Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
From: The Big Bossman at WoW Insider
To: The WoW Insider peons
Subject: Get to work!
Write a post on each of your class's trees, or you're fired. Fired with extreme prejudice!
Love,
Dan O., aka The Punisher
...
/gulp
Holy crap, we're in trouble now. Why? Because not only do we have to write about Beast Mastery, Marksmanship, and Survival, but we've now we've got pet talent trees too: Tenacity, Cunning, and Ferocity! Six talent trees, are you kidding us?
The new achievement system that will be introduced with the 3.0.2 patch is going to make this game a bit more interesting. People will begin to do things just so they can have the achievement. In my opinion, this is great. It extends the game play and gives everyone something more to 'achieve.'
What is not great in the eyes of some is the potential and actual abuse from the system that will result.
Take for instance what happened when I created simple macro that did /lol, and spammed it for 60 seconds. I got a nice number of 258 "Total times LOL'd" written down in my achievements page, right there for everyone to see. This just opens up the door for abuse of the worst kind – lol abuse.
Wrath Beta tester Tiwo came across a welcome change when logging into her account on a different computer from normal. The macros she wrote and saved on the original machine were now available on the second machine. She posted to the EU Beta forums in thanks, and Wryxian confirmed the change was real. Macros are now saved as part of your account information, and will be available across any machine you play in.
This is pretty awesome good news. Some playstyles can use a beastly number of macros, and I'm not sure I'd be a quarter as effective on my Hunter without the beloved shot rotation macro. I've been known to change my Arena macros on the fly, customizing what exactly I want to have happen according to bracket. Since I carry a laptop around, whenever I use that machine instead of my desktop, I have to rewrite and update everything. Usually, I end up playing without my beloved macros (or at least the current version of them). It might be a small quality of life upgrade, but it's one that I'm pretty happy to hear about.
Why now? | Alts Ahoy All of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.
How to annoy NPC's - Keep Clicking on them! | Pugnacious Priest Amusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.
The first WoW panel has come and gone at the Worldwide Invitational. It was focused on class abilities in WoTLK, and there was some absolutely juicy stuff, especially for Hunters. As the proud player of a 70 Hunter, I'm feeling amazingly awesome about my class right now. Two of the biggest, most universal Hunter complaints have not only been answered, but answered in a way that I think a lot of Hunter players are going to be incredibly excited about.
Steady Shot Clipping
First up, it looks like Shot Rotations as we know them will soon become a thing of the past, or at least be incredibly simplified, as Steady Shots will no longer clip Auto Shots. This is actually an issue that has gained some blue post love in the past, but it's nice to see it so directly confronted and dealt with.
There may still be a shot rotation of a type for fitting in Arcane Shot and various stings, but it looks like Hunter DPS will no longer be a complicated dance of weapon speed, haste rating, macros, and server latency. That in itself is amazing news.
Pet Talent Trees and Uniqueness
One of the other major complaints of Hunters is the lack of pet diversity. It is generally expected that if you are min-maxing, you will go for a Cat, Ravager, or Scorpid and nothing else, because they are the only pet families that have the right combination of ability and DPS to get their jobs done. Some pet classes, like Sporebats, languished due to a complete lack of useful family skills.
PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena. When last seen, former Blood Sport columnist V'Ming Chew had defeated a pack of angry Gnome Warlocks and had decided to take up retirement in a lovely chateau overlooking the Ring of Trials in Nagrand.
So thanks to the new point requirements for Battleground gear in Arena Season Four, many people who are not as familiar with the arena will be forced to queue up.When I first started playing arenas, I didn't see it as tremendously different from battlegrounds.After several hard-learned lessons I found that I had to be much more flexible.I've also picked up a few tricks along the way.
You have to count on all of your opponents using every tool available.If you're not already doing these things, give some of them a shot.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings you some choice tidbits of knowledge on level 70 consumables for the beary furry crowd.
We've talked about the gear you can get to build your tanking set up to Karazhan, but to actually tank in a raid, you need to bring along plenty of tasty consumables to buff you up to tip-top shape. And that's what we're going to cover today.
There are four basic types of consumables you can have active buffs from.
You can have active at one time;
Flask or Elixir buffs (One Flask, or One Guardian and One Battle Elixir effect)
Multiple scroll buffs (as long as the buffs do not overlap with player spell casting)
One Weapon buff
One food buff
Also, there are tons of potions and items that can be darn handy to use in the middle of a fight, especially when things are looking their bleakest, and with the changes to how Druids shift forms in Patch 2.3, there are some very simple macros that you can use to make your own 'oh no!' buttons. Use at your own risk!
What will help you in your fight is situational, but knowing what you have to choose from can make creating your own shopping list a lot easier.
This has been circulating for a while now, but some players have found commands that will improve the graphics display on World of Warcraft. In the category of oops-we-missed-this-one, reader Matthew actually sent us this tip as far back as mid-March after stumbling on a link at the EU forums. We've dug up the commands that he sent as well as the before and after pictures. Simply log into WoW and type up the following macro:
This macro supposedly pushes the sliders in the Graphics Options part of the game beyond what the controls normally allow, although these values are the maximum allowed by the current game system. Using higher numbers will have no effect and some improvements will only take effect when the game is restarted. Some reports say that using this macro will slow down your Frames Per Second (FPS) while some report no impact on even mid-range systems. If you try it out and find that your performance decreases, however, you can simply type the following macro to return everything to normal:
If your system can handle it, you should expect more vegetation, more objects visible in the distance, more detailed weather effects, and sharper graphics overall. Important: readers have written in saying that the revert macro described above doesn't revert to your previous set-up, but instead puts all your graphical preferences to the lowest settings. Proceed with caution.
Yesterday, I bashfully admitted that I don't use the /focus feature in the default UI as much as I should -- in fact, aside from a totem dropping macro I put together a long time ago, I haven't used macros nearly as much as I should. It's not that I don't want to -- I'm sure I could be a better player with more macros (like the ones found in our Macro Anatomy column) -- it's just that as I said in the /focus post, there are so many ways to use macros that it's kind of tough to figure out just where to put them in your gameplay.
So let's talk about macros -- do you use them? If not, why not? And if so, how do you use them? Of course, we all play different classes, but within your class, where do you find it's easier to use macros, and it's easier to play things manually?
A lot of good players could probably become great players with a few easy macros, but for players who have no idea what macros are for, it's sometimes hard to figure out where they fit. If you do use them, how?
Focus is a powerful tool built into the default UI that I just don't use nearly as much as I should. With '/focus" (and a number of key bindings), you can set up a "focused" target that, with one keypress or macro, you can snap back to and cast whatever needs to be casst. Resto4Life has been putting together a great series on Focus and how to use it: They've hit on hibernating, healing with focus, and now using your focus' target to deal out debuffs.
The situation is that you're in a raid and you're healing -- you have a little extra mana and you want to use it to throw debuffs on the main tank's target, but you don't want to miss a second of watching the main tank's bar. Using macros, you can actually cast spells on your focus' target (in this case, your focus would be the MT) without ever changing targets -- just set up a macro to cast the spell, put the button on your bar, and rather than ever having to switch targets, you can just run a macro. You can even use "modifier:shift" and "modifier:ctrl" to switch spells and/or targets. And with simple addons, you can watch your focus target even when you tab away.
Focus is such a powerful tool that it's a little overwhelming to think of all the things that it can make easier in game. But whenever you're in a situation where you're always going back to a certain target (whether that be an MT or self or someone else in the group you're playing with) and can set it as focus, then you can often use macros or addons to make everything else easier after that.
This week Scattered Shots comes to you barking and growling, hot on the heels of an overview about some of the cool complexity involved in being a hunter. Today we turn toward our animal half to get a look at how we can start making some of that complexity work for us.
I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.
But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.
Welcome, troops, to the final stage of your lock-step macro training. This phase is when you will learn all about modifier keys. I had planned to include conditionals in the Run Phase, but that subject will necessitate its own series of posts, so look for that in the future. From here on out, Macro Anatomy will focus more on macro development and specific macros rather than teaching you the basics. In case you missed out on the basics, go check out my Macro Primer, then you can graduate to the Crawl and Walk phases of macro development.
As I said, we'll be taking a look at modifier key, which can extend the functionality of your macros, as well as helping to cut back on how many buttons you are using on your action bar.
Modifier keys allow you to change the behavior of a macro when pressing one of three keys. The keys available for use as modifier keys are:
Shift (shift)
Control (ctrl)
Alt (alt)
Keep reading to find out how to use these three modifier keys.
Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.
The internet is a beautiful thing. It gives everybody a voice and an easily accessible goldmine of human ingenuity and intelligence. (It is also a repository of human scum and stupidity, but we're not going there today.) As a warlock player, there are TONS of resources out there that you can use to improve your game. Unfortunately many of these resources are scattered far and wide - and it takes a certain deftness with search engines to separate the wheat from the chaff, or simply to find what fits your playstyle.
So, for the benefit of the newly initiated and the time-challenged, I'll start and maintain this list of tried and tested Warlock tips, from the frivolous to the essential. I will not claim credit for these tips, but humbly serve as the chronicler of community content in this case, and will give due credit wherever possible. If you have pet tips that you swear by as a Warlock, please feel free to share them - and I'll add it to this list after the jump.
Very early in patch 2.4's progressive development on the PTR, the ability to send raid icons over chat was implemented. The syntax is pretty simple, you place the name of the icon in those funny looking brackets, like so: {circle}, {star}, etc.
Personally, I'm not too terribly excited, it's not something you'll be typing on the fly, probably. I can't really see a Mage or Warlock(or anybody) taking the extra time to type that out properly when something goes wrong(ie death), as simple as it seems to do so. However, this could be a good tool for raid leaders, not so much the raiders. A raid leader could include these in a tanking/crowd control assignment macro. "/ra Matthew, tank {skull}. Christian, sheep {square}." That sort of thing.
Regardless of how often this will actually be used, it's a nice little feature, and I'm sure post-2.4 mods and addons will make good use of them, even if the players themselves don't.
We've covered Switchblade before (and even posted an impressions and interview about it), so odds are you've probably at least heard of the program, which allows you to play WoW and other PC games with a wired (or wireless with adapter) Xbox 360 controller. Blue Orb recently sent word that they updated the app to version 3.0, and along with the update came not only support for Guild Wars and Hellgate: London, but updates to the way WoW controls.
There are now presets that come with the program for each class, so the priest preset will play different from the warrior preset, and so on. The release notes also say that there is a "key capture" feature -- just press a key to bind it -- and there is also a number of "combo" and "game actions" features. You've got to be careful when running programs that line up sets of actions for you, however; we know from experience that Blizzard sometimes walks a fine line when using inputs that allow macros.
Switchblade is now available as a free download (the program itself is ad-supported) and an Xbox 360 controller (as well as downloadable software drivers from Microsoft) is required to use it.