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Posts with tag inspect

Inspecting across factions, let's all hold hands now

One of the little things that snuck by in the 2.4 patch notes is the ability to inspect players across factions. Horde can look at Alliance folk's gear, and Alliance can look at Horde people's gear. They can only do this when no one is flagged for PvP, however.

This is a really neat feature. My friends and I often times play "guess the gear" on the Horde toons we pass during our PvE adventures. We solve our arguments by looking them up in the armory, but now we'll just be able to right click on the Horde character's portrait and choose "Inspect." Pretty nifty.

Now... the real question becomes, where could this lead? For a long time players have been wondering if one day we'll be able to group across factions. Blizzard has obviously been leaning towards cross faction interaction and friendly support for a while now. We had the AQ gates opening, the recent goings on in the Isle of Quel'Danas, and lots of quests where you have to help out a member of the opposing faction.

Continue reading Inspecting across factions, let's all hold hands now

Cross-faction inspecting now available on the PTR

Great news for compulsive /inspect-ors from the new patch -- Hortus confirms that in neutral areas and out of combat, players will be able to do a little cross-faction inspecting. No more will you have to wonder what kind of helmet that dirty Human Warrior is wearing around Shattrath -- you'll be able to pull them right up and check out all of their gear.

The sky, as you may have noticed, didn't fall when Inspect changed back in patch 2.3 to let anyone see anyone else's gear and talents, and it won't fall again when this change is introduced (trust me). It is interesting to consider how much the Armory has changed the game, though -- odds are that if you'd suggested that we should be able to check the other faction's gear and talents to a developer at the launch of vanilla WoW, they'd have said that, like limiting cross-faction communication, it wasn't right for the feel of the game they wanted to make.

But now that the Armory is up and showing off everyone's secret gear of shame, there's no reason to hide it any more in the game either.

Ask WoW Insider: Proving your worth

This week on Ask WoW Insider, we've got an interesting question about how to get along with PuGs in game. As you might already know, in patch 2.3, players will be able to see everyone else's spec simply via the Inspect screen without leaving the game. This information has already been available on the Armory, but in 2.3, it'll be just one click away. And that's got reader Mylittleponykiller worried:

Hello. I play an MS warrior, currently specced for PvP, but I also tank for pugs in non-Heroics and offtank in Karazhan when needed. I do a fine job, and often on the journey from 1-69.99 I was mistaken for Prot when I tanked instances (as Fury). However, in 2.3 I know that I will get kicked out of/not invited to PuGs if I am not Prot. I have spent hundreds of gold and many hours getting geared to tank and to DPS, and now it seems half of that might just go to waste. What can I do to prevent this from happening or at least prove myself as a tank to PuGs (even though I have over and over again)?

Interesting question. First of all, readers, would you kick a warrior out of the group if he was there to tank and not specced Prot? When you have the ability to see someone's spec at a click, will you use that information to determine what other players can and can't do in your groups?

And if so, what can those other players do to "prove" that they can tank, or main heal, or do DPS? If you are going to make judgments based solely on spec, what can "offspecs" (haven't heard that word in a while!) like Mlpk do to "prove" that they can fill their roles?

Inspect changes in 2.3

A few players have noticed a really interesting change hidden way down in the patch 2.3 notes. Inspect has been updated-- the range on it has now been increased to 30 yards, which is fine, and when you inspect a player, you can now see their talent choices. Which is... whoa. So much for privacy-- now you don't even need to alt-tab out to check the Armory to see every talent choice every player has made.

I'm not exactly part of the tinfoil hat crowd-- I've already posted my spec here on the site for everyone to see anyway. But it does seem a little strange to allow every other player to see every talent choice in the realms. Whatever happened to the super special seekrit talent build, that perfect setup that only you have that gives you an advantage on the battlegrounds? The reason for having talents in the first place is to customize your character according to how you want to play it, and if everyone else automatically has access to your talents at just a glance, just how custom are you, really? If the "Inspect" function only showed your spec and numbers (not individual talents), that's a little better-- how's it working out there, PTR people?

Of course, the fact is that this will make everyone better, eventually-- everyone will have more access to the best talent builds, and they'll just have to take notes and respec as necessary. It also will mean an end, once and for all, to lying about specs (no more fibbing that I'm a DPS Shaman when I have my DPS gear on). Better take this time before 2.3 to make sure your specs are all lined up, because after 2.3, they'll be opened up for all the world to see.

Thanks, Prosper on Frostmourne!

Addon Spotlight: SuperInspect

Nowadays you can inspect someone's items from a full 30 yards away, but back in the day, you had to be within 10 yards in order to do it. And if someone moved out of that range while you were inspecting them, then the window showing all their items would go away.

I got fed up trying to catch up to people all the time when I wanted to inspect them, so as soon as I realized that an addon could help with this, I adopted it and never went back. SuperInspect has truly been the super hero addon of player inspection because not only does it preserve the inspecting window no matter how far away your target gets, it also gives you a good view of the target's graphical model, whether a player or an NPC. This feature lets you rotate or zoom in on the target model to your heart's content. Just love the look of that monster or enemy player in front of you but can't get close enough without getting attacked? Just use SuperInspect and zoom in!

There are several more features which make SuperInspect feel fleshed out and useful, such as colored borders for displayed items that indicate their quality, and total item bonuses added up from all your target's gear. It can also save the various characters you've looked at in each session so that you can look them up later. Mainly, though, SuperInspect just looks good, with a movable, scalable window, and even a pretty background behind each character that adds that certain flair that all good addons should have.


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