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GameSpy speaks with Jeff Kaplan about Wrath of the Lich King

In addition to all the other info dropping today (apparently Blizzard held an event this last week at their HQ to show off some new Wrath information), GameSpy got to chat with Jeff Kaplan, WoW's Lead Designer, about Death Knights and what they're going to be for in the next expansion.
  • Apparently Kaplan says Blizzard has designed "zero" raid bosses for the next expansion yet, so he isn't sure where they'll fit among Pallies, Druids, and Warriors as tanks.
  • DKs will have a disease-based DoT, as well as the creature and ghoul summons we've posted about previously
  • As we heard before, Death Knights will serve as a "Fury Warrior" type of tank -- damage based rather than protection based.
  • Blizzard hasn't determined exactly whether there will be faction differences in the epic class quests, but they won't be too different for races or factions, just because the stories, he says, should be the same
  • Finally, Kaplan clarifies again that Death Knights will be available to all races, and that Arthas himself became not Undead, but Scourge
In case, maybe, Arthas wants to come back? We'll let you read the rest into what Kaplan said -- he unfortunately didn't tell us too much new information, but he did clarify a few points we already knew about Death Knights. And the news about Blizzard's nonaction on raid bosses so far is interesting -- has Blizzard really not made any raid bosses yet, or are they just not ready to tell us about them?

Gamers on the Street: Burned on Bloodscalp


Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.

This week, I decided to go visit Bloodscalp -- we've been hearing about problems with stability on Bloodscalp since patch 2.4, so I decided to get the word on what was happening straight from the people affected by it. Additionally, I wanted to talk about the upcoming Arena changes in patch 2.4.2, so I had that on the list to chat with players about as well.

I created a Troll Rogue named "Wowinsider," ran up to Orgrimmar, and started chatting with the Bloodscalpians. The conversations I had with three players on the server are after the break.

Continue reading Gamers on the Street: Burned on Bloodscalp

Blizzard interviews itself on Sunwell, Wrath


In a piece called "Fury of the Sunwell and Beyond: an Insider Interview" (were they thinking of us when they named that?), Blizzard Europe sat down with J. Allen Brack, WoW lead producer, as well as art director Chris Robinson. They talked about the recent patch 2.4, as well as a bit about my favorite topic, the upcoming expansion Wrath of the Lich King. As usual in these interviews, there isn't a ton of solid, new information, but it's still a good read.

Here are the parts I found the most interesting:
  • Sunwell Plateau is the evolution of what Naxxramas was for the original game. They learned some lessons from Naxx; for instance, Naxx was just too big for many guilds to be able to get through it before The Burning Crusade hit.
  • Northrend will have "a very Nordic, gothic fantasy feel" -- sounds cool! To set the scene, players will be rewarded with "Northrendy" items early in Wrath: "for example, say, a two-handed axe that's made of a dragon jaw, covered with spikes, leather, and other traditional materials. We want players to see the new gear and think, 'Yeah, that guy's been to Northrend.'" I want my dragon jaw axe now please. Er...you can make that with +heal, right? And give priests axe skill?
  • As the player treks through the zones of Northrend, the landscape gets bleaker and players get more spread out, escaping the hyper-population of the starting zones. Blizzard wants to invoke a "growing sense of isolation and dread" as players get closer to Arthas.
  • The two starting zones are at opposite tips of crescent-shaped Northrend. They wanted to give us an easy way to travel between them, so we get boats. But not just any boats -- turtle boats! Brack talks about "a giant turtle with a deck mounted on top of its shell." Best form of transportation since Captain Placeholder, if you ask me.

Mila Kunis loves World of Warcraft


Because how often do we get to post a hot picture of Mila Kunis? Complex magazine interviewed Ms. Kunis, of That 70's Show and Family Guy, for her new movie, and they apparently got wind that she, along with her boyfriend Macaulay Culkin, was a World of Warcraft player, and they decided to quiz her on the specifics. And surprise surprise, she actually knows her stuff. She's tracking the expansion, she knows most of the races, she's down with Leroy Jenkins, and she's at least been to Stormwind and "Dust Home Marsh."

She doesn't actually say what character she's playing, obviously, but based on her quiz answers, we'll guess she's Alliance, probably a level 25-30 Human priest. Culkin shows up later in the interview, and he knows a lot more -- Complex jokes that he's "Home Alone", but while there are plenty of those in the game, none of them are level 70 paladins.

But pretty sweet. Maybe Blizzard can get wind of this and ask her to bring a more feminine touch to those ads.

Thanks, Justin!

Samwise Didier on Blizzard's art and games


Eurogamer has interviewed Samwise Didier, Warcraft artist and icon, and the man who's pretty much defined the look and feel of Blizzard since even the early days. There's a lot of great stuff for Blizzard fans in this one -- I had no idea that an early build of The Lost Vikings had about 20 Vikings in it instead of the three we know -- and Samwise talks about his influences, including the way that Blizzard makes twists on standard genre conventions.

But the guy still stays incredibly humble, and acknowledges that as great as Blizzard's art is, the thing that really brings people back to these games is the fun factor. It's the humor and the enjoyment that Blizzard fans love, and Samwise's (and all of the other Blizzard artists') art make it that much better.

[Via WorldofWar]

Gamers on the Street: Ready for the Sunwell


Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft. Lisa is absent this week, so instead Mike Schramm went to Cenarius to talk directly to ingame players.

When I headed into the game this week to do this column, both Krystalle and Lisa (who usually does GotS) warned me that it was rough out there, and that players weren't really into chatting with random people about what they thought about the past week in Warcraft. But I have to say -- the denizens of Cenarius treated me as well as can be expected. I logged in on my level 30 mage Erban, sent out a tell in /Trade (sorry for spamming, Cenarius-ians), and pretty soon I got two nice players to chat with me. We talked mostly about what they'd been up to in game, what they're looking ahead to with patch 2.4, whether Noblegarden sucks (spoiler: it does), and just how much they'd pay (or their guild would charge) for that Zul'aman bear mount.

Read on to see our conversations.

Continue reading Gamers on the Street: Ready for the Sunwell

WoW Things Considered interviews Vis Maior


As scheduled, our good friend Duncor (and his co-host Cadwallion) on WoW Radio's WoW Things Considered podcast sat down for an interview with three guildies from Vis Maior, the guild that's been rolling through the PTR so far. It's a good interview -- Duncor and Cadwallion go through Vis Maior's (not Vis Major) history, how they've moved on to the PTR and begun raiding there, and what they think of the new content.

It's interesting to hear not only from a guild that has been around for a while, but is just now coming into the spotlight. And it's also cool to hear what the GMs are doing for the guilds testing the new content on the PTR -- they've deathtouched trash a few times, and even spawned "flaskators," which are NPCs which will give out consumables and other raiding standbys.

They also tackle the debate of whether "world firsts" actually count on the PTRs. Vis Maior does agree that PTR kills don't necessarily count if they're just being tested, but a world first kill of a "final" version of a boss should count. Duncor and Cad don't press them on this, unfortunately, but I'd disagree -- the only way you know a boss is final is if it is on the live realms, so only live realms should count. Still, Vis Maior sound like a great bunch of people (they sound like they really love to raid, which is always good for a high-end guild), and what they've done so far on the PTRs is definitely impressive. Kudos to them, and nice job to WoW Radio on the interview.

Activision CEO talks about in-game advertising... is WoW next?

When Vivendi acquired Activision -- or was it Activision acquiring Vivendi? these business deals confuse me -- to form what the soon-to-be Activision-Blizzard late last year, many players were concerned about how this would affect our beloved MMO. Blizzard assured its players with an FAQ on the forums about the merger stating, in no uncertain terms, that it would not affect Blizzard's games in any way (except to improve them, presumably). Activision CEO Bobby Kotick recently spoke with Next Generation, however, and talked very much like the businessman, discussing possible revenue models for their stable of games. He mentions how Activision-Blizzard must figure out StarCraft's business model for the future, "with in-game advertising and sponsorship" which he says "presents a tremendous opportunity for the future."

He illustrates how StarCraft can actually be "the model for in-game advertising and tournament play", spooking at least one World of Warcraft player, who asks on the forums if WoW could be next. Fortunately, Karune chimes in the same thread assuring StarCraft fans (and by extension, WoW players) that Blizzard has "no plans to have in-game advertising in StarCraft II." He explains that "Bobby (Kotick) was actually referring to Battle.net, which has always included ads." It's very reassuring, but perhaps such speculation would be avoided if Activision-Blizzard's CEO actually words things a little better.

About the Bloggers: Mark Crump

Twice a week, our writers will tell you more about themselves, and let you get to know them and the characters they play a little better. Click here to read more About the Bloggers.

What do you do for WoW Insider?
It seems I spend about as much time convincing the leads that I'll start blogging more any day now, really. Seriously, when I topic comes to mind I write about it. I like tossing out ideas for discussion. I've also recently resurrected Ask WoW Insider from the grave.

What's your main right now?

A level 70 Night Elf Hunter. I had no idea they were as ezmode as they are -- I just missed the creature handler from Star Wars Galaxies.

For the Horde or Glory to the Alliance?

Alliance, obviously. My story is the usual one where I had a friend on the server so I rolled there. Naturally, she didn't make it out of her starter month. Once I got over the feeling of abandonment with the help of a wonderful shrink in the Mage's Tower I was fine. I actually had two characters around the same level: the hunter and an Undead priest. When I decided to level up I flipped a coin and the priest lost. I'm still working on him as an alt, though.

Continue reading About the Bloggers: Mark Crump

Village Voice talks with WoW adult film producer Dez

With over 10 million people enjoying World of Warcraft every day, there are many different sub cultures that have sprung up in the game. There are guilds based on religious fundamentals, democratic principals, corporate structure, and any other type of social grouping and cause you can think of. One of the more interesting social phenomena that has popped up is the adult orientated content.

Of course this content is not produced by Blizzard, and based on legal action mentioned in the article, they don't want their name attached to this content. And that is completely within their right to do so. In fact, it's a smart move for a company that wants to encourage people of all ages to play their games. However, Blizzard's objections to the subject matter have not stopped adult film producer Dez from talking with the Village Voice's Bonnie Ruberg about his film series.

Read on after the break for a review of the interview and further thoughts.

Continue reading Village Voice talks with WoW adult film producer Dez

WoW Radio seeks your questions for Vis Maior


We've mentioned this a couple of times on the WoW Insider Show already, but just in case you've missed it, here's a reminder that Duncor and Cadwallion of WoW Radio are going to be interviewing Vis Maior, the guild that is cleaning up the bosses on the patch 2.4 PTR server so far, this Friday, March 7th at 7pm EST. And they're looking for questions from you -- if you've got something you want to know from the guild, just drop your suggested question in this thread over on the WoW Radio forums.

When we asked Duncor about it on Saturday, he said one of the things he wants to ask is whether Sunwell is progressively harder than Black Temple and Hyjal or if it's equal to those, and though Blizzard has said Sunwell is meant to be the hardest raid instance (the end of Burning Crusade's endgame, basically), I'm interested to hear that answer. And I also would like to hear some discussion on a question suggested by The_Milkcat in that thread, about the difference between world first kills on the PTR and on the live realms.

So it should be a good interview. Throw your suggested questions in the forum thread if you have them, and make sure to tune in to WoW Radio on this Friday, March 7th, at 7pm EST to hear Duncor and Cadwallion chat with Vis Maior.

Mobile WoW officially being considered


Here's another one from the files of things we've desired/dreaded for years. In a post-DICE interview with Blizzard cofounder Frank Pearce, MTV learned that Blizzard is definitely thinking about making some kind of mobile WoW interface. He says it would probably just allow you to chat and monitor auctions and mail, without actually being able to buy and sell things. Still, I don't think I'm exaggerating much when I say hundreds of thousands of players would use an app like that. When last this was discussed here on WoW Insider, many of you were of the opinion that a mobile WoW would be yet another infringement on our already dwindling time for "real life," and that's a definite threat, but ultimately I think it's just as easy (or as hard) to exercise self-control on a cell phone as on a PC.

Other fun news from that interview:
  • Players in Taiwan have the shortest wait time for tickets
  • Blizz is working on a way to stream a trial version of WoW so people who want to try the game can be playing in 10 minutes. Is that even possible? Edit: Apparently, not only possible but already achieved. Magic!
  • Wrath "should feel at least as substantial as BC"
  • The movie was delayed by the just-ended WGA strike, but the project is now running again and looking for directors. Pearce: "When we talk about the quality of our movie and the quality of the movie we want to see delivered, we're talking about the 'Lord of the Rings' trilogy. That's what we want to deliver, that kind of epic experience." Yeah, good luck with that.
[via Joystiq]

Interview with Ludo Lullabi, artist of the WoW comic

The good folks over at MTV's Multiplayer blog continue their coverage of the WoW comic with an interview with Ludo Lullabi. Lullabi is the regular artist on the book, and it's great to hear that he's not only a big fan of Warcraft, but that he understands how important it is to use the game as a source-- he even draws straight from screencaps sometimes.

Of course, the game can't always work as inspiration-- he says he really had to spruce up the Dire Maul arena to get it to look right in the comic. And he's taken it easy on the game lately while working on the comic. Not being able to play that much of the game because you're spending too much time trying to work on describing it? I can definitely identify with that one.

But all in all, Ludo sounds like a smart and talented guy. Good to know the art side of the comic is in such good hands.

[Via Incgamers]

Blood Sport: "Locks OP as hell," says top Warrior


Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.

In Season 2, the top teams in all three brackets of the Bloodlust battlegroup all had one toon in common: Serennia, a female gnome warrior. The diminutive warrior quickly earned the nickname "best warrior in the world" and became the gnome to loathe (or love, for some) in bloodthirsty PvP circles.

Behind this pint-sized powerhouse is a 23-year-old who is working on his multimedia degree in Houston, Texas. SK Gaming's Gosey had an excellent interview with him recently. Serennia talked about team setups, warriors, his druid alt, warlocks and offered some PvP tips.

Continue reading Blood Sport: "Locks OP as hell," says top Warrior

Video interview with Bobby Kotick, Activision Blizzard CEO

Here's a short interview with the CEO of (now) Activision Blizzard Bobby Kotick with an official inside view on the merger that recently combined the Guitar Hero company with the Diablo and WoW company. He's definitely still speaking from an Activision viewpoint (he disses Rock Band, which would be unacceptable if he wasn't actually publishing their main competitor-- Rock Band is awesome), but he lays out how the deal was a great idea for both companies and how Activision is looking toward the future of game publishing.

It's also interesting to hear him talk about the three major innovations in gaming recently-- interface innovations (such as the Wii controller or the guitar for Guitar Hero), social innovations (not just in MMOs but in terms of tournament and organized play), and production value, which is definitely something both Activision and Blizzard know about. The woman interviewing needs to learn how to interview rather than interrupt, but as a CEO, Kotick sounds like he knows what he's talking about. For now, anyway, Activision Blizzard seems to be in good hands.

[Via incgamers]

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