Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
As the first guild to have killed M'uru, SK-Gaming has now released their video of the fight. You can see it above (if it's working; there seem to be some server issues on their end), or go to their site to download it in full-res glory. There are two different points of view: a BM hunter, and an enhancement shaman. I haven't been able to watch it yet because it's been down, but I'm sure it's an exciting fight.
The SK guild leaders also gave an interview a couple of days ago on their site. Here are some things they said that I find interesting:
SK is very impressed with the tuning on the fight, and think Kil'jaeden, the next fight, "might turn out to be the best encounter ever made."
Everyone gets to take an active role in the fight; for instance, there are adds that can only be killed by an offensive dispell, and melee gets to use stuns, mages get to polymorph, etc.
The viability of feral druids has been increased; they think Resto shaman is the "strongest overall class."
Most of the loot is pretty good, although they would have preferred a token system.
And of course they're looking forward to Kil'jaeden; who wouldn't be in that situation?
Thrall will be in the movie. It will be told primarily from the Alliance point of view The time of the movie is set about 1 year before World of Warcraft begins. The film is mainly about cultures in conflict. It won't be an adventure movie like LoTR, more of a war film.
But it has little other information about what may be included.One thing we know for sure is that Uwe Boll (of BloodRayneinfamy) will not be receiving the movie rights. I expect any WoW movie to be as abhorrently bad as the as the campy but quaint Dungeons and Dragons film of 2000.To be successful, a Hollywood movie would need to appeal to a larger audience than WoW fans.
There is probably no name more reviled in the realm of film than Uwe Boll -- he's the man behind such horrible games-to-films as House of the Dead and Alone in the Dark (the latter of which, I am somewhat embarrassed to say, I tried to watch). And while it isn't really news that Uwe Boll isn't directing the World of Warcraft movie (we already knew, from back at Blizzcon, that Legendary Pictures is handling it, and Boll usually uses his own financing and production companies), but this is too great a story to pass up. Apparently when Boll heard that a Warcraft movie was being made, he actually went to Blizzard to try to get it done, and they told him straight up: no, never, not in a million years.
Actually, Boll himself tells the story over on MTV Movies as "we will not sell the movie rights, not to you.... especially not to you." Which is pretty hilarious. He himself also says that "because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it." So yes, he pretty much guarantees that any movie he makes would be a bad movie anyway.
So there's at least one great thing we can say about the Warcraft movie so far: Blizzard at least cares enough about the quality of the flick to not let Uwe Boll make it. This doesn't guarantee us a good movie, of course. But it's nice to know that the higher ups at Blizzard know to keep their property away from this nut.
All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.
Many people don't realize it, but every time you put your fingers to the keyboard to spell out some words, that's the same writing skill that authors and poets take years and years to practice and master. Of course there's a big difference between a simple text message and an epic fantasy novel, but any form of writing shares many of the same the fundamental skills - skills which one must then adapt to suit the particular medium you are using to communicate.
As a roleplayer, in particular, one can benefit a great deal from many of the basic principles any writer uses when putting their ideas down on paper, especially principles of good communication within a storytelling medium.
Today, we'll explore a particular aspect of the writing craft as applied in roleplaying: Writing what you know vs. writing what seems cool.
Zv of Destromath has an interesting argument on the forums -- he says that Blizzard has overextended themselves, and that by producing everything from trading cards to credit cards to WoW minis, the board game, and the upcoming movie (and he even forgot the FigurePrints and Dell deals), they've lost sight of what they should be working on: the game itself. While Zv does admit on the second page what Bornakk points out on the first (that it's not the same people or even the same company working on all of this stuff, and that the devs are still working on designing the game, not writing a script for the movie), there is still the same old argument here when anything goes mainstream and starts selling a brand: has the original material been neglected?
It's up to you, of course, whether you think that's the case or not, but there's no question at all that Blizzard is a completely different company because of World of Warcraft. Before this game, they were a popular-but-still-boutique games studio famous for just a few quality titles in even fewer franchises. But now, they're part of not one but two multinational corporations (one of which shares their name), and they oversee a global empire not just of rights and license releases, but of millions of players and financial interests all over the place. As Zv says, why are they making more deals for expensive swords when they still claim they don't have the manpower to let us use flying mounts in Azeroth?
The problem here is that you can't really second guess Blizzard -- despite the fact that you may agree or disagree with the decisions they've made, there's no question that they've got a successful game on their hands and that they've done nothing but make money with it. But though the Warcraft licensing universe seems to be growing at an exponential rate, we hope (and we'll find out, we guess, with the release of patch 2.4 and the expansion), that the core game is still as strong as ever.
WoW is a fairly good-looking game, especially when compared to some other MMOs, but let's face it: it hasn't had much of a change to its graphics quality since its release in 2004, and you can tell. To give you an idea of how pretty it could be, Youtube user qelss has rendered several models from WoW with more light and some additional filters; you can see one above, and more on his profile page. As MMO-Champion notes, these are fan-made and not previews of anything, but it's still fun to look at the gleaming swords and armor.
If you like being spoiled for patch 2.4, that would explain what you're doing here. Nevertheless, in the spirit of postings that revealed details of the Kalecgos and Brutallus fights, here's a peek at the M'uru fight, starring everyone's favorite naaru, the source of blood elf paladin's stolen powers, now remarkably less bright and shiny than you might remember him.
It seems that M'uru is hardly a pushover. In the spirit of not giving out too much detail, I'll leave it at that. It's hard to get too specific about the fight anyway, as you'll see as you watch the video. However, previous lore about the naaru life cycle seems to be confirmed by the video.
Here's something very new in Patch 2.4: what appears to be a cinematic cut-scene for the 5-man dungeon in Sunwell Plateau. I couldn't quite tell what was going on in it, but it's certainly an interesting idea with some potential. Will we only see it the first time we visit the dungeon? Can we skip it? How is it synchronized? What do we see while someone is watching the cinematic -- does it look like they just take forever to zone in? Will we see cinematics in Wrath, or maybe even retrofitted ones for BC and old-world dungeons? As you can see, I have more questions than facts here. At the moment, as you can see, this is a rather crude cutscene; something more cinematic, with dialog and such, might be nice. But this is cool as a sort of level overview, as seen in many other games (Mario Galaxy, why do you haunt me so?).
As you all know by now, patch 2.4, currently up on the PTRs, is going to bring many changes (although not as many class changes as I would have liked, but what can you do). Here's one more: a new animation for fire! As seen in the YouTube video above, it currently seems to apply to outdoor, stand-in-one-place type fires, but we can only hope it will be applied to fire effects from spells as well. Mm, fire...
Two players with five characters each, that is! Suvega, the man who brought us quite a nice DKP system a while back, appears to be running out of challenges, so he and his girlfriend decided to see if they could multibox their way through Karazhan. So far, they've beaten Attumen, Moroes, the Maiden, and the Wizard of Oz Opera event, which is pretty darn impressive if you ask me. Check out a trailer above (or in higher quality at Stage6), follow their progress on their blog, or check this thread for pictures of their hardware setups (drool-worthy, if you ask me). Their class breakdown: Suvega controlled a Holy priest, a Prot warrior, and three Fire/Arc mages, while Vyndree helmed a Resto shaman, a Prot pally, and three Elemental shamans. What do you all think of this accomplishment?
A guildmate drew my attention to this interesting video of the New Year celebrations outside of Ironforge on the US Proudmoore server. Apparently, a GM appeared as a fire-spewing gnome and had some fun with the players gathered to see the fireworks. Check out the video above to get a complete look at his antics.
If you liked the first two English-language WoW TV spots, you'll like this one, though I don't think it's quite as exciting because we all knew what was coming; he's a Gnome. What a surprise! It's still awesome and you should all check it out. I don't need to tell you that, though, do I?
I'm still holding out for The Hoff. What class would he be, I wonder? And if they could get Schwarzenegger, they'd have to create a Governator class. Hey, they already made a Mohawk class for Mr. T. Okay, this is getting silly and I'm getting carried away!
Jean-Claude Van Damme's French "What's Your Game" commercial, promised a few days ago, has gone live, and I rather like it. He is, apparently, a troll mage; he's put his physical combat days behind him. My French is a bit rusty, but I can catch most of it, and for the rest, Blizzard has kindly provided an English translation: