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Posts with tag kurenai

15 Minutes of Fame: More dings, less killing

Nov 18th, 2008

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

The diminutive subject of 15 Minutes of Fame's inaugural profile, back in January of this year, spent a good chunk of change longer than a mere quarter-hour in the limelight. The life and times of Noor the Pacifist, who levels without experience from kills, garnered widespread attention not only here at WoW Insider but in an onslaught of hits from Digg, Stumble Upon, Fark and even the very cool people at Boing Boing. It seemed like everyone wanted to talk about the guy who plays World of Warcraft without actually killing anything.

Naysayers opined that Noor would give up the ghost of the tedious task of leveling without killing long before he reached level 70. But lo and behold, here we are just post-Wrath launch – and Noor's ticked right past 70, plugging steadily along toward the new max level cap of 80. 15 Minutes of Fame caught up with him to see how he was holding up on the long, slow climb to the top.

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Features, Leveling, Interviews, 15 Minutes of Fame

Lichborne: Are the Burning Crusades factions worth it?

Oct 20th, 2008

Welcome to Lichborne, where Daniel Whitcomb wishes he could be doing Hallow's End achievements for his Death Knight on the live servers, where they count.

It's a fact of life. Burning Crusade is about to become obsolete. All those rep grinds, all those exalted purples, all those dungeon keys are just so much pretty little bank space wasters. Sure, gear lasts a little longer into Wrath, but for the most part, we're still going to be leaving it all behind for the new environs of Northrend, while Outland becomes a bump in the road to 80.

For Death Knights, this is probably still true. We're going to want to rush to get through Outland so we aren't desperately trying to find groups for Utgarde Keep while everyone else is getting Kel'thuzad on farm mode. But that means we'll have only the bare minimum of faction, no grind, no turn-ins, no purples. On the whole this is probably pretty much OK, since we'll be able to get good gear right out the gate in Howling Fjord and Borean Tundra. But is there still a reason to grind some of the Burning Crusade factions, or even to pay attention to them while leveling up?

Let's look at some of the factions you'll probably come across while speeding through Outland and what benefits they can offer the leveling knight.

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Analysis / Opinion, Tips, Quests, Leveling, Factions, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Ask a Beta Tester: Leveling, the Taunka, and mounts

Oct 13th, 2008

All of us here at WoW Insider are staggering around somewhat zombie-like in the wake of BlizzCon with the patch (probably) coming tomorrow and the amount of information we're hoping to get out in the next 24 hours. So in all truth I don't know whether the answers to today's questions are completely factual or just stuff that started swimming in front of my eyes at 1:00 this morning. Arthas is actually a girl underneath all that armor, just like Samus Aran. The zone music to Icecrown is "Won't Get Fooled Again" by The Who. The Hateful Gladiator cloth belt is a pink tutu. Flying bunnies will be available in the next expan-

(Sound of a short scuffle in the background, followed by a whip crack)

Thank you, Dan, a little perspective is always useful in these difficult times.

Jason asks...

Will Northrend be accessible at 68 like Outland was accessible at 58? Or do I need to be a solid 70 to quest and instance in Northrend?

Technically, Northrend will be accessible to anyone with the Wrath of the Lich King expansion installed; you can hop a boat or zeppelin on any character of any level. There's no "You must be THIS HIGH to cross through the portal to Outland" restriction, but you won't be able to pick up any of the quests available in Northrend until level 68. Could you grind your way to 68 in Northrend from the mid-60's? Maybe, but I wouldn't recommend it.

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Expansions, Features, Humor, Lore, Leveling, Factions, NPCs, Alts, Death Knight, Wrath of the Lich King, Achievements

Oh, what fresh hell is this?

Sep 10th, 2008

Teech from Cenarion Circle penned a brief note on the forums today about the utter agony of farming Timbermaw Hold reputation at level 70. It seems like a lot of people are revisiting this particular rep grind in the interest of obtaining "The Diplomat" title and Achievement in Wrath, for which you need to be Exalted with Sporereggar, the Timbermaw, and the Mag'har/Kurenai. I'm giving some thought to doing it myself because I've already gotten to exalted with Sporereggar and the Mag'har on my main, but Timbermaw is...something else entirely. As a matter of fact, Timbermaw makes no sense. I can understand getting a Diplomat title for being an Alliance or Horde liasion to the embattled peoples of Outland no matter how bad their sense of tabard design, but someone's going to have to explain to me how committing genocide on behalf of a pissed-off subgroup of bears in loincloths does anything to advance the cause of diplomacy in Azeroth.

Why are we so willing to believe the story being peddled by the first furbolg we see in Felwood? For all we know there's nothing wrong with the other furbolg tribes that some micro-lending couldn't cure. And let's face, it, there are other factions in the game for whom both the Alliance and Horde would be much better served by maintaining close diplomatic ties. Take the Consortium, for example. They ask you to lay waste to their colleagues all the time, but at least everyone concerned makes a buck off of it. What do the Timbermaw have to offer but a tunnel that you can fly over? Isn't the national interest of the Horde or Alliance better served by pursuing ties to factions with lots of money or weapons, or at least a massive grudge against things we already hate, rather than involving ourselves in some pointless internecine spat among NPC's whose death animation makes me squirm?

Yeah, I might just be mad I have to kill so many of them. I'll grant that the dubious honor of most legendarily awful rep grind of all time still seems to belong to the Wintersaber Trainers (although the Cenarion Circle is also getting a lot of grief in the thread), but at least the Trainers' rep isn't linked to an amusingly ironic new title. Now if you'll pardon me, I have to go slaughter another several dozen bear men in the interests of social justice for...I'm not sure. Other bears who claim it's the right thing to do. But I get something out of it anyhow, and that makes me an ambassadorial hero.

Horde, Alliance, Analysis / Opinion, Expansions, Humor, Burning Crusade, Wrath of the Lich King, Achievements

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Insider Trader: Faction recipes for leatherworkers

Aug 2nd, 2008
Insider Trader is your inside line on making, selling, buying and using player-made products.

After a brief hiatus, Insider Trader is back and ready to take on the faction world. As you progress through Outland as a leatherworker, it will be helpful to know the factions with which you will need to be in high favor.

Here's a quick summary:
  • Honored: Ashtongue Deathsworn, Sha'tar, Keepers of Time.
  • Revered: Consortium, Kurenai/Mag'har, Lower City.
  • Exalted: Cenarion Expedition, Honor Hold/Thrallmar, Aldor/Scryers, Violet Eye.

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Leatherworking, Items, Features, Factions, Guides, (Professions) Insider Trader

Insider Trader: Faction recipes for alchemists

Jul 20th, 2008

Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, Insider Trader examined the factions that a new tailor in Outland will need to buddy up to, including what recipes they had to offer, and how far you'd need to go.

Today, we will continue through the series with the following guide to faction recipes for alchemists in Outland. Here is the quick breakdown of what you will need to grind:
  1. Honored with Honor Hold or Thrallmar.
  2. Honored with the Violet Eye (Kara).
  3. Revered with Kurenai or Mag'har. *This one may not be worth it.
  4. Revered with Scryers. Aldor has nothing for alchemists.
  5. Exalted with the Cenarion Expedition.
  6. Exalted with Sporeggar.
  7. Exalted with Lower City.
  8. Exalted with Shattered Sun.
  9. Exalted with the Sha'tar.
  10. Exalted with the Keepers of Time.

Read more →

Alchemy, Items, Analysis / Opinion, Tips, Features, Burning Crusade, Factions, Guides, Making money, Buffs, (Professions) Insider Trader

More tradeskill love and rewards in Wrath

Jun 30th, 2008
To coincide with the earlier good news about factions (which is, apparently, bad news to some) we have a little more good news regarding reputation. As I am sure some people (Engineers) are painfully aware, representation was... uh, lacking for certain tradeskills in TBC factions.

I actually enjoy grinding reputation simply because it gives me something simple and straightforward to do when I want to do something.... well, simple and straightforward. As much as I don't mind doing it, there still needs to be a sense of reward from it besides moving that little bar on the bottom of my screen upwards. I didn't grind out Kurenai simply because it wasn't rewarding. I got a Talbuk easier via Halaani PvP. I was lucky (or unlucky, depending on your view) as an enchanter, though. Our representation on faction vendors was quite high, and that only improved as The Burning Crusade progressed and the old AQ40 enchants made a comeback. I felt bad for my Engineering buddies that didn't really have much motivation to earn rep with anybody at all due to a complete lack of rewards.

The good news is that at the WWI's Raids and Dungeons panel, it was mentioned that a goal of theirs to be sure more tradeskills will be rewarded via factions, spread the love further, and just plain have more recipes. Again, as an Enchanter I had more than enough recipes to grind out all over Outland, but other tradeskills didn't quite receive that much love. It'll be nice to see my friends feel rewarded for their work in Wrath like I did throughout the leveling and gearing process in The Burning Crusade.

Engineering, Enchanting, Analysis / Opinion, Factions, Wrath of the Lich King, Worldwide Invitational

PvP all day, everyday: In Defense of Halaa (A) or Enemies, Old and New (H)

Mar 28th, 2008

Patch 2.4 breathes new life into World PvP with a pair of new daily quests in Terokkar Forest and Nagrand. The Nagrand quest involves killing enemy players in Halaa and has made control of the center island, at least on PvP servers, more volatile. There are two versions of the Halaa PvP daily quest, one for the Alliance which can be obtained from Lakoor in Telaar; and the other for the Horde which can be obtained from Karrtog in Garadar. The quest objective is simple: kill 10 enemy players in Halaa. Unless I'm mistaken, it is the first and only player kill quest in World of Warcraft, making it something of a milestone and -- I hope -- a sneak peek into Lake Wintergrasp.

The Alliance quest In Defense of Halaa enlists the aid of players to defend or recapture Halaa, which appears to be a Draenei outpost due to its architecture. The Horde equivalent, Enemies, Old and New, asks players to aid in the fight against the Draenei and their new allies. The quest becomes available to players at Level 66 and rewards 179 Honor points, 12,650 experience, 4 Gold 50 Silver, and 500 Reputation with the respective factions of Kurenai or the Mag'har. At Level 70, the quest awards 209 Honor, 11 Gold 99 Silver, and 500 Reputation every time the quest is completed. The reputation gain is substantial and is a nice bonus.

The quest can be completed while in a Raid group, and it's highly recommended to do it as one big group because the quest objective of slaying ten enemy players will only count if a member of your group made the killing blow. Unlike normal kill quests, tagging targets isn't important, only the killing blow. Being part of a big group increases the chances that the kill will count. Like normal kill quests, however, you have to be in the general vicinity of the Honorable Kill in order for it to count. As with all Honorable Kills within the vicinity of Halaa, players receive a Halaa Battle Token. This quest makes it easier to accumulate the 100 tokens required for one of the best Resilience gems in the game, the Sublime Mystic Dawnstone. It is also shareable, so players don't need to run back to Garadar or Telaar if there's already an ongoing battle.

Note that the quest isn't to capture Halaa, so players can simply engage in battle, get kills and leave. For more information about the PvP daily quest in Halaa, be sure to check out the guide I wrote up. The same benefits apply to capturing the island, such as the availability of vendors and the zone-wide buff so players may consider staying at the island long enough to convert it, anyway. Remember that the controlling faction also controls the adjacent Graveyard, giving them an advantage during battles on the island. Assaulting players will typically have to run from the Graveyard directly North of Halaa, so players who die should prepared to run a long way.

Patches, Analysis / Opinion, PvP, Quests

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