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Posts with tag hit

Checking your caps: Defense, Block, Hit, Expertise

Nov 20th, 2008
Honor's Code has a great post up about the secondary gear stats that often get overlooked in favor of the main attributes. Everyone knows that Hunters need Agility and Warriors need Strength, but after that, things tend to get a little fuzzy -- just what does Expertise or Hit do for you? HC breaks it down from a Pally perspective, but what they say about these stats is helpful for any class that has to deal with attacking the bad guys.

Defense comes first -- defense rating, for tanks, allows you to make sure that bosses can't crit you. Each class has its own defense cap, and the cap has changed from 70 to 80, so you'll have to keep an eye out for your own cap when you get that far. Block is next -- a high Block rating means you're pushing other attack options off the table when you're hit, so that when something does hit you, you block the damage on it. Both of those stats are mainly for tanks -- other classes, who aren't getting hit, won't have to worry about them at all.

But Hit and Expertise you will have to worry about if you're DPS -- Hit will make sure that you don't miss your target (the fewer misses you have, the higher your DPS), and Expertise makes sure that those hits don't become dodges or parries. This is tough stuff, and it shows up much earlier in Wrath, it seems, than it did in Burning Crusade, But the good news is that there's a lot of help around -- Honor's Code offers a great overview for what everything means, and from there, you can search our site or others for what you need to know about each stat and how it works with your class.

Druid, Hunter, Rogue, Shaman, Warrior, Analysis / Opinion, Guides, Classes, Talents, Death Knight, Wrath of the Lich King

The Queue: Yes, this is what we call it now

Nov 15th, 2008

Yep. Ask a Beta Tester is officially The Queue. It's kind of a joke, you get it? Get it? You know, queue, like you wait in line for an answer? An A to your Q? Q? Queue? Hahah! Get it? Get it!? Hahahah! Ugh. Queue queue.

Anyway, The Queue is now our daily Q&A column, where the WoW Insider staff answers your questions about the game to the best of our ability. Previously limited to Wrath content, we'll now happily answer most anything about the game if we're able. Today is obviously no exception, so we're going to start with a question from Andostre...

TBC saw a rise in the necessity of Hit Rating. Is Hit as important in Wrath? I ask because Hit isn't nearly as fun as Attack/Spell Power or Crit rating.

Read more →

Analysis / Opinion, Expansions, Talents, Death Knight, Wrath of the Lich King, The Queue

Ask a Beta Tester: Heirloom items, class trainers, and more

Oct 30th, 2008
Another day, another edition of Ask a Beta Tester. Today, as a special treat, I am going to answer your questions while blindfolded. And on fire. And covered in bees.

...actually, I don't really like that idea so I'm going to answer your questions like I normally do, starting with Naraxus's question...

Something I was thinking about was how much of an important stat "Hit" was on endgame gear in BC. A couple of patches ago a lot of the lower level gear was given a hit stat to it and I was wondering if the 70-79 gear in WotLK has "Hit" or is it just basic stats and spell power, attack power etc?

There's some Hit on leveling gear, but not enough to keep you capped right to 80 in my experience. I actually didn't really try, I concerned myself more with survival and longevity. In the case of a Priest, that meant stamina, spirit, and spell damage. Leveling gear is a bit more simplified. Raw stats, and some attack power/spell power in most cases.

You'll also find some crit, hit, and haste, but your leveling gear isn't going to have as many random stats slapped on it as you see on some raid gear.

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Analysis / Opinion, Expansions, Wrath of the Lich King

Phat Loot Phriday: Crossbow of Relentless Strikes

Sep 12th, 2008

BM Hunters, here's something you can spend those Badges on.

Name: Crossbow of Relentless Strikes (Wowhead, Thottbot, Goblin Workshop)
Type: Epic Crossbow
Damage/Speed: 182-339 / 2.80 (93.0 DPS)
Abilities:
  • It can strike relentlessly, obviously.
  • Improves hit rating by 14 and crit strike rating by 18, and increases attack power by 32.
  • The hit is very nice for a bow and it takes up a good chunk of the +hit you need to meet the hit cap, which means you probably will have a gem or two free elsewhere to add more Agility into the mix. The crit is nice, and more attack power is always a good thing obviously.
  • But the real stat on this bow is its speed -- while the damage ain't the best, the lower speed makes it easier for BM Hunters especially to match up their Steady Shot/Autoshot rotation, which means more DPS overall. This bow is a gift from Blizzard to Beastmaster Hunters,
How to Get It: It's relatively easy -- just lug 150 Badges of Justice (those things have to be heavy, right?) to the Badge Vendors in Quel'danas or Shattrath. There's 22 Badges in a full Karazhan clear, and Heroics have about 3-5 each (plus a few more for the daily quest), so run Kara and the daily Heroics all week long, and it should only take you about two or three weeks to pick up all the badges you need. Throw in some ZA if your guild is running that one, and add in the fact that you probably already have a few badges in the bank, and this baby's almost in your hands. It'll last you at least until Sunwell, too, and even if the expansion rolls around before you can make it in there, you should at least be able to get a level or two under your belt before it eventually gets replaced by a green. If you're looking for something to do ingame before the expansion, this bow's not a bad goal to have -- think of all the rep, other gear, and gold you'll pull out of running all these instances, too.

Getting Rid of It: Disenchants into a Void Crystal, but just like most Badge gear, vendors won't buy it back from you. As I said, odds are that if you don't replace it with a Sunwell piece, you'll probably replace it at some point in Northrend. But the thrill of gear isn't in having it, it's in chasing it, right?

Hunter, Items, Analysis / Opinion, Odds and ends, Instances, Phat Loot Phriday

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Combat stats and spellpower consolidated on Alpha

Jun 13th, 2008

You may never look at this window the same way again.Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.

Read more →

Realm News, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Quick guide to end-game hit rating

Jul 21st, 2007

If you're not sure what hit rating is, I'll explain. When attacking a monster, with spells or physical weapons, you have a certain percent chance to miss them entirely. This chance is based on the type of weapons you're using and your level compared to the level of the monster you're trying to hit. So for max levels attempting to tackle boss content, there's a certain amount of +hit gear that will prevent you from missing -- but any +hit over that amount is wasted. (After you've negated any chance to miss, +hit gear does nothing for you.) For those of you interested in the elusive amount of +hit you need as a level 70 fighting boss-level monsters, Coriel over at Blessing of Kings has compiled all of the necessary data for you, taking possible talents and different weapons into consideration.

Tips, Bosses

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