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Posts with tag hit-rating

Checking your caps: Defense, Block, Hit, Expertise

Nov 20th, 2008
Honor's Code has a great post up about the secondary gear stats that often get overlooked in favor of the main attributes. Everyone knows that Hunters need Agility and Warriors need Strength, but after that, things tend to get a little fuzzy -- just what does Expertise or Hit do for you? HC breaks it down from a Pally perspective, but what they say about these stats is helpful for any class that has to deal with attacking the bad guys.

Defense comes first -- defense rating, for tanks, allows you to make sure that bosses can't crit you. Each class has its own defense cap, and the cap has changed from 70 to 80, so you'll have to keep an eye out for your own cap when you get that far. Block is next -- a high Block rating means you're pushing other attack options off the table when you're hit, so that when something does hit you, you block the damage on it. Both of those stats are mainly for tanks -- other classes, who aren't getting hit, won't have to worry about them at all.

But Hit and Expertise you will have to worry about if you're DPS -- Hit will make sure that you don't miss your target (the fewer misses you have, the higher your DPS), and Expertise makes sure that those hits don't become dodges or parries. This is tough stuff, and it shows up much earlier in Wrath, it seems, than it did in Burning Crusade, But the good news is that there's a lot of help around -- Honor's Code offers a great overview for what everything means, and from there, you can search our site or others for what you need to know about each stat and how it works with your class.

Druid, Hunter, Rogue, Shaman, Warrior, Analysis / Opinion, Guides, Classes, Talents, Death Knight, Wrath of the Lich King

Insurmountable random resists gone for Wrath

Sep 8th, 2008
If you haven't heard yet, that 1% chance to miss with spells that has always been in place that you couldn't overcome with Hit on your gear, no matter how much you had? Kalgan confirms that it is gone. Gone like the wind! As of Wrath, at least. Are you excited? I'm excited.

In all seriousness, I find this to be a fantastic change. That 1% chance to miss no matter what you did was always annoying to me, and it was one of those random factors that could ruin your day no matter how good of a player you are and how good your gear is, both in PvE and PvP. That resisted Fear or Frost Nova in a pinch shouldn't happen anymore, if you gear properly.

Rogues? This helps you guys, too. Since your hit rating applies to both melee and spells, your poisons will benefit from +Hit, and you can reach that point where your poisons are never resisted. Exciting? Exciting!

Analysis / Opinion, Expansions, Wrath of the Lich King

Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out

Aug 7th, 2008

A while back, class designer Koraa told Warlocks that their pets would be getting their master's hit percentage. Today, he confirmed the same for Hunter pets. This should definitely be a godsend for raid level DPSers of both classes. Conventional wisdom is that reaching your personal hit cap is pretty much the single best way to increase your personal DPS total, and being able to do the same for pets should only provide a noticable increase to DPS, as well as keep any special buffs or debuffs said pets apply coming in with a minimum of interruption.

Unfortunately, something else Koraa said on the same post is a little less exciting -- resilience is nowhere on the table for being shared. They believe that they currently have the right amount of survivability for pets. In a group situation, you or your group should be healing the pet, and in Arena play, any time spent killing the pet provides a benefit in the form "crowd control" while the DPS is focus firing your pet.

Unfortunately, as the player of a level 70 Hunter and Warlock who have both seen extensive 2v2 Arena play, I'm not sure it's that simple.

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Hunter, Warlock, Analysis / Opinion, News items, Expansions, Raiding, Wrath of the Lich King, Battlegrounds, Arena

Midsummer Fun: The Midsummer Merchant

Jun 22nd, 2008
So by now, you've done some of the Midsummer quests, desecrated a few flames, and you have a bunch of Burning Blossoms burning a hole in your pocket. The question now is: What are you going to do with all of those? Sure, you can throw them in the nearest Festival Bonfire for the sweet buffs, but you can also spend them at the Midsummer Merchants and Midsummer Suppliers located next to every Capital City's fire.

After the break, we'll look at exactly what you can buy and what they do.

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Items, How-tos, Events, Guides

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Combat stats and spellpower consolidated on Alpha

Jun 13th, 2008

You may never look at this window the same way again.Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.

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Realm News, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Shifting Perspectives: Hit Rating, Expertise and Defense skill for PvE

Jan 29th, 2008

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, offers guidance on three of the Feral Druids' key combat mechanics; Hit Rating, Expertise and Defense skill.

There are three combat mechanics that have a direct bearing on the Feral Druid in PvE at level 70, and each have a functional upper limit on how much you need, before adding more becomes a waste of points.

The three combat mechanics I'm talking about are Hit Rating, Expertise and Defense skill.

When discussing these combat mechanics, there are three numbers I want you to remember; 142, 91 and 415.

If you remember nothing else from the rest of this article, I hope that you carry these three numbers away with you.

142 is the total amount of Hit Rating needed to reduce your chance to miss against raid bosses to zero. Above 142, adding more Hit Rating does nothing for you whatsoever.

91 is the amount of Expertise Rating you would need to reduce the chance of an attack being Parried or Dodged by 5.75%. Currently, it is believed that level 73 raid bosses have a base 5.6% Dodge.

415 is the total amount of Defense skill you need to be immune from critical strikes by level 73 raid bosses, assuming you have 3 points spent in the talent Survival of the Fittest. And if you're tanking at level 70, you should have 3/3 in SotF.

Why are these three combat mechanics so important?

Well, for that we need to go behind the scenes and under the hood to find out a little more on how combat in World of Warcraft actually works.

Read on past the break for more!

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Druid, Analysis / Opinion, Tips, Features, Raiding, Guides, Classes, (Druid) Shifting Perspectives

Getting defensive about Zul'Aman tank gear

Nov 20th, 2007
Player Faldomar of the Cenarius server has very unhappy to see that much of the tanking gear dropping in Zul'Aman is lacking in Defense. How is a tank supposed to do their job if they can't get the uncrittable benefit of 490 Defense as well as the boost to Block, Parry, Dodge and chance to be Missed?

Community Manager Bornakk responds that Zul'Aman gear is not meant to be a full replacement of Karazhan tanking gear. In fact, the low occurrence of Defense was intentional. Instead Blizzard wanted to offer pieces that filled other stat gaps to compliment alternate tanking styles. Examples are Hit Rating, Stamina and Block Value.

While it would be nice to have a full set of armor catering to our exact needs, the reality is that there are different styles of tanking (as well as healing, dps, etc.) Blizzard has chosen to service all those styles with their current system of modular mixing and matching. And if equipped armor doesn't put your stats where you want them to be, there is also the gem socket system to customize your toon even further.

Moral of the story? Don't expect a custom suit off the rack. An outfit that is going to fit you like a second skin is going to come from attention to detail on your part.

Druid, Paladin, Warrior, Items, Raiding

Encrypted Text: Ten great rogue trinkets

Oct 7th, 2007

Vanquished Tentacle of C'thun

Even though I haven't raided on my rogue for about two months, I'm still pretty happy when I look at her gear. 4/5 T4, the Chestguard of the Conniver, the awesome offhand dagger from heroic Ramparts that I obtained after my guild found it in the chest, held the chest open, and summoned me in -- *Monty Burns voice* why, this is less a rogue than a god. (Disclaimer: My rogue is not actually a god, and yours is probably better geared and also prettier.)

But there are two blues disrupting my sea of adequate purples -- I have yet to replace either of my trinkets. And when I talk to other rogues, many of them have the same problem. The truly good epic trinkets for rogues are hard to find or have many competing rogues after them, and many of the other trinkets are just ... meh. So to help out my fellow rogues, I'm posting a guide to some of the best max-level trinkets (as rated by their power and their ease of attainability.)

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Rogue, Items, (Rogue) Encrypted Text

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The Care and Feeding of Warriors: Aggro!

Sep 14th, 2007


The Care and Feeding of Warriors is brought to you by the letters A, G, G again, R and O. It is supported by a grant from Wowinsider, and the support of readers like you. Matthew Rossi would like to thank his trusty iPod for helping him grind his way through another day's respec money.

Am I the only one who ever wonders what, exactly, I am saying when I taunt a mob?

Is there a school somewhere in Azeroth that teaches you exactly how to insult, say, a mindless undead? The other day, while running yet another Black Morass to try and get my Burnoose of Shifting Ages I started wondering how my tauren knows the draconic phrase that gets the mob to turn back and attack me instead of the dude who just set him on fire for 8000 damage. I mean, what could I possibly have said to that guy?

"Your ass looks really fat today."

"I heard that your mom is sexually attracted to iguanas."

"You are a total poopy head."

It's a mystery. How do all my warriors manage to assemble a list of catchphrases guaranteed to irritate all but a select few of the vicious denizens of Azeroth and Outland? Do we get together with Paladins and Druids and Hunter pets and discuss just how to attack the self-esteem of even the most self-confident foes? I imagine a wizened old gnome in full plate resting against a stump somewhere and reading from The Big Book of Bitching Out Beasts while I take furious notes on the inside of my shield.

"...I had no idea Belan shi karkun was so offensive! That's the last time I feed a netherdrake. Gotta make sure I remember that for Aeonus..."

At any rate, the facts remain the same. If you're interested in running PvE content, sooner or later you'll probably have to tank it. You may end up being just one of many tanking options in your guild (if you're guilded) or you may be called upon to be one of the primary tanks for most runs you do. Either way, you need to know how to tank. Part of the job of tanking is knowing how to mitigate damage, and part of it is holding threat. We've talked about the basics of tanking before so now I'll just go into a little more detail on generating hate.

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Warrior, Analysis / Opinion, Tips, Talents, (Warrior) The Care and Feeding of Warriors

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