| Anti-Aliased: Keep crying, sportsmanship is dead One harsh world PvP battle later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where ... |
|
| World of Warcraft originally planned as free-to-play Blizzard's own Rob Pardo recently dropped something of a bombshell about World of Warcraft at the Paris GDC event when he revealed in a keynote that the game was originally planned as a free-to-play experience. He also adds that, "We didn't want to charge a subscription, but as we researched market conditions ... |
|
| When Western MMOs go East Gamasutra is featuring an insightful piece on the challenges and pitfalls of Western game developers looking to move their games to the extremely productive Eastern gaming markets. China, Japan, and especially Korea are world-renowned for their appreciation of video games ... |
|
| Behind the Curtain: Hacked account, opportunity or deathknell? Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon last week. Merely a handful of hours after logging back on to my World of Warcraft account and submitting a GM ticket after reformatting my PC, not only had my deleted characters been restored, but ... |
|
| Ask Massively: Massively's Guide to MMO Etiquette Here at Ask Massively, we've sought to inform and educate the masses on the esoterica of MMORPGs, but today we are going to go back to basics. We're going to give you some advice, or, if you consider yourself a Veteran ... |
Last Week on Massively: WoW-related stories
Continue reading Last Week on Massively: WoW-related stories
Last Week on Massively: WoW-related stories
| Player vs. Everything: The MMO clone wars You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. |
|
| EA's CEO says Warhammer won't rival World of Warcraft John Riccitiello has garnered a relatively positive reputation among gamers since ascending to the post of Electronic Arts CEO for his 'hands-off' policy when it comes to newly acquired studios. His new appreciation for individual studio culture endeared him to fearful fans after the BioWare purchase, and keeps Warhammer Online hopefuls in a positive frame of mind. |
|
| MMO MMOnkey: The greed game Greed. Countries go to war so that the powerful can take land, gold, oil from the weak, can kill them and take their stuff. Greed. The richest 1% of the population of the United States control over 30% of the country's wealth as they clamor for and are given massive tax cuts ... |
|
| Richard Bartle expands on earlier remarks stated in Massively interview In this interview conducted by Michael Zenke, Richard Bartle discussed how to improve World of Warcraft and about MMOGs in general. One comment in particular overshadowed the whole interview: "I've already played Warhammer. It was called World of Warcraft." The comment thread on both Massively and WoW Insider was ... |
|
| WoW: About that pineapple wallpaper in Gadgetzan You really have to love your favorite MMOG to do something this kooky! In our oddball post of the day, PallyDog wants to decorate a room when she moves into her new home with some wallpaper she saw in the goblin huts that populate Gadgetzan. |
Continue reading Last Week on Massively: WoW-related stories
Last Week on Massively: WoW-related stories
| The Gaming Iconoclast: Deity not included The fantasy-based worlds our characters inhabit are, almost without exception, richly steeped in legend and brimming with lore. This is doubly true for those that have come to parturition after having existed outside of the digital realm. |
|
| Anti-Aliased: It will all be fine in ten minutes Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!" |
|
| Where the Activision Blizzard merger stands Shock and awe hit the gaming industry on December 2, 2007, on that morning two giants announced a deal worth 18.8 billion dollars. Activision and Vivendi Games are to merge, a monstrosity in the making set to rival Electronic Arts for the throne to the word's biggest and most profitable force in game development and business. |
|
| Account hacked? Why not stop and smell the flowers? It happens to the best of us. We try to be careful, we try to be conscientious, and then the unthinkable happens: your MMO account gets hacked. You log in to find your virtual life has been torn asunder. What happens then? |
|
| One gamer's descent into powerleveling At the end of last year, the Australian version of gaming blog Kotaku put up a series on the lengths to which one gamer went to experience World of Warcraft. He had already made the decision to quit the game, and decided to give it one last go via a power-leveled character. |
Continue reading Last Week on Massively: WoW-related stories
Last Week on Massively: WoW-related stories
| Disclaimer: Faction grinding is not actually fun Faction grinding may be a bore, but it is a necessary evil in games like World of Warcraft. As much as you may not like sitting around an area and killing the same creatures over, and over, and over again for items, you may be doing just that once you hit the level cap and have nothing better to do. All of a sudden, that faction grind is looking mighty tempting. |
|
| MMOGology: There's no place like Azeroth I was running my daily quests for the Shattered Sun Offensive this week when one of the officers from our guild popped online. He said he was back from a session with Age of Conan and was having a blast with it. I asked him if he liked the combat mechanics –- he did. |
|
| Behind the Curtain: Hell is other people How often do you your social experiences in MMOs actually satisfy you? How many times have you been part of a PUG that lasted longer than the bare minimum of time it took to finish the instance and left you with the feeling that you'd met some decent people, instead of ... |
Continue reading Last Week on Massively: WoW-related stories
Last Week on Massively: WoW-related stories
| Buy a USB Flash drive, get WoW trial free! It's not often that we talk about computer hardware here at Massively, but this story has a bit of an MMO twist, we promise. Kingston Technology Company, best known for their lines of RAM and other memory hardware, has recently announced an expansion of its USB Flash drive line ... |
|
| The Gaming Iconoclast: Old (Un?)-Faithful The notion of having one main character or avatar that claims the bulk of one's play time and attention is fairly straightforward. It simplifies raid life for your officers, for one thing -- avoiding loot drama and similar chaos ... |
|
| World of Warcraft builds an e-sports empire World of Warcraft, with around ten million customers, is one of the most popular MMOs out there. So what does this mean for a game seeking to expand on unrivaled success? Many of those ten million players enjoy a good show on the floors of the arena. |
|
| Behind the Curtain: How far is too far? What would it take for you to cancel your subscription and jump ship to another MMO? If Blizzard announced World of Starcraft as their next-gen MMO at Blizzcon this year, would you stop playing World of Warcraft in favour of it? |
Continue reading Last Week on Massively: WoW-related stories
Last week on Massively: WoW-related stories
| Are you an MMO fanboi? We all love massively multiplayer games. Otherwise we wouldn't be here reading this right now. But when does your love for a certain game become an unhealthy obsession? We're not talking about addiction, but we're talking about defending your favorite game regardless of the problems the game may have or what the game's developers might do to completely change the difficulty level. |
|
| Harvard looks to MMOs for online leadership styles While much has been said in recent weeks about raid leaders and whether the job necessitates being a jerk, nobody seems to dispute that the position engenders players with valuable leadership skills. In fact, according to a recent report by the Harvard Business Review... |
|
| The Gaming Iconoclast: Taking Sides What about you? Bastion of righteousness or purveyor of deceit? Some folks, to be certain, put a lot of thought into this, balancing role-play, game and class mechanics, racial traits, and a whole constellation of other factors. |
|
| Player vs. Everything: Analyzing the Wrath of the Lich King news explosion Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major. |
Continue reading Last week on Massively: WoW-related stories
Last week on Massively: WoW-related stories
| The Gaming Iconoclast: Discomfort Zone Have you ever wondered how the other half lives? Maybe you're a tank, and know the intricacies of threat and mitigation inside and out, but can't figure out what those finger-wigglers at the back are going on about. Or perhaps you're a sniper, and don't care about what goes on in the melee fracas. |
|
| The 10 Commandments of Altitis If you're the type of player who just needs to experiment with every available race and class in your MMO of choice, then altaholicism may be a serious concern for you. Seeking professional help is optional, but do know that you are not alone. |
|
| Behind the Curtain: More Epic Gameplay? Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting. |
|
| Player vs. Everything: Fixing the problem of guild-hopping I've gotta hand it to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs drop), coming up with interesting quests... |
Continue reading Last week on Massively: WoW-related stories
Last week on Massively: WoW-related stories
| Player vs. Everything: Playing with your friends Players often venture into the wilderness of online games alone and friendless, seeking out allies in the worlds they inhabit and making friends as they go along. Some games are better at encouraging players to work together than others, too. |
|
| Changes to WoW arena ratings mean no more 'welfare epics' While no more major patches are expected to hit World of Warcraft before Wrath of the Lich King is released, we'll probably see quite a bit of tweaking between now and then. The next patch due for the service, numbered 2.4.2, makes some major changes to the way that Arena battles rewards PvP players. |
|
| What makes games addictive? (Hint: It's not the taste!) Video game addiction is a topic that tends to occupy the attention of the mainstream media any time there's a slow news day, and even sometimes (like yesterday, for instance) when it's not. Videogames; how they're making junkies of your kids, news at 11! |
|
| The Gaming Iconoclast: Whither Shortcomings? Many MMO aficionados cut their roleplaying teeth on one of the many pencil-and-paper titles that formed the early generation of multi-player gaming. In addition to rolling (and rolling, and rolling, and rolling) some dice to come up with their basic stats and traits, character generation involved a lot of "wet work" when it came time to acquire skills. |
Continue reading Last week on Massively: WoW-related stories
Last week on Massively: WoW-related stories
| Player vs. Everything: I look hot in leather Well, not me personally (I think), but my my World of Warcraft Shaman sure looks hot in leather. By hot, I mean ridiculously badass and uber. It's not just fun to run around looking like a Tauren Rogue-- it's also functional. You see, I play an Enhancement Shaman. |
|
| How to get to level 70 without losing your marbles In World of Warcraft, getting the thousands upon thousands of rotting bear carcasses and boar meat required to get from one to seventy was enough once. Doing it twice makes most of us want to slam our heads into a keyboard repeatedly. |
|
| Massively Speaking Podcast Episode 1 It is our great pleasure to introduce to you a brand new podcast! "Massively Speaking" is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week's worth of highlights... |
|
| Player vs. Everything: Loading... A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world. |
|
| Making/Money: The Wisdom of MMO Banking Does it seem strange to save up to buy a house in a game? We are in an era where the real world economies of some nations are paralyzed by debts incurred from home purchases. Yet in games where there is player housing there is a surprising lack of player debt. |
Continue reading Last week on Massively: WoW-related stories
Last week on Massively: WoW related stories
| |
Five MMOs better than World of Warcraft No fooling. Blizzard's World of Warcraft is a great game, a hugely influential game, maybe even the best game ever written by anyone, ever. Throughout history. But now that we've GOT WoW, well, what's next? Age of Conan? Warhammer? Spellborn? Maybe. |
| |
THQ thinks WoW has probably peaked Apparently THQ executive Jack Sorenson is pretty sure that World of Warcraft has hit its peak. He goes on to admit that there will likely still be millions of people playing WoW in a couple of years, but says that its subscriber count will have diminished. |
| |
Jerks, brats, and griefers can be curbed with good design According to Bill Fulton, some of the most over-looked aspects of online game development today are design mechanisms to discourage players from acting like jerks. Rather than merely acquiescing to the reality that in any large game communities, there are just going to be a given number of dickwads, Fulton suggests ... |
| |
Is WoW a hotbed of political activity? Earlier this week, USA Today published a lifestyle article that made the claim that the population of World of Warcraft has gotten swept up in the political fervor of the day. According to one frequent WoW-player quoted prominently in the article ... |
| |
Upcoming MMO movies (and why they'll suck) Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay in Hollywood. Why invent a new franchise when you can adapt one that already exists? |
Continue reading Last week on Massively: WoW related stories
Last Week on Massively: WoW-related stories
To say that World of Warcraft has changed over the last four years would be something of an understatement. Major content additions have come at a fast and furious rate, from minor class tweaks all the way up to the Burning Crusade expansion itself. The blog GameSetWatch hosts a feature called Play Evolution that looks at just these kinds of changes. In an article this past week author James Lantz laid out some of the ways that Blizzard has modifed WoW over the years.
What are the back-of-the-box bullet points that make MMOs great? Which ones stand out? What features are there out there among the many, many MMOs that really speaks volumes about the potential of this game genre? Check out our gallery feature to explore the Top Ten MMO Features with screenshots, historical footnotes, and witty observations.
Worlds of Fantasy is a series that has run on BBC Four for several weeks. This week's show deals with books, films and "video games" including various clips from MMOGs. Around 37 minutes in, it jumps to World of Warcraft.
So here's a thing – I don't use voice chat in my MMOs. I understand why people use it, and why some guilds view it as a tool they simply could not function without, but I just don't enjoy using it.
Last Week on Massively: WoW-related stories
In many ways, the dominant style of MMO combat we see in games today, particularly in the Everquest and World of Warcraft vein, is a direct descendant of tabletop gameplay. As much as that model has served us well over the years, some, like JoBildo over at TTH, believe that the future of MMO combat is almost upon us, and once we see the light, we'll never want to go back.
With the changes comes to World of Warcraft in 2.4, many of the hardcore raiders out there have begun wailing once more. To some, this is tantamount to a whole new kind of "welfare epic" and demeans the accomplishments of the game's elite. As Ron at Gaming Today points out, this is exactly the kind of attitude that turns so many people off of MMOs in the first place.
I just wanted to share my thoughts on the whole Casual vs. Hardcore debate – you see, I've never been comfortable with the Casual and Hardcore labels in MMO games. I disagree with the idea that you suddenly become Hardcore when you pass a specific number of hours played. I used to argue with guildies that the Casual and Hardcore labels were meaningless, and we should invent new ones, but as I've thought about it more I realise that the labels themselves are valid, but just not in the way they are commonly accepted and applied.
Timing the release of popular content to coincide with the release of competitors' products is a time-honored practice in the game industry. Hell, it's a time-honored practice in ANY industry. You steal some of their thunder in terms of headlines, community buzz, and most importantly, player dollars. In a recent blog post, Relmstein questions Blizzard's logic in delaying the start of World of Warcraft's PvP Season 4 for at least another patch.
Last Week on Massively: WoW-related stories
With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go?
When will the constant cries of 'Will this be the WoW-killer?' be stifled once and for all? Let's instead concentrate on the far more interesting question: 'Why does there need to be a WoW-killer?'
The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC.
Loot should always be a secondary concern in MMOs. I've been seeing more and more, the idea that developers should put the concerns of those players whose sole or primary concern is the acquisition of loot above the concerns of other players.
Adam and Freya Chapman have run Threadsafe, a direct-to-garment printing business, for the last two years. Now, in conjunction with Adam's brother Keith, they're opening Clan Gear, a direct-to-garment printing outlet for gamers, where the focus on the printing is your artwork, your character, and your designs.
According to a report, Activision CEO Bobby Kotick stated in an investor meeting that his company had done extensive research on the MMO category, and came to the conclusion that even a game bolstered by an initial investment of $500 million to $1 billion would still probably have a hell of a time competing in the same space as the Blizzard juggernaut.









