Posts with tag horseman
Patch 2.4.3 is going live today
It's official now: Patch 2.4.3 is indeed going live. You can download it now by logging into the game, and when the servers go up again, you can go buy mounts for all your level 30 alts. Here's some of the other highlights of the patch:
- Epic gems can be purchased for Arena points -- and yes, the Arena versions are not unique-equipped!
- You can now undertake a quest to beat up an old man and steal his hat.
- Haris Pilton is showing off her new line of 22-slot designer handbags, now for sale in Shattrath's Lower City.
- A new holiday boss and holiday boss loot appeared on the test server and will hopefully appear in time on live. Coren Direbrew is now a 5-man boss for the Brewfest, and new Headless Horseman loot should appear this Hallow's End.
- There was a bit of a nerf for the Rogue talent Cheat Death
- WWI attendees can now use their pet code to grab their own pet archangel!
- The new in-game loot from the Hunt for Illidan TCG expansion is now live.
- There were many profession changes as well, including new tailoring patterns.
You can also check out the full official patch notes (via MMO-Champion) after the break.
New Headless Horseman loot shows up on the PTR
As we mentioned the other day, The Hallow's End event is now live for testing on the 2.4.3 PTR. As seems to be the general case, Kisirani's world event team hasn't been resting on their laurels, but has been relatively steadily upgrading and fleshing out holidays as they come up. Hallow's End looks to be the latest holiday to get a change or two in the form of some new Headless Horseman loot, discovered by MMO-Champion.
Warlock soloes the Horseman
So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.
But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?
[ via incgamers ]






























