The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.
You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements.
A few days ago, Allison posed an interesting question: Why is Kael a bad guy? The answer is pretty clear to me, there's a definite path you can follow to Kael's corruption and downfall. It isn't very well laid out for you in the World of Warcraft, there's some connect-the-dots you need to do, but I think the answer is there. Be warned, there are some spoilers for patch 2.4 ahead, so be careful if you're trying to dodge them.
As Allison detailed, a lot of things had happened in Kael'thas's life just prior to Warcraft III, and during it. The captain of the football team steals his girl, kills his pops, and massacres the people of Quel'Thalas. Dalaran gets destroyed, and the remnants of his people are slowly falling into sickness for unknown reasons. Despite this, Kael'thas forges ahead and steps up to lead his people and protect them, no matter what it takes. This may mean allying himself with the remnants of Lordaeron, the people who indirectly caused the fall of Quel'thalas. This may mean allying with the Lady Vashj and the naga, described by Allison as "vicious," despite being what they are. For the good of Quel'Thalas and the Sindorei, anything goes.
Lore-wise, I can't say I understand the direction they've taken with a number of characters from classic Warcraft games in BC, but I suppose that's the reason that the term "lorelol" was coined in the first place. Mike Schramm's pointed out that the canon can probably take the abuse, but there's one character in particular whose upcoming story arc kind of appalls me.
If you're trying to stay unspoiled for patch 2.4 -- why are you reading WoW Insider anyway? -- I'll slap the rest behind a cut.
Yesterday I was able to get my warrior copied over to the PTR. I proceeded to head up to the new 5 man instance, Magisters' Terrace, and see what it was all about. Its a pretty cool place over all. It feels a lot like the Blood Elf city, and has a couple cool encounters. Including Kalecgos!
Of course to get to the Terrace you first have to have your character copied over to the PTR. For a little while, Blizzard was letting new people through. But lately it seems that the PTR character copy queue is again backed up.
Take a look after the break for lots of pictures of the place, a good walk through, and my first impressions of each boss fight.
While the removal of the attunement is obviously a way to get more people to see their new raid zone, the Sunwell Plateau, all is not golden. Many, many, many raiding guilds and players who have already made the brutal trek through Vashj and Kael will be quite upset. On the other hand players who are not yet able to, but perhaps ready for, the first few bosses of MH and BT, will undoubtedly rejoice.
What are your opinions of this change? How do you think it will affect the raiding landscape?
Last week our own Marcie Knox pointed out in her Ready Check column the daunting task that's given to raiders when they face Lady Vashj and Kael'Thas Sunstrider. These two bosses have earned their reputation as a guild killer, and are some of the hardest encounters in the game. While there is a plethora of information out there on how to defeat the technical aspects of the fights, very little is written on the social aspects these fights give us. Examining what can be done to keep a group of raiders together during this difficult time is critical to success.
Lets take a brief look at why these two encounters are so difficult. When it comes down to it, Blizzard is testing our ability to deal with two different skill sets. The first being immediate and unknown change, and that comes with Vashj during phase two and three: which side will the Naga spawn, where will the Tainted Element appear, how many times is your main tank going to get rooted and bat poison dropped on him, which way will the tanks need to drag the Naga around to avoid getting the melee cleaved, etc...
On the flip side to Vashj's unknown factors exists Kael'Thas. Kael is definitely a scripted encounter. We know what order the advisers are going to come up in, we know (sans gaze) where they'll go, we know what Kael will do when he reaches 50%, and we know what order we need to get the weapons down. This fight is all about repetition of a scripted encounter.
I don't know what Vashj did to you guys, but there must have been something, because she is getting dropped more and more often lately. Nobody likes the Naga, I guess. And Kael is pretty much shaking in his boots-- nearly every guild that has downed Vashj is throwing him angry looks for being next.
This week's GW starts right after the jump-- click the link below to check the week's drama, downed and recruiting news, all tipped to us by you, dear readers. If you have news for Guildwatch (especially drama, because who doesn't like that?), send it along to wowguildwatch@gmail.com. Enjoy!
Ready Check is a new weekly column focusing on successful raiding for the serious raider. Hardcore or casual, everyone feels good about a boss kill. Get your questions answered and turn those dreaded repair bills into epic loots.
Kael has an infamous reputation among the raiding community. If someone made a t-shirt with the classic phrase "work is a four letter word" and replaced "work" with "Kael," I would quickly buy two shirts. Many people feel the same way about this Prince of the Blood Elves when they are stuck on him. He is the gatekeeper to the paradise of epics that lies in Hyjal and the Black Temple and is considered the wall that separates the serious raiding guilds from the endgame raiding guilds. In order to defeat him, it takes hard work, excellent communication and coordination, and lots and lots of wiping.
The goal of this article is to shorten the learning curve with this boss and get over the hump quickly, before raiders start to get the dreaded "burnout." On average it takes most guilds about a month to kill Kael.