Posts with tag illumination
Posted Mar 7th 2008 9:10PM by Daniel Whitcomb
Filed under: Druid, Hunter, Paladin, Realm News, Patches, Analysis / Opinion, Realm Status, Odds and ends, News items, Talents, Buffs
MMO-Champion has found some new changes in the latest PTR patch. It looks Blizzard has turned their focus away from Shaman and Warlocks for a while in the wake of the recent total rollback of the Life Tap and Flametongue changes, and focused on weaking Restoration Druids some more, perhaps in the wake of the recent revelation that Druids are the most overrepresented class in arenas according to Blizzard's Internal metrics.
We'll look at the specific changes after the break.
Continue reading More Class Changes on the PTR: Lifebloom fixed?
Posted Feb 5th 2008 6:30PM by Chris Jahosky
Filed under: Paladin, Build Shop
This week on Build Shop I've got another Paladin build for you all to digest --
Shockadin (aka 40/0/21)! I like this build because it's all purpose, allowing you to act as the main healer for an instance if necessary, but giving you the freedom to go grind or farm or what have you without needing to respec. It's also got the potential for some great burst damage, if used properly.
This build picks up most of its talents from the Holy tree, but goes into Retribution for some nice support talents, as well as Sanctity Aura, which is what you'll be using if you're in DPS mode.
Alright, let's dig into this build and see what's going on!
Continue reading Build Shop: Paladin 40/0/21
Posted Apr 27th 2007 4:30PM by Elizabeth Harper
Filed under: Paladin, Patches, Analysis / Opinion

Over at Blessing of Kings, Coriel has a
great explanation of how the paladin's to-be-changed Illumination talent -- which has been happily residing in the holy tree since the game's release -- became such a thorny problem.
The talent (as it exists now) returns the base mana cost of a healing spell to the paladin when the healing spell crits. (It costs 5 talent points to bring it to this level of effectiveness and requires 15 points in the talent tree. So a fully maxxed illumination will cost you 20 talent points in the holy tree.) The end result is that, overall, the paladin receives a mana discount on their healing spells equal to their spell crit rate. Prior to patch 1.9, a paladin could boost his or her holy spell crit rate by 5% through talents (priests have a similar talent that boosts holy spell crit), but it was difficult for paladins to get any other spell crit gear. The plate itemization simply didn't exist and there was heavy competition for generic items that a paladin could use like the
Azuresong Mageblade.
Continue reading PTR Notes: Fixing illumination