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Posts with tag legal

Interest group speaks up against Blizzard on Glider case

Blizzard's lawsuit against the Glider folks (who were trying to sell a bot that was used to play the game while /afk), has a new wrinkle in it. According to PC Gamer, an interest group called Public Knowledge (they're funded by a variety of creative arts foundations) has filed a brief in the case accusing Blizzard of overstepping their rights under copyright law. In the brief, and an accompanying blog post, they say that while what Glider is doing in-game may be wrong, it isn't actually copyright infringement, because the Glider software doesn't actually infringe on any copyrights that Blizzard holds. And they're worried that if Blizzard wins this case, it could set a precedent strongly in favor of copyright holders, to the point where any misuse of the software at all, from using bots to using the wrong name, would be interpreted instead as copyright infringement.

They kind of have a point here -- Blizzard just used all the tools they had in this case to try and send a clear message to anyone out there trying to sell automation software that what they were doing would get them in trouble, and they may have thrown copyright infringement on the menu when it didn't really belong. For Blizzard's part, they claim that making a copy in RAM of the game's information constitutes copyright infringement, but again, that's only because Glider is misusing those RAM files -- every user everywhere needs to copy parts of the game into RAM in order to run it.

At any rate, Public Knowledge has filed their brief and had their voices heard. It's up to the judges in this case to decide what comes out of it.

Curse's terms of use deserve a closer look

There's a storm brewing over in the UI & Macros forum, and it's about the terms of use for popular add-on site Curse. If you use mods at all, you're almost certainly aware of the site; I go there all the time. They're probably the biggest mod site right now. So it comes as something of a surprise to me that such a pillar of the scene would have what seems to be a pretty abusive set of terms service.

According to the analysis conducted in this forum thread, Curse's ToU "specifically removes any and all copyright that we as authors have on our addons." Yikes!

There are other bad parts of the ToU language too, including that Curse can change the ToU at any time without notifying authors. Of course, the site is within its rights to impose any ToU it wants on the users, but it's not nice to take control of creations out of authors' hands. I am not a lawyer, so it's altogether possible that I'm interpreting some of this incorrectly. The forum thread, however, claims that lawyers looked at Curse's terms and agreed that the interpretation is correct.

Until these provisions are changed -- and Curse promises that they will be -- I recommend mod authors use other sites like WoWInterface or wowui.incgamers.com. In writing this article I read the terms of use for those sites -- or rather, tried to. IncGamers doesn't even have their ToU up! But they've been a pretty well-behaved site in the past (they used to be worldofwar.net), so I trust them. WoWInterface's terms of service didn't seem to have anything like what Curse has, and a source at the site assured me that "we never touch an author's zip file without their knowledge and consent, ever." WI has a good history of respecting the community and the authors. Curse folks, are we all reading this wrong? Is there something in this issue that's being missed?

Update: As several of Curse's employees have helpfully pointed out to me, the new ToU are much better. However, I still have reservations about them.

Blizzard outlines 'acceptable use' for machinima

One of the things that I learned last weekend at Dragon*Con was a great deal more about machinima than I'd ever really known before. Sure, I've got FRAPS, and I've tried to make cool music videos too. Then I realized that I'd need something more interesting than my Tauren Druid running around to my favorite Rush song. So my dreams of making machinima went by the wayside, best left to the machinimators with that little thing called "talent."

One of the things that I always wondered about was just precisely what you could and couldn't get away with in regards to making films using World of Warcraft. After all, the characters on my account are Blizzard's IP. I could argue about not being paid for it, but I've always been curious about the larger legal issues involved.

Blizzard has finally put out what they consider to be their acceptable use policies in regards to machinima created using Blizzard's IP. After listening to the talk that Matt Kelland and Clint Hackleman gave during the Machinima 101 panel at Dragon*Con, I'm pretty happy to see that Blizzard has taken such a step to reach out to the community. This open letter lets artists know they have the potential ability to get licenses to show their work, and just how much commercial "sponsorship" is acceptable. It also defines where many of the boundaries are (for example their edict that movie/video content remain consistent with World of Warcraft's "T" rating) that I feel will hopefully help to clear some things up on where the artists stand in all of this legally.

For those of you who are budding machinimators, check out Blizzard's open letter. It's fairly straightforward reading, and they've gone so far as to put a contact email address in for specific concerns not outlined in their letter. With these guidelines in hand, hopefully artists will feel free to go in even more creative directions in the future.

[via Hugh "Nomad" Hancock, author of Machinima for Dummies]

Blizzard's legal case against gold spammers

Here's a real interesting commentary about the recent lawsuit Blizzard brought again a fairly heinous gold seller (we haven't mentioned their name yet, and I don't plan to, but it's easy enough to find out who it is). Blizzard hasn't shared much about the case at all, except for the fact that it's filed in federal court, and that they want this one to serve as a precedent, not just for them, but for any MMO dealing with gold spammers.

Cmdrslack (who's a gamer and a lawyer) says there's three ways Blizzard could be handling the case. First, they could be filing under CAN-SPAM law, claiming that even though the in-game mail is never actually leaving Blizzard's servers, it's still illegal spam email (first of all because it doesn't identify itself as advertisement). The second possibility is an much older tort called "trespass to chattels," which means that Blizzard could be saying the gold seller is unduly using their servers, bandwidth, and game properties to advertise their own business. That, says cmdrslack, seems most likely, because there's precedent for it, and Blizzard can easily prove that the spammer has been working on their servers for a while.

Finally, Blizzard could also simply say the spammer is violating the EULA, which they definitely are. More likely, as cmdrslack says, they're using a mix of all three cases to show the spammer is wrongly interfering with their business. (Strangely enough, says Tobold, the one thing Blizzard isn't suing the gold sellers for... is gold selling.) But cmdrslack closes with the same question I will: Seeing as the spammer is based in China, and Blizzard is an American company filing in US Federal Court, just how are they going to enforce the ruling when they win?

WoW Glider suing Blizzard

In case you're out of the loop, WoW Glider is a 3rd party application that automates all major aspects of gameplay. You set the parameters and it starts farming loot, experience, reputation -- whatever you'd like. This is, unsurprisingly, against Blizzard's terms of service -- those things you have to click agreement to before you play the game after every patch. But this lawsuit isn't just about whether or not WoW Glider breaks the terms of service: it's about whether or not Blizzard has the right to kill the distribution of WoW Glider. WoW Glider's complaint suggests Blizzard has been attempting to strong-arm them into stopping distribution based on alleged copyright and DMCA violation -- and WoW Glider's makers are jumping in with the first lawsuit, which (and, no, I am not a lawyer) seems to be asserting their rights to distribute WoW Glider and telling Blizzard to back off. Lawyers and non-lawyers can read the full text of the complaint and chime in with your own opinions below.

[Thanks, Baratrill]

WoW Guild trademarks its name

Long-running WoW and Everquest guild "The Syndicate®" has trademarked its name in the realm of online gaming -- so if you're part of a guild called "The Syndicate" on any server except Zul'jin, you're in trouble. Raph Koster has some commentary on this, wondering what the implications of not using the word "syndicate" in any guild name might be.

Crucially, it appears that the trademark includes "The" as well as "Syndicate", but it's still an extremely generic term for a guild. Having said that, I've never seen any Syndicates running around, so perhaps people prefer names like "Cult of the Dark Chicken" (a guild I belong to) instead.

[Thanks, m3mnoch]


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