Posts with tag instances
Ask WoW Insider: Instance running 101
Here's a question for you all from Percinho about my absolute favorite thing to do in game: five man instances. He and his guildies are about to run their very first instance (or they were when he sent this to us at ask@wowinsider.com), and he wants to know your very best tips for instance running:For the first time we have 5 players with level 60+ characters and so have decided to run some instances. None of the guild have extensive experience of instancing as we tend to mainly be solo-ers, or group up in twos and threes just to quest. We're heading to the Ramparts in Hellfire Peninsula with a Warrior, Priest, DK, Rogue and Mage. What we're after is some tips for successful instancing that we may not have considered, those things that every veteran knows that wouldn't even occur to instance-n00bs like ourselves.
Analysis / Opinion, Guilds, Odds and ends, Instances, Ask WoW Insider, Bosses
Ghostcrawler: Wrath's difficulty is where we want it
One of the biggest concerns we've heard from players since the expansion launched is that everything is too easy -- not only did the hardcore raiders burn down the PvE endgame content in a matter of days, but upgrades aren't really what they used to be, and anyone with some solid gear that blow through most of the instances without too much trouble. Which begs the question: is Wrath too easy?No, according to our buddy Ghostcrawler. He says that Blizzard's goal this time around was to avoid the Karazhan mistake from the last expansion, where players butted their heads up against tougher content in the early endgame. GC says that Blizzard certainly knows how to make tougher content, but they'd rather everyone got a turn this time around.
The only question I have left is why they didn't include it all in the same release -- Blizzard seems to be saying that harder content is on the way, but wouldn't it be more prudent to have both easy and hard content in at the same time? As a casual player, I'm thrilled to hear that the endgame is easier -- I'll get to see more of it. But we've got two versions of each endgame instance now -- do they both have to be easy enough to conquer in a few days?
Analysis / Opinion, Odds and ends, Blizzard, Expansions, Raiding, Burning Crusade, Bosses, Wrath of the Lich King
Totem Talk: Grizzly Hills, Zul'Drak, and the Troll Instances

Okay, now we move on to yet more gear. Last time we covered Dragonblight and its related instances, this week we move over to Grizzly Hills and Drak'Tharon Keep, and from there Zul'Drak and Gundrak will be our focus as you level through the zones. By the time you're done in Gundrak you should easily be level 77, have access to Lava Burst, and be ready to go exploring in Sholozar, Icecrown and Storm Peaks.
Being about half-way through Grizzly Hills on my shaman and already nearly level 75 (I did both starting zones) you could even skip one of these zones if you wanted to. If that's the case, don't skip Zul'Drak, as the zone has some weapon rewards that are simply extraordinary.
Shaman, Items, Analysis / Opinion, Odds and ends, Instances, Expansions, Guides, (Shaman) Totem Talk, Wrath of the Lich King
WoW Insider's guide to the dungeons of Wrath

In the gallery below you'll find a quick guide to all of the 5-man instances of Wrath of the Lich King, in order of the level of the instance. It contains brief descriptions of each dungeon, their level range, and just where to find all of the quests for each of them. I hope it proves useful, and if not, at least some of the pictures are pretty!
Instances, Quests, Expansions, Leveling, Wrath of the Lich King
The Queue: Quest rewards

As usual, we'll start right off with answering your questions. If you have a question you want answered in a future edition of The Queue, just leave your question in the comments section below and we'll try to get to you next time!
JamieG asked...
What is the minimum required enchanting skill to disenchant epics from Naxxramas? It's unlikely that we will need to for a while, but it would be handy to know!
Analysis / Opinion, Expansions, Wrath of the Lich King, The Queue
The Care and Feeding of Warriors: Weapons between 70 and 80

We'll be covering tanking and DPS weapons of both the one and two handed variety. Not all warriors will be taking Titan's Grip, after all. Oh, stop looking at me like that, you know it's true. I stated a fact, I didn't kick a puppy, you can turn off the big sad eyes now.
Yes, of course I specced fury for leveling. Oh, I'll go back to prot once we're all 80 and raiding again, but there was no way I wasn't going fury. I've written ballads about this talent, you think I'm passing up the chance to use it? Oh my word no.
What follows is all pre-raid gear. 5 mans, quests, heroics and badges, but no raids. It's light on PvP gear, because I figure you know how to get that stuff. (Hint: you PvP for it.) Sometimes I mention it if it feels like a category of weapon will be very empty without it, though. Axes, I'm looking right at you here.
Warrior, Analysis / Opinion, Odds and ends, Instances, Quests, Expansions, Guides, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King
Ask a Beta Tester: Zul'Drak and more

Nick S asked...
Is there any lore for the Trolls? I've seen very, very little that's not negative. Where's the Troll lovin'?!?
Unfortunately, I'm primarily Alliance and didn't see much from the Horde beyond the first couple of zones, so I'm not really sure about the Darkspear. Zul'Drak has a whole load of Troll content, though. It's an entire Troll zone centered on the last Troll Empire, the Drakkari. There's also the return of the Zandalar Trolls, who are much more friendly. You might have met them back when Zul'Gurub was run frequently. They're there to document the fall of the Drakkari and prevent them from doing something really, really bad.
Spiritual Guidance: The 60-70 Finale

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is finishing off the 60 – 70 aspect of Priest leveling!
Welcome to the final stretch. I believe Blizzard has sped up the leveling process in Outland (via a 30% experience reduction, yes?).
Go on then! There's a big giant portal just waiting for you! It's sort of dark looking. I guess that's why they call it the Dark Portal. Step through it!
Giving PvE players their own Arenas
- Round up four of your friends and form a party.
- Talk to the PvE arena master and get dropped into a cage match with a random dungeon boss from classic or BC, tuned up to level 80.
- If you win (that is, the boss dies before the last member of your party), your PvE arena rating increases. If you lose, it decreases. Bosses have their own rating, which develops week-by-week similar to players', so beating the harder bosses will do better for your score, and they'll try to match your team up against bosses that are an appropriate level of difficulty for you.
- PvE arena points are earned just like PvP arena points, and can be spent on rewards in a similar fashion. An alternate suggestion (also by the OP) is to reward badges based on PvE arena rating, which I think is a better idea, as well as being easier to implement, because it ties into the existing badge system.
Even Tigole thought it was a "cool idea," so there is the ghost of a chance that we will see it in a Wrath content patch. I would definitely enjoy the chance to make a quick pass at a boss or two with four of my friends, and get some extra badges for it at the end of the week. It would also be really fun to get to face some old bosses again, especially given Blizzard's steadfast refusal to implement heroic Deadmines.
Guildwatch: Sometimes things do go right

And if that doesn't excite you, well we've still got drama, too. Click the link below to see everything we've got this week, and if you've got a tip on some good drama, downed or recruiting news for next week, hit us up at wowguildwatch@gmail.com with an email (don't forget to include the guild's name and server so we can make sure it's listed below, too).
Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, PvP, Raiding, Guildwatch, Wrath of the Lich King
First impressions: 5-man healing in the beta

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:
Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King
World of WarCrafts: Raid art
With Wrath looming over the horizon, the instances we currently spend all of our time inwill become obsolete. The dusty halls of Karazhan will be forgotten and we will never have another chance at obtaining an Amani War Bear.
So, here's your chance to commemorate the good times with your fellow guildies and spruce up your WoWspace.
Here is what you will need:
- White Cardstock
- Color Printer
- Scissors
- Paper Cutter
- Xacto Knife
- Double Sided Tape
- Photo Frames (8x10)
- Matboard (3 for 8x10 frames)
Ask WoW Insider: How to PuG Heroics
I've just rejoined an endgame guild (my Hunter just recently hit 70), and while I used to run Heroics pretty often on my Shaman with my old guild, my new guild is much smaller -- while I like them a lot, they aren't as much into running instances as I am, so endgame instance runs are few and far between with them.So I'm left to PuG Heroics on my own, and I'm having the same problem deviate_delight is: getting into PuG Heroic groups isn't proving to be easy. I'm a good player, and my gear is pretty good (OK, to be truthful, it's probably a little low, and I just need to keep running non-Heroic stuff a little more until I get luckier with loot drops), but for some reason, I'm having a tough time making my way into Heroic groups.
So let's put the question out to you readers: any advice for players like me and d_d on how to start Heroic dungeons without guildies to run with? Anyone have a strategy for getting a good, regular Heroic group together, or how to make it so that Heroic runners seek you out when they need a DPS (or tank or healer or whatever you are)? Heroics are great places, full of good loot and badges and all kinds of things that can help immensely with the endgame, but with the wrong people, they can really ruin your day. How can we get a group that works?
Previously on Ask WoW Insider...
Analysis / Opinion, Guilds, Odds and ends, Instances, Raiding, Ask WoW Insider
Phasing is the new instancing
In an interview with Eurogamer, Blizzard's J. Allen Brack revealed just a little more about the advancements developers have made with Wrath of the Lich King. As I raved about in my post about the Death Knight starting experience, I effused about how the entire experience was instanced, creating a feel of progression through the world. It turns out I was wrong. The Death Knight starting experience isn't instanced at all. It uses what Blizzard calls "phasing technology".In my defense, even Tom Chilton made the same mistake in the interview, saying "(the Death Knight starting area uses) instancing quite a lot more... the world changes dynamically as you move through the story." This prompted Brack to interject a correction, "It's actually not instances. What we do is we have different world states, and depending on what quests you've completed, it changes what world state you're seeing." He also mentions that the new phasing technology is used in other parts and other quests all over Northrend.
Floor dropdown on the beta map interface hints at instance maps

But this also suggests an even bigger change: including maps of instances in the official interface. Since launch, Blizzard hasn't ever shown us ingame instance maps (though we're not sure why -- maybe they want to require players to explore instances rather than follow a map through them). But lately, addons like Atlas have made them easily available to players, so maybe Blizzard has decided it's time to map out dungeons as well. We'll have to see what use they put this new dropdown to.

































