So like I was saying the other day, one of the things I'm looking forward to the most out of WotLK is the character customization options, such as the dance studio and the barber shop. I've already got a few ideas in my head for how I'm going to change my characters.
For my Night Elf druid, I've been tired of his green hair for a while now. It's not bad, and it blends in well with most Druid tier armor, but I feel like I want to stand out, so I'm figuring royal purple, one of my favorite colors, should look awesome. I'm also figuring I'll give him the short beard (he's clean-shaven), and maybe restyle his hair to be the long topknot style, if only because the Samurai look would be pretty sweet. As far as dances, I'll have to see how the system works, like if it lets you pick any dance currently in game or just gives you access to a couple extra dances for each race, but If it's an option, I am totally switching him over to the Tunak Tun dance, if only because I absolutely love that dance.
So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all.
I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.
We get our motivation today from Thongsnapper (nice name) of Gorefiend who asks, if you could have any spell in Warcraft in real life, which one would you have? Hearthstone would be an interesting choice for sure, and Polymorph would make for an interesting life (though its uses might be pretty limited, considering that real life doesn't actually have aggro management), but I think personally I'm going to have to fall back on the old superpower standby: stealth. Moving around unseen just seems too fun to pass up.
Actually, I might second guess that -- in terms of practicality, healing spells might actually be more beneficial to the world. Wave your hands, and any ailments, no matter how big or small, are done away with. I'll have to give this some serious thought. In the meantime, let's hear it: if you could have any spell from the game in real life, which one would you choose?
Her blog is all in Chinese, so it's a little hard to read if you don't speak the language, but here's a gallery of all the new pieces. And there's no word if any of these are for sale yet-- forget about Figureprints, I want one of these of my character.
All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.
While many online gamers are famous for using "leetspeak," there's a certain portion of the community that places a great deal of importance on complete sentences and good spelling. Roleplayers, as a whole, are friendly and communicative, but nonetheless have special ways of interacting that other gamers may not understand.
As a new roleplayer, I remember having to figure a lot of these things out, although I was blessed to befriend many people who kindly explained things to me as well. The first and most important concept I had to get a grasp of was the idea of "in-character" versus "out-of-character" communication (usually abbreviated to IC and OOC), and in what situations the use of either sort would be appropriate.
It's fair to say that on an RP server where roleplaying is still the rule rather than the exception, anything in the /say or /yell channels should be "in character." That's to say, it should be phrased with good spelling and proper punctuation, and should only refer to happenings within the WoW universe. In situations where one must say something out-of-character in these channels, it is polite to at least couch your OOC words in double parentheses to clarify your meaning.
In a word, no. Blizzard blue Nethaera posted in response to the umpteenth request for an Auction House in Shattrath. At least this time we got an explanation behind the decision.
Blizzard feels an AH in Shattrath will eliminate the only reason for players to interact with others in older cities. They reason players can use the Shatt portals to get to the AH in the older cities and then activate their hearthstone to get back to the Outlands.
This plan also spreads out the population. Anyone remember when their was only one AH for each faction? Ironforge was known as Lagforge. Think what would happen to your framerate should they put an Auction House in the Outlands capital. Yeah, not pretty.
Of course "not currently planned" doesn't mean "never." When the WotLK expansion launches and Dalaran becomes the player hub, they may reconsider. Until then, don't be getting friendly with any Innkeeper other than the ones in Shattrath, because your hearthstone setting isn't going to be changing for a long time. Unless you're a mage.
In the 2.0.12 patch notes, there was a little surreptitious note that seemed pretty tame: "Using the customer support 'Auto-Unstuck' will now trigger the one-hour cooldown on the player's hearthstone." Whenever your character model gets stuck in the world, you can enter the help menu, and choose an "Auto-Unstuck" option that was placed there early in the game's life (so that GMs wouldn't have to come along every time a player got stuck to fix the issue).
What "Auto-Unstuck" actually does is (after a little tweaking to try and get you out close to where you are) port you back to your hearthstone city. I think I've used it once the whole time I've been playing the game. But apparently there was no cooldown on it at all, so what lots of players were doing is using it as a second hearthstone. I knew the possibility was there, but apparently I underestimated players' usage of it-- tons of people were "exploiting" the feature, and now lots of people, both here in America and in Europe, are angry that the hearthstone cooldown is tied to Auto-Unstuck.
If you ask me, it's nothing to get angry about-- the Auto-Unstuck, as Drysc says, is a support feature, and any constant use of it to cut down on travel time indeed "bordered on exploitative use." Players reply that a second hearthstone helped them save travel time (well of course it did), but Drysc says that the devs want the world to feel like a world-- though they've made steps (like Meeting Stones) to cut down on travel, they never wanted players to move around "without any thought to the distance they have to travel."
I gotta side with Blizzard on this one-- they gave you one hearthstone, and using Auto-Unstuck as a second one is against the rules. Some players say that the common cooldown means that if they get stuck twice in the same hour, they're screwed, but that's not necessarily true. A nice warlock could always summon you away, or you could do what one of my groups did to a guy who got stuck in Underbog-- we let him die and then rezzed him back out in the open.
Well duh, it's in your bags, of course. But more importantly: where's it set?
We've covered this one before, but that was before we had a whole other continent full of inns and towns to bind ourselves to. While I used to be bound to Grom'Gol, I went ahead and switched my stone to Thrallmar (right across from Honor Hold for you Alliance) for easy access, as well as a quick exit back into Outland after I finish training (since there's no trainers in Outland).
But as soon as I hit 62 or so, I figure I'll have outgrown the good ol' HP (Hellfire Peninsula, to those of you still in Azeroth). So where to? If you've made your way into the mid 60s, where's your stone set? And if you beta players have insights for us too, have at it.
Travelling in WoW can be helped or hindered by the casual application of a hearthstone. Hearthing can be a
quick way to get out of an instance or cave, a shortcut across continents or even a handy thing to do before logging
off.
Sometimes, though, it's annoying rather than useful. I've acted hastily and hearthed from Un'Goro
Crater to Stormwind a couple of times -- the repeat journey isn't something to be casually undertaken. Fortunately,
several classes -- as well as engineers -- have tricks to help with travel, from the Shaman's Astral Recall to the
Druid's Teleport: Moonglade.
Where is your hearthstone set? Have you found an efficient way of getting
around that relies on these travel tricks to work? My druid is parked in Stormwind, as Moonglade gives her access to
Kalimdor, although the flight from Moonglade to Gadgetzan or Silithus is still a long one. On some of my lower
characters, I've forgotten to set the hearthstone at all -- I managed to run a level 10 dwarf to Darkshore, but left
the hearthstone near Anvilmar. Oops!