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Posts with tag mage-pvp

Arcane Brilliance: Mage versus everyone, part 2

Each week, Arcane Brilliance is conjured out of thin air after a three-second cast, and then handed over in stacks of twenty to everyone who cares to have some. Actually, it's usually written over the course of a few hours by a half-asleep father of two after the kids have gone to bed. It may or may not be written while eating Cakesters and listening to a giant, largely embarrassing playlist of 80's music that includes Jan Hammer, Joe Esposito, and the illustrious Ronnie James Dio. So in a way, I suppose, perhaps magic is involved in the creation of this column. How else can you explain my ability to right-align a screenshot or create hyperlinks to Wowhead under those conditions? I'm some kind of sorcerer, that's how.

This week we continue our look at who Mages can kill, and who we can only kill if the other guy spills Red Bull all over his keyboard mid-fight. Just like every other class (except Druids) in this game, there are some good match-ups for Mages, and some incredibly bad ones. Last week we touched on several of these, and this week, we'll go over the rest. To review, according to the unscientific and largely arbitrary rating system I invented for the purposes of this column, it was decided that Warriors were very killable, Hunters were killable with some skill and luck, but Druids and Warlocks were not very killable at all.

So who's on tap for this week? Priests, Pallies, Shammies, and Rogues. Just for fun, I think we have to throw in some hot (or cold, depending on spec) Mage on Mage action, too. Join me after the jump for all the good stuff.

Continue reading Arcane Brilliance: Mage versus everyone, part 2

Arcane Brilliance: Mage versus everyone, part 1


Every Saturday, Arcane Brilliance opens a portal to the wonderful world of Mages and encourages one and all to step through. This week, we'll be taking a hard look at Mage PvP in the Arena combat era, specifically two all-important questions. First, who can a Mage kill? And secondly, who can generally kill a Mage? The answer to the second one--and this may surprise you--is not "an AFK Warlock." Of course, I've never found an AFK Warlock to test that out on, even though I pray every single night that I will. Every...single...night.

In days of yore, before the Burning Crusade brought us Arenas and Blood Elves and approximately 974 new factions to grind reputation with, 1-on-1 match-ups (besides the occasional random ganking over a mining node) tended to only happen in meaningless duels outside Orgrimmar or in Goldshire. Back in those wild, crazy times, before diminishing returns and 41 point talents, most of the meaningful PvP took place in the Battlegrounds, and for Mages, it usually involved hiding behind a tree casting Blizzards down at the bridge in Alterac Valley. When a Rogue unstealthed behind us and planted a dagger in our backs, we died quietly, with a spell on our lips, and revenge in our hearts. Then we rezzed, ran back to our tree, and started the cycle over again.

When the expansion dropped Arena combat into our lives, everything changed. Suddenly, some of us found ourselves in a 2-man team with a Druid or a Shaman, facing off across Blade's Edge Arena against a Warrior and a Paladin. Dying in a blaze of flaming glory after three seconds of combat was no longer going to cut it. Mages adapted. We stacked on the new PvP gear, jacking up our stamina and resilience in the process. We fell in love with Blink, Ice Block, and Frost Nova. We respecced Frost. We learned how to survive, and soon found that we were living six, seven, and sometimes even eight seconds before dying quietly with a spell on our lips.

We also quickly learned that there were some classes we could consistently defeat, as well as several that made us curl up into the fetal position and rock back and forth, weeping softly. Several patches and multiple class-balancing tweaks later, some things have changed, but one thing still holds true: In Arena combat, it's all about the match-ups.

Join me after the break to find out who we can kill, and who we can't.

Continue reading Arcane Brilliance: Mage versus everyone, part 1

Arcane Brilliance: 10 things every Mage should know before going into the Arena

Each week Arcane Brilliance brings you a new batch of Mageliciousness, served fresh and piping hot on a magical floating snack table. This week, we take a long hard look at a sore spot for the Mage community at large: Arena PvP. Don't despair! Mages can be useful in Arenas...as long as we aren't being hit...or silenced...or cycloned repeatedly...or looked at sideways by a Warlock...

With patch 2.4 looming, many Mages may be making that final push to level 70 so they can participate in all that wonderful new content. If you missed Arcane Brilliance's look at what's new for us, you should check it out. We'll wait. Done? Good, because once you've had your fill of all that shiny new PvE hotness, you may find yourself wondering what else there is to do until the expansion hits. If you're slightly masochistic, or into self-flagellation, or possibly just mildly deranged, you may decide to try out the Arena.

Some may try to talk you out of it. You should probably listen to them. I'm not going to lie to you; it isn't pretty. People get hurt in there. Keyboards tend to become airborne. Expletives may be uttered, and not in a conversational tone. We're talking "hide the children, Daddy's saying the naughty words" kind of stuff. Especially when you're a Mage.

What's that? You still want to go?

Ok. But don't say I didn't warn you. Now that you've decided you simply must touch the stove in order to learn how hot it is, the least I can do is prepare you for that eventual burning sensation, and the emotional and possibly physical scarring that will eventually result. I will try to arm you for the coming battle, my friends, the best I know how.

After the jump, I'll list 10 things that I wish I'd known when I started my career as a gladiator.

A gladiator wielding a stick and wearing a dress.

Continue reading Arcane Brilliance: 10 things every Mage should know before going into the Arena

Arcane Brilliance: Azeroth's got talent

Each week, Arcane Brilliance endeavors to bring you small peek into the strange and wonderful world of Mages. We're simple creatures, we Mages. We like to live fast, die fast, and turn things into other, funnier-looking things. We also enjoy giant, juicy crits. We don't need much, just absolute power.

When a Mage is born, he or she springs to life in Deathknell or some such place, tumbling out of the nether fully grown and wearing a dress. As they take their first tremulous steps into the World of Warcraft, they discover that they can summon balls of flame and hurl them at zombies. Soon they learn to freeze the very air itself and fling bolts of freezing death at boars. In time, as they venture into the great world beyond their starting area, they ding 10 and gain their first talent point.

Suddenly, these young magelings discover they can hone their craft, direct their studies along three distinct paths. Will they walk the devastating road of Fire? The subtle alleyways of the Arcane? The deadly tundra of Frost? Or dabble in all three? Reading this, you may be tuning out at this point, saying something to yourself like "duh...17/0/44." Some of you may be thinking, "Arcane? There are talents in that tree beyond Improved Counterspell? You sure?" You may also be thinking "ltp n00btard! you got pwned," but quite frankly, if you think in leetspeak I fear for your very soul. If you're thinking any of those things, read on. I stand before you to assert that there are absolutely must-have talents in every tree that you can fit into other more popular specs, and after the jump I'll explore some ways to do it.

Continue reading Arcane Brilliance: Azeroth's got talent

Arcane Brilliance: Get your PvP on


Arcane Brilliance is here again, this time looking at mage PvP. When I began playing the game, PvP consisted of standing outside of Goldshire spamming the "duel" request. Sure there was world PvP, but it didn't really take off until the honor point system was in place. A couple months after that, the battlegrounds were born, places specifically designed for factions to duke it out. The next iteration of WoW PvP came in the form of arenas, the caged death match of the game. Dueling was never my style, but I enjoyed the battlegrounds quite a bit (mostly due to the geek-out factor as a result of playing Warcraft III: Reign of Chaos.)

I bring this up to make a point. PvP has changed dramatically in two years, and each aspect requires a different set of skills. In the battlegrounds I was a ninja mage who spent so much times camping Iceblood Graveyard my Alterac Valley ram and I could have built a winter cottage there. I stood in the trees or on ledges and nuked anyone who might happen by. I see much that is similar in dueling and arena combat. Lock down your opponents by any means possible, and once you have the adds controlled, nuke 'em into next Tuesday.

The PvP of today is a vast new world that sometimes scares me, and in the words of Illidan much of me is not prepared. But I can save you the trouble by giving you a glimpse into the stats required for mage PvP.

Continue reading Arcane Brilliance: Get your PvP on


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