15 Minutes of Fame: 10-boxing Karazhan brings you a look at Nixi's hardware setup and his top five tips for new multiboxers.
The new Recruit-A-Friend program has taken the World of Warcraft community by storm, perhaps more so in the dual- and multi-boxing circles. I'll admit that while I advocate enjoying the leveling process and experiencing the lore through quests and in-game events, once you've hit 70 a couple of times, the magic tends to wane. With the coming of Wrath of the Lich King, we've had some time to re-evaluate our WoW experience. For many of us, finishing up some alts has become a way to prepare for the expansion. I've had a number of alts since I started playing, but have only managed to ding two paladins and a rogue. Each time I play in a battleground I see a member of another class do something crazy cool and ponder rolling whatever class it is.
With the RAF program in full effect, I decided that dual-boxing with the 300% XP and Summon Friend ability would be the most efficient way to get my alts Wrath-ready. This How-To is specifically for players using Macs, but in essence many of the principles remain true for PC users.
Welcome to a special preview edition of Addon Spotlight. I've been playing around with dual-boxing and wanted to shared this addon with you all, as it adds some great features for anyone running two toons. Rather than succumb to expansion apathy, I've been attempting to level my alts via the ridiculous XP bonus given to players who have recruited a friend. Besides, who doesn't want a new Zhevra mount for their Belf-about-town? Regardless, some savvy developers have come up with some mods to help the aspiring dual-boxer.
This is the only in-game addon I use when I'm burning through the levels via the Recruit-a-Friend program. The developer has combined a lot of great little tools into the package. Once I started using TwoBoxToolkit I noticed a significant increase in efficiency when dual-boxing.
Eurogamer was focused on the possible abuses of Blizzard's Recruit-a-Friend program, and the speed with which players can create and level new accounts. Chilton says that if someone wants to drop the bucks on a new account -- not only the retail fees, but also the subscription cost -- then Blizzard's okay with that.
J. Allen Brack immediately brings the discussion back to a point I've previously made -- the idea is really to help players get ready for the new expansion. You can bring in a friend or family, and get them to a level where they can play with other friends very quickly. They want new players to be able to "roll a Death Knight and be ready to go."
Now, Chilton did say the endorsement only goes to a "reasonable degree." I suspect if we see vast abuse of multi-boxing in multiple areas of play, the endorsement might quickly be repealed or re-focused. But, for now at least, Chilton has confirmed Belfaire's statement -- Blizzard's okay with multi-boxing.
Why now? | Alts Ahoy All of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.
How to annoy NPC's - Keep Clicking on them! | Pugnacious Priest Amusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.
Time for a little WoW blog roundup, cowpokes! Whoopie-ti-yi-yo!
Making gold with second account | Full Time WoW Addict With Blizzard's new refer-a-friend incentive, you might be thinking about opening a second account to get those XP benefits. Even better, Examino at Full Time WoW Addict shows you how to earn your raiding gold with some light multiboxing. No Wrath spoilers!
Spellpower and You: Gearing in WotLK | Banana Shoulders Siha at Banana Shoulders (best blog name ever!) compares theories to practice in Wrath's current Paladin spellpower changes.
Achievements and why they suck | Yet Another Warlock Nerf Some people think the achievements system coming in Wrath is awesome sauce. Horns at Yet Another Warlock Nerf vigorously disagrees.
The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into duelling it out for fame, fortune, and Netherdrakes.
You may have heard of him. Jeff "Aelli" Ware of the Reckoning battlegroup has been rocking battlegrounds and the Arena, scoring a Gladiator rank in Season 3 during the last week of play. And as Amanda told us at the beginning of the season, Aelli planned to do even better in Season 4. And now, he's succeeded at doing just that -- Lookin for Sponsor, Aelli's team, has hit the #1 spot on the Reckoning 5v5 ladder. What's the big deal?
Not only has Lookin for Sponsor achieved something pretty cool -- they've done it with only two people. Aelli pilots the team's four Shaman all by his lonesome. He's what's known as a "quad-boxer" or "multi-boxer," and controls four of the team's five characters. We were fortunate enough that Aelli was willing to do an interview with your intrepid WoW Insider team, and share some thoughts on both his unique playstyle, and the Arena as a whole. The interview is after the cut.
Multiboxing, the process of one person playing multiple characters on multiple accounts at one time, usually by the use of multiple computers (thus the term) and macros that can be activated on all accounts by the push of a single button, has most recently seen coverage here on WoW with our 2-man Karazhan report. The act of multiboxing is one that has been the subject of some debates, mostly centered around whether or not it violates the EULA. Those in favor of multiboxing can breathe easier today, as Blizzard poster Belfaire has stated in no uncertain terms that Blizzard has no problem with the practice in a post on the customer service forums.
In short, he says that the advantages of multiboxing are no different than the advantages offered by normal grouping. Since multiboxers can be damaged, feared and CC'd as easily as separate people playing separate accounts, and since they can't do anything the same amount of characters couldn't do when played by different people, there is no reason to consider it an unfair advantage in PvP or PvE. He also answers quite a few specific questions posed by thread starter and multiboxer Velath that clarify why Blizzard accepts Multiboxing and does not consider it an exploit or an unfair advantage.
My favorite class of the day is the Hunter, mainly because I get to control both my main character and my pet at the same time. I love the dynamic of how these two entities fit together and do damage together so nicely. I have also played a warlock up to 30, but so far the dynamic of doing multiple things at once with demon master doesn't seem as interactive to me, though I suspect it may get better later on.
I love the multitasking involved with controlling two game entities with cooperative abilities at the same time, but some people hate it. One friend of mine wishes that hunters didn't have pets at all -- it feels too much to him.
One thing that I can't see myself getting into though, is multiboxing: running multiple WoW accounts on different computers and linking them up so you can control them at the same time. The prohibitive cost is the main reason I'm not interested, but also I like the sense behind the hunter class that the hunter and the pet were designed to work together as a single entity. I feel like multiboxing would only leave me doing less than would be possible if we actually had one real person playing each character.
What's your opinion on doing multiple things at once? Do you love such complexity, or do you prefer a simpler playstyle? Which class do you think has the most things going on at the same time?
In the wake of some of the crazy multiboxing stories going around recently, on the forums there's some interesting discussion on whether multiboxing should even be legal. On one hand, someone playing five characters at once (not to mention ten or twenty!) clearly has a power advantage against you. (Plus they never have to spend tedious hours in LFG trying to find people to join them for an instance run -- a huge boon in and of itself!) But on the other hand, that power comes at a cost. To play five characters (for example), you need five active accounts ($75/mo, plus the $95 initial cost for 5 game-boxes and the $175 initial cost for 5 expansion packs), plus five computers capable of running World of Warcraft, and a friendly internet connection or ISP that doesn't simply explode from the traffic you'd be causing with all of that. And, of course, the cost scales upwards with the more characters you try to play. But making multiboxing work is a matter of doing more than throwing money at the problem -- there's the entire issue of being able to control multiple characters at once, which in my mind, is really a matter of skill. But what do you fine folks think -- is there anything wrong with multiboxing?