So how do you design Diablo 3 anyway? Bargain Bin Reviews has an idea -- just retrofit World of Warcraft. Shift talent points to spells, decrease enemy health and damage and increase the number of enemies by a factor of 10 or so, do away with healing spells and tanking, and you're essentially done. It's a bit silly and a bit tongue in cheek, yes, but it also brings up a good point. In the end, WoW is probably influenced by Diablo 2 as much as it is by Warcraft 3, if not more.
Is World of Warcraft really World of Diablo?
Continue reading Is World of Warcraft really World of Diablo?
Build Shop: Paladin 0/46/15

I covered Paladin tanking techniques in a past article, so I'm just going to jump right into the build. This is one that people are sure to have mixed feelings about, but then again, that usually happens on Build Shop. The most scandalous suggestion I'm making in this build is not picking up Reckoning, but I have a few reasons why -- read on to find out.
The Light and How To Swing It: Maximizing Paladin DPS, Part 3

As usual, I will be recommending talents but don't feel tied to the choices I make. As I said last time, if you need certain talents to support your style of play, go for it -- but at least read about why you should consider taking some of the talents I suggest.
Let's start by briefly examining a typical healing-orientated build, and how you'll be able to deal damage in your healing gear starting today!
Continue reading The Light and How To Swing It: Maximizing Paladin DPS, Part 3
















