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Holidash Blog

Posts with tag Internet

London teacher contacts 14-year-old student through World of Warcraft

Dec 2nd, 2008
This story is really only tangentially related to our game, but we'll mention it anyway: a London teacher has been accused of sending sexually-related text messages to a 14-year-old student that she contacted while they were playing World of Warcraft together. Apparently the woman met up with the student in Azeroth, and then was able to somehow get his phone number from him. Later, the boy's father discovered explicit text messages from her on his son's phone, and she now faces jailtime as a result.

Of course, this says nothing at all about World of Warcraft -- there are man, many ways of communication on the Internet, and the game happens to be just one of them (and shame on the Escapist for even suggesting this is an argument against games in education -- the fault here lies with the teacher, not the game). You should be cautious about who your children are corresponding with no matter where they are or what they're doing, and in fact, this boy's father was.

Analysis / Opinion, Virtual selves, Odds and ends

Fans create a petition for a live stream of BlizzCon

Aug 25th, 2008
A Hungarian site about Starcraft has put together a petition that a lot of folks who weren't able to grab BlizzCon tickets will probably want to sign: they're asking for Blizzard to create a live Internet stream of BlizzCon. Of course, DirecTV will be streaming the whole show (for a price, of course) on television in the US, but Blizzard fans in Europe and elsewhere have no such luck.

To tell the truth, we're not sure why Blizzard made this deal with DirecTV -- well, to be fair, we know why (to make more money), but they did provide a live stream of the Worldwide Invitational in Paris, and while sure, there were occasional problems, it worked far better than I ever expected it to. Why Blizzard didn't just upgrade the servers and send the stream of BlizzCon out into the world for free (as much as DirecTV wouldn't like it) is a good question.

The petition has already 1800 signatures as of this writing (more, we'll note, than the actual number of tickets sold to BlizzCon of course Blizzard has sold thousands of tickets, not hundreds. Sorry about that.), and we're sure it'll be way more than that soon. It's likely that Blizzard has tied themselves down by selling the rights to stream the show to DirecTV, but you never know -- maybe a groundswell of public support for an internet stream will make them reconsider.

[via BlizzPlanet]

Analysis / Opinion, Podcasting, Blizzard, News items, Making money, BlizzCon, Fan art

How to keep raiding when the power goes out

Jun 14th, 2008
The thing I love most about summer is the thunder storms. Forget the constant days of 90 degree weather making my apartment bake even when the air conditioning is on, it's those storms rolling in with lightening striking a few hundred feet from me that I love. My guild-mates are going to love that too, especially when I'm raiding with them.

We've had our first couple weeks of this in game, and already I've heard "Be right back, Tornado," from some guildies living down in Kansas. Luckily everything was okay and no one got hurt, but the fact still remains – we lost our head Mage for 30 minutes, and that's 30 minutes of our life we can't have back!

While a Mage having to take a break in the middle of raids isn't a show stopper, having the main tank (my role) go offline is. I've had the unfortunate situation of having that occur a couple days ago. The computer I was raiding on wasn't plugged into my UPS (Uninterruptable Power Supply), so I was disconnected from everything when we lost power for about 30 seconds. However with a bit of tinkering around, I was able to put myself in a situation that lets me stay on even when the power hiccups.

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Tips, Tricks, How-tos, Hardware

Why do people blog about WoW?

May 31st, 2008
Why do we feel compelled to spill out our guts all over the intertubes for the entire world to read? The answer, of course, is a subset of the larger question, why do people blog about anything? It's probably a variation of the same question that medieval bards asked the operators of the first printing press: "Dude, why do you want to put yourself so, I don't know, out there?"

The "serious" answers get all sociological and some junk. We want to be heard popping off about our opinions on talent trees, bragging about one-shots, or feeling part of the larger WoW community outside our own servers.

However, as a WoW blogger myself, I know that the truth about us isn't nearly that pretty. We blog to brag about Kara exploits or show off our expertise on the Hunter class, a frame addon, or prime Oily Blackmouth fishing spots . We dream of demi-celebrity status in the WoW community. We try to provoke people into replying, sometimes with generous link love. We like to have the first scoop on expansion news (essentially, more showing off). We gossip about guild drama, sometimes wrapped up snuggly in the ignorance of our fellow guildies that we even have a blog. (There is a sweet freedom in finding the comfort of internet strangers.) We blog for artistic expression and to make others laugh.

And the main reason we blog? The same reason we feel itchy when we haven't called Mom in a few weeks: guilt.

Analysis / Opinion, Fan stuff, Virtual selves

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When you are the weakest link

May 2nd, 2008

Our team tanked 76 points tonight. Despite winning five straight Arena games worth about 3 rating points each, we ran into a team that was pretty well-geared but were clearly playing below par. Unfortunately, our leader disconnected midway through the match, and even though we were outplaying the opposing team, the loss of our primary DPS and tunnel vision (he plays a Rogue) was enough for the opposing team to eventually burn us down for a 27-point loss. Just like that, all our previous wins were nullified and we found ourselves lower than when we started. Familiar with the opposing team's make-up, we counter-comped and proceeded to beat them thrice in a row until the fourth game where, in the middle of the battle, everyone started running in place on my screen and nothing was happening. It was my turn to get disconnected.

I restarted my router and modem, waited a minute, and logged on to find we'd dropped another 25 points. Eager to recoup our losses against a team we were certain we could beat, we queued again. Not three minutes into the queue, my Vent went silent and I feared the worst. After making certain I had disconnected, I sent an SMS to our leader to tell him what had happened, went through the motions of connecting again and when I finally got on, I found that our team had tanked a total of 76 insane points. And it was largely my fault.

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Analysis / Opinion, PvP, Arena

Vint Cerf enjoys WoW with his son

Apr 27th, 2008
Esquire has an interview up with Vint Cerf, "father of the Internet," about the things he likes: The Swiss Family Robinson, Shakespeare, and yes, World of Warcraft. Cerf is apparently a player of the game, along with his son. He does say that "it may seem like a waste of time" to play WoW, but he praises the game for presenting a simple and solvable set of problems and an online framework around which to solve them together. Cerf, as you may imagine, is a casual, though -- while he says it probably does take a lot of playtime to do well at WoW, he'd rather play at his own rate (so he'd enjoy our WoW, Casually column, seems like).

Elsewhere in the conversation, Cerf actually vindicates Al Gore for his famous "I invented the Internet" comment. So chalk another one up to Mr. Gore -- without him, there'd be no Internet, and without the Internet, there'd be no WoW. And what else would we and Vint Cerf be doing on a Sunday evening?

Analysis / Opinion, Virtual selves, Blizzard, Humor

Another man dies after three day gaming binge

Sep 18th, 2007
CNN is reporting that it's happened again in China-- a man has died after a three-day gaming binge in a cyber cafe.

So many things wrong with this story. First of all, how does someone sit in an internet cafe for three days without anyone else noticing? I'm sure that it must have been a huge, 24 hour, windowless warehouse type of place, with people coming and going all the time, but still, what business would allow people to basically live in their building?

And then, of course, there's the gaming angle. Videogames and the Internet didn't kill this man, people, despite what CNN says:

The paper said that he may have died from exhaustion brought on by too many hours on the Internet.

Actually, I'm not a doctor, but I'm pretty sure he died from exhaustion brought on by staying awake for too long. If he'd been playing ping pong for three days straight, he probably wouldn't have come out of it very well either.

The article says they don't know what game he was playing, so this may not even be World of Warcraft. But while it is a very sad story, it's too bad CNN fell into the old lines of "omgz internets killed a man" instead of actually pointing out that this man made some very serious mistakes of his own.

Analysis / Opinion, Virtual selves, News items

Real friends vs. virtual friends

Aug 20th, 2007
A few weeks ago, I had some trouble with my real life friends-- they were organizing an impromptu run to the movies, but I had committed to a Gruul's raid, and had to decline, to their consternation. And yesterday, the exact opposite happened-- I went on a raid with my guild for the first time in a few weeks (because different real life issues had kept me from raiding for a while), and they gave me a little ribbing about being so behind.

It just doesn't seem fair. I'm getting trouble from both my real life and my internet friends for choosing to hang out with one over the other. Of course, both groups aren't really angry at me for doing what I choose to do-- my guild isn't really bothered by my absence of late (although I don't exactly get first choice at loot rolling any more, understandably), and my real-life friends can't blame me for staying in sometimes and playing videogames (although they worry about me if I do it more often than not).

As ippy says, there are really two camps on this-- either you think that real life is always more important than virtual interaction, or that both are equally worthwhile. In the past, I've been closer to the first option-- that I should always go hang out with people in real life rather than stay at home playing WoW or Bioshock (which I will be tomorrow, no matter what my friends are doing). But lately, as my relationships in WoW grow stronger, I'm feeling more of a pull to give that priority sometimes, at least when it doesn't affect my other relationships.

Is that bad? This seems like a topic for our Azeroth Interrupted column (featured today, by the way, on the front page of the BBC's tech site-- cheers, Robin!), but I'd like to hear what you all think as well. Does real life get priority always, or is it more nuanced than that?

Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Raiding

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What we google on patch day

May 22nd, 2007
Althras on the Suramar (US) realm tipped us to the power that WoW players have over the internet as a whole. It appears that we are affecting the Google Trends data, particularly while the servers have been down. Of the top ten most researched terms on the search engine, WoW related items occupy four slots.

Most of us seem interested in mods, since four of the six search terms are related to CT Mods, Titan Panel, etc. Other examples in our search engine monopoly refer to the Netherwing, Skettis and the additional content entering the game in Patch 2.1.0.

As Althras puts it, being 8 million strong, with about half of the players being English speaking (give or take) can make a huge impact on the internet when focused on one specific purpose. As we spend our time waiting for the realms to come back up, we also show the internet powers that be that World of Warcraft players are affecting the virtual world around us.

[via Althras]

Analysis / Opinion, Virtual selves

The Rise of Blizzard

Jun 7th, 2006
The Escapist Magazine outlines the history of Blizzard Entertainment and ponders the secret of their success.  They ask, "how does a maker of B-quality DOS and console games go on to become the single most successful videogame company in the history of the world?"  As I don't clearly recollect the world of games pre-Blizzard, the story of the company's start is new and interesting to me.  However, I'm sure we all have our own opinions on this - what do you think has made Blizzard the huge success it is today? 

Analysis / Opinion, Blizzard

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Ingame music from the comfort of your browser

Dec 19th, 2005
WoW music playerIf you're away from your gaming PC and need a quick fix, the official World of Warcraft website now features a music player where you can listen to many of the in-game music tracks (as well as Warcraft III and Warcraft II tracks), plus two special dramatic episodes themed for Christmas and Halloween 2004. Complete with dancing ogre, it'll keep you going until you can get back to Azeroth.

You can find the soundtrack on CD if you're especially enthusiastic, but as the CD came with pre-orders and the Collector's Edition of the game, you may need to hunt around on eBay for it.

Odds and ends

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