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Posts with tag mmos

Why we solo

Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.

She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

Continue reading Why we solo

Wife Swap seeking gamer families

WoW Insider has been contacted by a producer of the reality show Wife Swap -- apparently they're on the hunt for families who play WoW and other MMOs together, so they're sending out a casting call to the community. Any families applying should play MMOs together, have two parents and two children between 7 and 17, and live somewhere in the United States. If you're chosen for the show, you get a $20,000 honorarium, and anyone who refers a family that makes it on the show gets a grand for their efforts.

Of course, you couldn't pay me enough to appear on a show like this (and there is no guarantee, of course, that the show will competently portray a family that plays games together as a healthy, valuable thing), but to each their own -- maybe this is just the opportunity you've been waiting for. If so, drop an email to the producer: gaby dot wifeswap AT gmail dot com, with a family photo and a description.

It definitely sounds like an interesting experience, though. If you're willing to throw your family's hat into the ring, there you go -- throw away.

Activison faces lawsuit, says MMO market is "insurmountable"

Two bits of news about soon to-be-Blizzard's-overlords Activision: first, a group of investors are apparently planning to sue Activision about the whole merger thing, apparently saying that Activision didn't do enough to cash in on the deal. They're complaining that in the deal with Vivendi (Blizzard's owners), Activision settled for an "unfavorable minority poisition." The company hasn't responded yet, but if this lawsuit goes forward, we could find out a whole lot more about the exact terms of the deal between the two companies.

And for their own part, Activision is thrilled to be in the business of Warcraft: Activision CEO Bobby Kotick sees MMOs as an "insurmountable product category," and says that if they were competing with WoW, they'd have to toss at least half a billion to a billion dollars into the deal, and even then they wouldn't be guaranteed success. Which means that at this time, in this market, Kotick says that companies entering into the MMO market are basically throwing money away.

Can't say we're surprised that the CEO of the company that now owns WoW says it's unbeatable, but as you know by now, EA and Funcom (Warhammer Online and Age of Conan's publishers, respectively) surely disagree. We should see who's right by the end of the year.

[Via Incgamers]

Heading for greener pastures in 2008?

It's the first month of a new year, and you know what that means: predictions aplenty. Across the MMOscape over at Massively, almost everyone is predicting that WoW is going to suffer-- there's no question that there's a long line of MMOs just waiting in the wings to snatch you players away from Azeroth-- from Warhammer Online to Age of Conan, there are supposed to be some terrific MMOs released this year.

So who better to ask if you're moving to greener pastures than you yourselves? You're not supposed to ask whether players are leaving for Warhammer on the forums, but we've got no such compunctions: are you planning on leaving for Warhammer or any other new games in 2008? Are you just keeping time in WoW until the game you really want to play releases later this year?

Rest assured, die-hard WoW fans, that we're not going to become "WAR Insider" anytime soon (we've already got it over at Massively anyway)-- I love World of Warcraft, and while I'm definitely excited to see what Mythic and Funcom have in store for us this year, I'm also (along with all of our writers here) in Azeroth for the long run-- at least until I get to see what the Maelstrom's deal is and what's happening in the Emerald Dream.

Rumor: WoW going free-to-play in China


Curse Gaming posted a rumor the other day from a Chinese newspaper named RedlineChina that The9 (the company that runs World of Warcraft in China) is considering switching the game to a "free-to-play" model. As Curse notes, the rumor is just that-- a rumor-- especially considering that The9 is raking in the cash over there. So take this with a nice big cubic block of salt-- odds are that both you and Chinese players will be paying that monthly subscription for years to come.

Still, it's an interesting idea. There are a few free-to-play MMOs here in the US, but there are many, many more over in Asian countries like China and Korea. And there's no question that as popular as World of Warcraft is now, it would be even more popular as a free-to-play model. Odds are that The9 would have to come up with some other form of revenue if they did switch it to free-to-play, although as it is, you can play for free on a demo here in the US-- maybe RedlineChina really meant to report that The9 is going to start releasing free demo copies, up to level 20 with a week of free play, or some plan like that, while still charging for the full game.

At any rate, this is more likely a miscommunication than a rumor with any substance at all. Especially with subscriptions rising and the next expansion on the way, Blizzard is nowhere near even lowering the price on a WoW subscription.

Getting enthralled, or getting to bed?

WoW tends to be a night time activity for most people, many of whom find that it's surprisingly easy to move from one objective to another and lose track of time until the wee hours of the morning. Some people I know sometimes stay up most of the night playing WoW, only to get an hour or two of sleep before whatever they have to do the next day. They're young and they say they make up that sleep at other times, but still, no one would argue that this sort of situation is ideal.

A recent study reported by CNN says they're not alone. People who play MMORPGs tend to sleep less and spend more time playing than players of other computer games. It may seem obvious, since MMOs are by nature somewhat of a time-sink, but there is undeniably something more to it; any activity can potentially be a time-sink, after all -- so what is it about MMOs that makes people actually sink time?

The answer is up for debate, of course, but one important factor is that WoW's community of players gives the accomplishments within the game a context of reality. The game's goals, dangling in front of us like carrots, would be nearly meaningless if we could only appreciate them in a single-player context, but with a whole realm of other players working alongside us to get them too, they can feel very important. If the choice is between a few hours having dreams you won't remember, or getting a little closer to riding an impressive dragon mount, then certainly sleep can seem boring and useless by comparison.

Continue reading Getting enthralled, or getting to bed?

WoW versus City of Heroes


Recently a friend of mine bought me a game card to reactivate my City of Heroes/City of Villains account, and I was quite grateful. Two years ago I had really enjoyed the game, and when I logged in to play after such a long absence I remembered the excitement that I originally had as the character selection screen came up. Playing CoX again was a lot like watching some of my favorite television shows again, the ones I had originally enjoyed as a child. The first time around it was a blast, but the second time, I had my experience in WoW to compare it too.

Continue reading WoW versus City of Heroes

Blizzard planning a new MMO -- but which one?


Hot on the heels of rumors that Blizzard might be announcing a Starcraft 2 in the near future, job postings are springing up on Blizzard's web site seeking people for a "Next-Gen MMO" project. World of Starcraft, maybe?World of Warcraft 2? (Though it seems early for a sequel, with Blizzard's development cycle you never know.) World of Diablo? There's no details of yet, which just leaves plenty of room for uninformed speculation. But f you think you have what it takes to work for Blizzard as a Lead Engine Programmer, Lead Tools Programmer, or Lead Technical Artist, it's time to polish up your resume.

Everything you wanted to know about us but were afraid to ask

The WoW Insider team had the good fortune to be interviewed by Brandon Levan over at MMO Gaming -- we wanted to send a shout out and a thanks to Brandon for a fun interview, and point you folks in that direction if'n you'd like to hear Paul, Mike, Elizabeth W, Eliah and myself reflect on some favorite WoW memories, assess the expansion, sound off on what we'd change in the game and more fun stuff. Thanks, Brandon!

Blizzard: no player-created quests for you!

I noticed this post with a good discussion thread about the idea of player-created quests, and it reminded me to mention a blurb I read recently in issue #2 of MASSIVE Magazine (which, if you haven't picked up yet, I highly recommend if you have a general interest in MMOs). In an article on DIY MMOs, there's a sidebar with quotes from Frank Pierce, Blizzard's SVP of product development, in which he states point blank that the company isn't looking into the idea of player-created content for World of Warcraft. "The game is built pretty tightly around the look and feel of the WarCraft universe as well as its lore... and it's important to us and to our players to maintain the integrity of those elements." He does go on to mention that, in general, player-created content could be very successful if the game were "designed from the ground up" to incorporate it. So, while Blizzard may someday put out a game involving user-generated quests, World of Warcraft likely won't be it.

What's your take -- do you have dreams of writing your own quest lines? Do you think WoW could benefit from player-created content? Or do you prefer the Warcraft lore to be managed exclusively by Blizzard?


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