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Posts with tag holy-paladin

Wrath Beta patch notes: Paladin part III - the Holy tree


Finally. We get to the most exciting -- albeit also most likely to change -- part of our Paladin abilities analysis. The new Wrath of the Lich King talents! Readers who have been keeping watch on the expansion's Alpha and all the rumors and leaks know only too well that Paladins have had nothing significant throughout the entire Alpha stage. That all changed with the sudden release of the Beta yesterday, however, and a flood of overwhelming Paladin information came streaming in. You can read the list of changes in my first post, and a general review of baseline abilities and existing talents in my follow-up post.

Paladin talents have been greatly reworked, with some talents jumping from one tree to another, and other talents scrapped completely. The general vibe from the new talent trees is that Blizzard, after so long, has finally given the class some much needed love. I don't think I've gotten this excited about the class -- or heck, about the game -- in a long time. We'll take a look at each tree, the new talents, and what they could mean for Paladins in Wrath after the break.

Continue reading Wrath Beta patch notes: Paladin part III - the Holy tree

Hunter, Paladin, and DK info from the alpha forums

With new talents and spells for all the other classes having come to light by now, it would be easy to understand if Paladins and Hunters were feeling a little bit left out. I don't have talent trees or anything to share with you right now, but I do at least have a few tidbits that appeared in the official Wrath of the Lich King Alpha forums yesterday:
  • Hunters:
    • Loyalty is being removed for pets, though you will still have to feed them to keep them happy.
    • They're looking at pet stat scaling, especially in PvP, and particularly resilience; they want pets to be killable if that's what other players want to do. The idea is to make you, the Hunter, strike a balance between damage and mitigation for your pet.
    • There will be new abilities in the pet talents, including "some that will make it less painful when your pet dies just a few moments into a fight."
    • They want all pet families to be viable (Wryxian mentioned specifically turtles; they should have more DPS now while still having powerful defensive abilities).
    • Update: New pets will only need to gain a maximum of five levels, implying that if you're level 80 and tame a level 17, it instantly becomes level 75 [thanks, Wabbajack].
  • Paladins: The devs recognize that Holy is at a bit of a weak point right now relative to the other healing classes. The goal is for Holy Paladins to be powerful single target healers: they should be tank healers, or be able to spot-heal a low-health target "super fast." They're working on building "mechanics that don't make running fights so punishing," as well as new talents and skills.

There's also a note for Death Knights: Death and Decay and Army of the Dead are feeling too similar, both being long-cooldown AoE abilities. To remedy this, Army of the Dead is going to become an emergency button (Wryxian compares it to Retaliation or Recklessness), while Death and Decay is having its cooldown lowered to let it become more part of your normal spell rotation.

[via DeathKnight.info]

Forum post of the day: Faith in healing

The community seems to be in agreement that Paladins need a little love. At one point the champions of light, along with Warriors dominated the arenas. It's pretty clear that Paladins have been left behind in PvP. This class has found a niche alongside Druids and Warriors in the tanking corps. But is this the only place for a Pally any more?

Lolbubble of Ysera opened a discussion about how well Paladins fair as PvE healers. The thread continued with some of the pros and cons of holy heals. Pallies have the ability to bless their party members, which is always pleasant. They are also mana efficient, especially when there's a knowledgeable player behind the keyboard. They tend to be focused healers, falling short of Prayer of Mending or Chain Heal. This is not necessarily bad if the player is assigned a tank to heal, but not great for overall raid heals. Paladins also have a noticeable lack of reusable instant healing spells.

Continue reading Forum post of the day: Faith in healing

Brutal Gladiator's Redemption


The Brutal Gladiator's Redemption is the armor set for Holy, or healing Paladins. It is an ornamented, or plate armor usable only by Paladins and is usually matched with Guardian's Ornamented armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Ornamented Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. Arena gloves are also the only item with the exception of relics to have spec-specific bonuses, and a +2% crit bonus to Flash of Light is a good one. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1239 Armor (+98)
+60 Stamina (+16)
+33 Intellect (+4)
+33 Spell Critical (+5)
+18 Resilience (+0)
+79 Healing / +27 Spell Damage (+9 / +3)
Increases critical effect chance of Flash of Light by 2%
Classes: Paladin
WoW Insider says: The gloves are cheap, have no personal rating requirements, and a whopping +16 Stamina upgrade to the previous season's gear. These gloves are the best purchase for starting Arena players, as well, due to the low barrier of entry.


Brutal Gladiator's Ornamented Legplates
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain. For many players on median-ratings teams, it might take a few weeks to purchase at a cost of 1875 Arena points. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase. The legplates have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1735 Armor (+138)
+69 Stamina (+7)
+45 Intellect (+6)
+46 Spell Critical (+6)
+35 Resilience (+0)
+103 Healing / +35 Spell Damage (+13 / +5)
Classes: Paladin
WoW Insider says: The legplates have a good +13 healing improvement, but the lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. Although the arena point requirement is relatively low, the chest armor is probably a better purchase if you can attain the required personal rating.


Brutal Gladiator's Ornamented Chestguard

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. Although the personal rating requirement of 1600 may be prohibitive to some players, it costs the same as the leg armor and should be sought after. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The chestguard has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1983 Armor (+158)
+67 Stamina (+9)
+42 Intellect (+5)
+42 Spell Critical (+8)
+28 Resilience (+0)
+68 Healing / +23 Spell Damage (+13 / +4)

Socket Bonus: +4 Spell Critical
Classes: Paladin
WoW Insider says: A team and personal rating of 1600 is a very realistic goal for Holy Paladins, particularly in 5v5 set-ups. The chest piece is the best armor piece you can get for its cost and low barrier of entry. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Ornamented Headcover
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain, although Holy Paladins will have a better shot than either a Shockadin or Retadin at completing 5/5 of Season 4 items. At 1700 personal rating, some players will have a more difficult time obtaining this piece, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The headcover has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1611 Armor (+128)
+71 Stamina (+7)
+40 Intellect (+6)
+32 Spell Critical (+6)
+32 Resilience (+0)
+88 Healing / +30 Spell Damage (+13 / +5)

Socket Bonus: +4 Resilience Rating
Classes: Paladin
WoW Insider says: 1700 should be a fairly easy target for a Holy Paladin in a 5v5 team. The +13 Healing upgrade, as well as the good improvements to +Intellect and +Spell Crit make the helm a good purchase. The Red Socket can add to +Healing, as well.


Brutal Gladiator's Ornamented Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and although rare, it's likely that more than a few Holy Paladins will be sporting them deep into the season. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1487 Armor (+118)
+46 Stamina (+6)
+32 Intellect (+5)
+32 Spell Critical (+4)
+23 Resilience (+0)
+59 Healing / +20 Spell Damage (+8 / +3)

Socket Bonus: +3 Resilience Rating
Classes: Paladin
WoW Insider says: Brutal Gladiator shoulders are purely for show. The ornamented spaulders also have the lowest improvement from Season 3 compared to other Paladin shoulders. The Brutal Gladiator Spaulders are not worth the grind to 2200, but only something that players pick up for bragging rights.

Guardian's Ornamented Belt
Because it is a visual match for the Brutal Gladiator's Redemption, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1115 Armor (+88)
+49 Stamina (+6)
+35 Intellect (+5)
+34 Spell Critical (+4)
+26 Resilience (+0)
+75 Healing / +25 Spell Damage (+5)
Classes: Warrior, Paladin
WoW Insider says: Unless you don't PvP at all, there's very little reason not to get the Guardian's belt. The improvements are a modest upgrade from Vindicator's Ornamented Belt, but the accessibility of this Level 146 item makes it a good and easy purchase. It is also identical in every way to Guardian's Lamellar Belt with the exception of +Healing.


Guardian's Ornamented Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Bracers are also visually insignificant, being hidden under gloves or robes, so there is no urgency to obtain them for vanity's sake. They also have a modest 1575 personal rating requirement, necessitating moderately successful Arena participation. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
841 (+69)
+33 Stamina (+4)
+20 Intellect (+3)
+23 Spell Critical (+3)
+15 Resilience (+0)
+57 Healing / +19 Spell Damage (+6 / +2)

Socket Bonus: +2 Resilience Rating
Classes: Warrior, Paladin
WoW Insider says: Because the improvements of the bracers are so minimal over its Season 3 counterpart, it's not such a compelling purchase. The personal rating requirement of 1575 is also higher than what's required for the leg armor, which is more visual. Players looking to purchase new items can hold off on the bracers unless they have nothing else to buy. On the other hand, Guardian bracers are also the cheapest Honor item available for Season 4 and Shockadins may want to explore purchasing this instead of the Lamellar counterpart.


Guardian's Ornamented Greaves
The most visually important match of all Guardian items, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The greaves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
1363 Armor (+108)
+49 Stamina (+6)
+35 Intellect (+5)
+34 Spell Critical (+4)
+26 Resilience (+0)
+75 Healing / +25 Spell Damage (+9 / +3)
Classes: Warrior, Paladin
WoW Insider says: The greaves are the best Season 4 Honor-bought pieces that players can buy. Although players should probably purchase the belt first, achieving a 1700 rating is worth the grind for an armor piece that is a decent upgrade from its predecessor and a visual match for the rest of Brutal Gladiator gear.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Prot-Gear for Holy Paladins: will it help?

By the Light!Reader Ron dropped us a line about a basic gear quandary. A Holy paladin who cruised most of his instances with Bear tanks, Ron has amassed a small collection of paladin tanking gear. And he's kept it around, since experience has taught him to never throw away class-appropriate gear.

His current Holy kit doesn't pack the spell crit to unleash the full-fledged DPS frenzy of his Shockadin. His question? Ron would like to know if swapping out some of his Holy gear for a bit of Defense and Avoidance might make his dailies a little easier.

The easy answer here is...

Continue reading Prot-Gear for Holy Paladins: will it help?

Holy Paladin! A 3,000 team/personal rating


While many people enjoy Arena play, for both fun and gear, some teams really stand out from the crowd. DonLolo z Wladem, a 2v2 team from Burning Legion EU has topped the arena charts with a 3,000 team rating. Not only does this team have no need to worry about rating requirements for Season four gear, but they will have plenty of arena points to spend once it is released. This rating yields 1,140 points per week at the 2v2 level.

The team is led by Noksil a Human Paladin. Noksil is the first player to reach a 3,000 personal rating. The build for this mighty combatant consists of 44 points in holy and 17 points in Protection. This build reflects the versatility of hybrid classes in DPS and healing. The team roster also contains two Subtly Rogues: Mnius with a personal rating of 2,883 and Tatus; who carries a rating of 1965 for the 15 games he's completed this season on the team.

Congratulations DonLolo z Wladem. Welcome to the Arena Hall of Fame.

Outland reputation set - Paladin (Holy): Crusader's Ornamented Battlegear



This is the PvP set for Holy specced Paladina. The Battlegear sets are of a superior quality and are equal to the Level 70 High Warlord gear that can be purchased with honor points. The pieces can be purchased by becoming honored with Cenarion Expedition, Honor Hold/Thrallmar, Keepers of Time, Lower City, and the Sha'tar. Complete sets require honored with all five factions as listed below:

Crusader's Ornamented Battlegear

Slot

Rep

Crusader's Ornamented Gloves Hands Cenarion Expitition
Crusader's Ornamented Headguard Head The Sha'tar
Crusader's Ornamented Legguards Legs Lower City
Crusader's Ornamented Chestplate Chest Keepers of Time
Crusader's Ornamented Spaulders Shoulders Thrallmar/Honor Hold

Crusader's Ornamented Battlegear

Armor

Sta

Int

Spell Crit

Resil

Crusader's Ornamented Gloves 728 30 20 19 12
Crusader's Ornamented Headguard 946 34 22 20 20
Crusader's Ornamented Leggings 1019 39 26 24 24
Crusader's Ornamented Chestplate 1164 37 24 21 22
Crusader's Ornamented Spaulders 873 30 19 15 14

Total

4730 170 111 99 92

Crusader's Ornamented Battlegear

Dur

Healing

Spell

Gems

Crusader's Ornamented Gloves 45 40 35
Crusader's Ornamented Headguard 80 35 12 M, R
Crusader's Ornamented Leggings 100 22 8
Crusader's Ornamented Chestplate 135 18 6 R, R, Y
Crusader's Ornamented Spaulders 80 22 8 R, Y

Total

440 107 48
Set Bonus 2: 35 Resilience
Set Bonus 4: Reduces the cooldown of your Hammer of Justice by 10 seconds.

Return to the complete Outland Battlegear list


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