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Posts with tag improved-shadowform

Spiritual Guidance: Wrath of the Shadow Priest

Nov 9th, 2008
Each Sunday one of our resident Priests brings you Spiritual Guidance, looking at the ins and outs of the Priest class. This week is brought to you by Shadow Priest Alex Ziebart.

Wrath of the Lich King
is only a few days away, and as soon as we put those install discs in our computer we're back to leveling. There are some Priests who prefer leveling as Holy or Discipline or tri-spec or whatever, but as a diehard Priest of the Shadows, I think they're insane. For the next ten levels, this world is ours.

The Shadow tree is by far one of the best leveling specs, perhaps across all of the classes. I'd put it right up there with Frost Mages. Shadow is very well known for how well it solos, and how smoothly it grinds. This becomes even more true from levels 70 through 80. Some of our spells have been reworked, we get some fantastic new ones, and our new talents are pretty swank. Leveling is a much easier process than raiding or the arena, so we have a nice and calm next few weeks. I've gone over a basic leveling spec before, and now we're going to look at the new (or updated) tools we're going to be using on the way.

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Priest, Analysis / Opinion, (Priest) Spiritual Guidance, Wrath of the Lich King

Shadow Priest changes in patch 3.0.3

Nov 4th, 2008
Patch 3.0.3 is going up on live realms today, and with it comes changes. Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on!
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with Shadow Word: Death around.

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Priest, Patches, Analysis / Opinion, Talents, Buffs, Wrath of the Lich King

Shadow Priest talent build for Patch 3.0.2

Oct 18th, 2008
Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.

I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:

Shadow

Tier 1
I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

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Priest, Analysis / Opinion, Talents, Wrath of the Lich King

Shadow Priest changes and glyphs in beta build 9095

Oct 18th, 2008
A new beta build went live yesterday evening, and while it wasn't a massive patch, I don't think very many of them will be anymore. We're pretty close to the launch of Wrath of the Lich King, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they'd like. You can't quite do that with new spells. I expect we'll be seeing new glyphs right up until the day Wrath launches and plenty afterwards, too.

Shadow Priests got a few good changes, a few bad changes in this patch. Let's take a look at the Glyphs first, then the class changes:
  • Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%.
  • Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds.
Woohoo! It looks like our glyphs are on the right track finally! The new Shadow Word: Pain glyph is so much better than its previous incarnation, my mind is nearly blown. Glyph of Shadow looks downright fun. I was looking at Warrior glyphs the other night and wondered why their glyphs were so fun while most classes get straight bonuses or even punishment in their glyphs. Things like Glyph of Shadow is what I like to see from glyphs. Things that are fun and exciting. Something beyond 'more damage' or 'longer stun.' I min-max like crazy, but that doesn't mean I don't like my min-maxing to sparkle, you know? Eh! On to the class changes:

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Priest, Analysis / Opinion, Wrath of the Lich King, Inscription

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Shadow Priest changes and glyphs in beta build 8962

Sep 18th, 2008
Last night's beta patch brought a new round of Shadow Priest changes and glyphs (along with every other class), some good and some bad. Some of them are rather exciting like the addition of Devouring Plague to our repertoire and the changes to Dispersion, but I'll let you dig right into things.
  • Devouring Plague cooldown has been reduced to 30 seconds (down from 3 minutes) and has had its mana cost greatly reduced.
Holy cow. Not only did they make the awesome move of finally getting rid of the horridly unbalanced Priest racials, but Devouring Plague will now be firmly in every Shadow Priest's damage rotation. Not only will this be a solid DPS boost, but the healing on it will be fantastic to offset how often we Shadow Priests like to punch ourselves in the face.

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Priest, PvP, Wrath of the Lich King

Shadow Priests beaten to death in the Wrath beta

Sep 11th, 2008
It has taken me a few tries to talk about Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.

Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.

Let's look at what this patch had in store for us, shall we?
  • Fade now only has one rank, and it temporarily drops all of your threat.
Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was possible to use. Just because you can use something doesn't mean it's especially effective. I like this change. However...

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Priest, Analysis / Opinion, Wrath of the Lich King

A Shadow Priest's take on the new Priest glyphs

Aug 9th, 2008
My Priest buddy Matt Low is going to cover the new Holy and Discipline glyphs later today, and I'm going to look at what us Shadow Fiends get so far. Let's leap right into the Shadow stuff, eh?

Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 seconds.


Not bad, not amazing. You can argue that those 3 seconds will never, ever come into play in PvP, and you would be mostly correct. PvE, I've never said "Oh man I wish my silly fear lasted THREE MORE SECONDS" but oh well. Not all glyphs need to be drool-worthy. A Psychic Scream glyph might be something I would use while leveling. Reducing the cooldown by another 1-3 seconds would be far superior, though.

Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.

Kinda counter-intuitive to the new talent Pain and Suffering, but more damage is more damage. I don't see anything really very wrong with this glyph. Should be good for PvP, good for leveling. Works against Pain and Suffering for raiding, but like I said, yay damage. EDIT: What I mean by counter-intuitive is that Pain and Suffering reduces how much damage we take, but now we're buffing that damage back up. It isn't a huge deal, more damage is awesome, but I would rather see that damage placed on a different spell for a raiding setting. It's quality everywhere else.

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Priest, Analysis / Opinion, Expansions, Wrath of the Lich King

Priests in Wrath: Analysis of Alpha talents

May 22nd, 2008

I would like to take a moment to talk about the leaked Priest spells and talents from the Wrath friends and family alpha. We have decided not to keep this information on the site for legal reasons, but there are many other places on the internet to find it, such as this wiki (which, by the way, seems to have been semi-locked to prevent recurrences of Tuesday night's rampant vandalization).

Note that these are alpha leaks (for those not conversant with software testing, alpha comes before beta, and beta comes before release), and most of these talents and spells will change before Wrath goes live. Some of them will probably not be recognizably the same, or even there at all. Nevertheless, it's certainly something to talk about in a game that, in my opinion, has had far too little change over the past couple of years.

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Priest, Talents, Wrath of the Lich King

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