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Posts with tag imbalance

The AV map imbalance in patch 2.3

Alterac Valley has never been completely balanced. Before patch 2.3, most people generally agreed that the map favored the Alliance, but now, we can see that it favors the Horde. The difference mainly lies in which parts of the map are most important, and how either side can use the terrain differences to win the game.

Before, the only way to win the game was to kill the opposing faction's general; anything less was effectively an on-going stalemate. But now that we have reinforcements, the general will automatically die of grief and shame once too many towers fall and players bite the dust, regardless of whether he's actually seen the enemy or not. This seemingly simple shift has totally turned the faction imbalance on its head, and placed the game entirely in Horde hands to prosecute as they choose. Assuming a relative equality of gear, player skill and morale (and of course AFKers), the Horde can decide to make AV a slow but certain victory, or else toss the dice and make it a quick but uncertain race to the end.

Keep reading to see how they do it, and why the Horde can't play their ultimate best if they want to play at all.

Continue reading The AV map imbalance in patch 2.3

The red-headed step-children of crafting

Today I made my first two pieces of Shadowcloth. It's quite an accomplishment for my level 62 warlock, with the somewhat dangerous trek out to the Altar of Shadows. As I was feeling the roaring winds of the air elementals snap at my behind as I rode, I began to wonder if I shouldn't have chosen one of the other two paths instead.

It's a lot of work to jog on out to the Altar, and you take your life into your hands every time you do. Somehow the three disciplines seem somewhat uneven. Had I chosen Mooncloth tailoring, my travel time would include a small jaunt out to the Cenarian Refuge and a dip in the Moonwell.

Continue reading The red-headed step-children of crafting

Alliance/Horde Ratio Over Time


PlayOn has some interesting data on the ratio of Alliance to Horde players on different server types over the course of about six months. The numbers are surprisingly stable over time, with PvP samples being close on 1-to-1 and PvE samples being nearer 2-to-1. However, this data only makes me more curious as to what the numbers will look like after the Burning Crusade is released, when shamans and paladins are available to both factions.

Breakfast Topic: Fixing Faction Imbalance


Blizzard's announcement yesterday that the Horde would have access to paladins and the Alliance would have access to shaman has been getting mixed responses on the forums. Some seem to find this the most equitable solution to faction imbalances - now each side will have access to the same classes and abilities. Others, however, think that with this change there will be no longer be any defining difference between the Horde and the Alliance, and that you may well flip a coin to decide which to play. For myself, I remain undecided - and am adopting a wait-and-see approach to watch how Blizzard plans to run with this change.

While this is one way to address the continued concerns of Horde players with regards to PvE imbalance, but it certainly wasn't the only way they may have gone about improving the situation. And so, readers, if left to your hands, how would you have addressed the issue? Is there another way to help bring a bit more PvP power to the Alliance and a bit more PvE power to the Horde, while maintaining their sense of uniqueness?

The Future of the Horde?

Fellow Troll Silvertusk points out the growing dissatisfaction of Horde players, which has only become louder since the 1.12 patch notes arrived on the scene. After being told by CM Eyonix that no changes were being made for shamans in patch 1.12, the patch notes say otherwise - the windfury totem receives an additional change this patch which allows it only to proc off normal melee attacks. Estimates on how bad this change will be range wildly, but Eyonix responds that the change was felt necessary because the burst damage of those under its effect was simply too high. But many shamans, and Horde players in general, are taking the change hard - seeing it as the last straw against those who were attempting to PvE on the Horde side. And, while many will respond instantly that the Alliance are better at PvE and the Horde are better at PvP, the continued changes make some wonder whether end-game raid content is something Horde can do at all.

And, before you say "Go PvP and QQ more noob!" it may be worth taking a look at this post - which provides a serious and well-reasoned comparison of the ability of Horde and Alliance raids. If you've only played Alliance - or if you've only played Horde! - it's worth having a look at how the other side works.

[Fan art by Romain De Santi]


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