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Officers' Quarters: No poaching!

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If the wildlife in Nagrand didn't reproduce faster than rabbits injected with Viagra, one could accuse the genocidal Hemet Nesingwary, or even the Consortium (with their endless need for ivory tusks), of funding poaching on a massive scale. And of course, we would be the perpetrators, guilty of the annihilation of entire generations of species. But fortunately, those elekks, clefthooves, and talbuks never seem to become endangered. This week's e-mail is about a different kind of poaching, but one that is no less nefarious.

Hey. I have been reading your blog for awhile now and I am an officer in a small casual guild (66 accounts) that one day hopes to have some endgame on farm. The problem we seem to have is people just leaving with a stealth guild quit. When asked they normally say they left for a friends guild or something along the lines of "just wasn't working out." About a week later I see them in Shattrath with a guild tag of another guild that I know just poached them from us. I understand that it's their $15 a month but is there anything that we as a guild can do to keep them? We seem to lose one once a week.

Continue reading Officers' Quarters: No poaching!

Home on the Barrens

Ever since I first explored Stormwind and saw that huge instance portal behind bars in the Canal District, I've been waiting for the day that housing would be added to WoW. Oddly enough, I'm not the only one wishing we had a place to call our own.

Anthony on Idle Chatter says that player housing has worked well in LotRO and SWG, and wants to see it implemented into WoW. He brings up the instanced housing districts as an idea, an idea that makes a huge amount of sense, considering the instance portals are already set up. He proposes that there are two solutions to the housing issue, guild housing and player housing. In this scenario each would be an alternative spot to hearth to, and in the case of the guild housing, one would be able to read the Trade Channel within your dwelling.

As much as I love the idea of creating my own house for my characters, the one thing I noticed about the housing in EQII for instance that I did not like was the solitude. I much prefer the supergroup base concept from City of Heroes, where more than one person can enjoy it. In my mind, I would love to see guild housing with real world locations, so that much like Anarchy Online, the PvP element comes in and you can siege an opposing faction's guild lair. Wouldn't it add an additional element of risk to know that when you flag for PvP your guild hall is flagged as well? There is a lot that can be done beyond the traditional "this is where I keep my stuff, and those trophies no one will ever see" sort of housing concept. What good is a trophy if you can't show it off to passersby?


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