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Posts with tag legacy

Badges unbound

Badges of Justice: I love them. It's brilliant that you can go to a raid, down a boss, and have everyone walk away with a piece of an epic (albeit a fairly small piece). It really cuts back on the angst of not having what you want drop, as well as giving Blizzard a way to provide for uncommon specs without too much loot table bloat. And with the relatively recent system that has all raid bosses dropping badges, and some pretty great new badge rewards, the system is now quite strong. However, in my view, they do have one defect: they're soulbound.

Now there's a strong argument to be put for the concept that if a character can't do a raid, they shouldn't get the reward. And I certainly agree that badges should not be salable on the AH. However, I do think we should be able to send them between alts. I have one character who needs very little in the way of badge gear, and correspondingly rakes in badges like nobody's business by tearing through Karazhan. My character that really needs the gear is typically not taken on raids, or not "A-group" raids anyway. It would be nice to be able to send all my badges over to that toon to get an undergeared character geared up, without being able to give them to just anybody on the AH.

Continue reading Badges unbound

Death Knights and legacy content

Merdrah had an intriguing question on the forums a few days ago: will Death Knights get a callout for Nefarian? During the Nefarian fight in Blackwing Lair, each class gets called out by the boss, and the raid has to deal with abilities that define that class (ie for Warlocks, each Warlock "accidentally" summons two Infernals that the raid has to AoE down). Bornakk, kind of surprisingly, says that yes, Blizzard will "probably" add in callouts for Death Knights.

And that's interesting, because it means that, at least right now, Blizzard is committed to implementing Death Knights throughout the entire game. Though they're only a Hero Class, Death Knights are the first "new class" that WoW has ever seen, and so we'll definitely see some interesting changes throughout Azeroth. Every class has their moment to shine in each instance, and so if Blizzard wants to give Death Knights their chance to step up in even the "old" instances like Blackwing Lair, lots of changes are probably coming.

Of course, one factor of this, however, is that Death Knights won't start at level one-- they'll be starting at a higher level when first rolled. From what we know, Blizzard hasn't actually chosen that level yet (remember as well that when Death Knights appear ingame, the highest level will be 80), but if they're planning on changing around a level 60 instance to include Death Knights, odds are that you'll have at least twenty levels to go on your Death Knight before you can reach level 80.


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