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Posts with tag health

World of WarCrafts: Super potions

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

If you ever find yourself low on Health or out of Mana, or you're in need of an innovative gift idea for a hardcore WoW fan, then try your hand at crafting these nifty potions. Minimal alchemy skills required. One of these pots is guaranteed to add +10 geek appeal to any players WoWspace.

Here is what you will need:
  • Candle Gel Wax
  • Candle Dye (Gel Safe)
  • Glass Potion Bottle (any shape)
  • Funnel
  • Corks (unless your bottle comes with one)
Extra Supplies:
  • Ribbon (go for the gold)
  • Scissors
  • Super Glue

Click on the images below to view a gallery of step-by-step instructions.

Gallery: World of WarCrafts: Super potions

Step 1Step 2Step 3Step 4Step 5

DISCLAIMER: If you are under 18, please make sure that you are supervised by your parents or an adult. Do not attempt to consume.

Maximum stamina

If you want to live through any boss fight as a tank, the one thing that you need above all else is health. Stamina, which gives ten health for every one point of stamina, is by far the most important stat that a tank needs in order to do their job well. No matter if you have reached the armor and defense cap, or if you're producing more threat than your DPS can keep up with, you won't live for a lick if you don't have enough health.

Defining minimum health is an important concept in end game raiding and groups. For most instances, a minimum of 10,000 to 11,000 unbuffed is needed. This will at least let you take a few blows from a boss before dying, hopefully enough blows that the healer will be able to get off a few heals on you. For more entry level raiding environments, it's necessary to have unbuffed health between 11,000 and 12,000. If you've got 11,500 hit points going into Kara, you'll probably be able to reach 13,000 health fully raid buffed. This will let you survive a good portion of Kara, which means you can get more gear, which begets more health in the long run.

Continue reading Maximum stamina

Kael'thas bugged, hotfix not incoming

Daelo is saying over on the forums that the Kael'thas event is bugged. After a player reported that the shield (one of the magical weapons that you first have to defeat and then can fight Kael'thas with) has tons more health than expected, Daelo confirmed that if Kael'thas resurrects his advisors while weapons are "alive" their health will be increased, making the fight much harder and throwing most guilds off of their pacing.

So if you're headed to Kael'thas this week, beware. Unfortunately, Blizzard says they can't hotfix the issue, which means it'll have to be fixed in a content patch. Fortunately, however, 2.2.2 is due this week, so if Blizzard can sneak it in yet on that one, raiders will be able to take Kael on as of Tuesday. If 2.2.2 is already too far along in the process for the code to be added, however, Blizzard will either have to create a patch just for this fix (2.2.3), or wait until 2.3 releases (which could be a matter of weeks, severly hampering guild progression past Kael).

We'll have to wait and see what they do. This is a confirmed bug, so hopefully we'll see a fix for it with 2.2.2, hopefully on Tuesday.

World Wide WoW: The "Blood Bar"

Can you imagine if every time someone talked about healing, they called it "adding blood" instead? In China, the word people use for "health" is "xue," which means "blood" (and is pronounced a bit like "shweh"). Traditionally in Chinese role-playing games, the health bar (or "blood bar") is red, instead of green.

Now when you think about it, having a "blood bar" does make a certain sort of sense. After all, when you get hit by monsters, you lose blood, and any healing you take from others would have to somehow restore your blood to your body as well as sealing up all the holes in your flesh. Of course without healing, all those holes in the flesh would also prevent a warrior from swinging his sword around so freely, or at least make him limp a bit. But realism isn't really the issue here -- the idea of "blood" or "health" as a measurable quantity is just something we need as a symbol to represent the video game mechanics in an emotionally meaningful way.

A game like WoW can't possibly be as complicated as real life; it would hardly be as fun as it is if it were. Instead, it needs to use real life metaphors as an access point to get you involved in the game, while in the end it's still all about numbers. Stripped of metaphorical words like "health" (or "blood"), playing World of Warcraft might look a bit like this:
Player 4837 says, "I'll reduce your unit's primary points with my unit's special 'large-scale point reduction ability!' Pwned you!! haha!" only to be countered with Player 7490's response: "Oho! but my unit can use my secondary points to exchange for primary points, and make up for this loss! Noob!"
Talk about boring! But underneath all the "fireballs" and "greater heals," this shifting of numbers around is exactly what we're doing when we play, no matter where we are or what language we speak.

In China, of course, the points and numbers are exactly the same, but it makes sense that the underlying metaphor would be somewhat different. For them, "adding blood" to a wounded teammate feels just as natural as when we say we are "healing" them -- but when you translate their "blood" metaphor into our language, it gets pretty weird!

Continue reading World Wide WoW: The "Blood Bar"

MMO Art owner injured, should be back to work soon

Some bad news from our friends over at MMO Art (makers of extremely fine custom character art). They sent a message to their mailing list this evening that owner and artist Jomaro Kindred suffered a "chemical burn to his throat and lungs last week." Not sure how that might have happened (art or drawing materials, maybe?), but we sure hope he's ok.

The announcement says that emails (and, supposedly, art processing) have been slowed down a bit, but that they expect him back up and working as soon as possible. That's definitely expected. No word on whether he spent any time in the hospital, but they say they expect "a full bill of health very soon."

Very sorry to hear of the injury, but our thoughts and prayers are with both Jomaro and his family and friends. Hopefully, he'll be back healthy and churning out that great WoW character art sooner rather than later.

Level one twink is "an existential WoW exercise"

Ratherbrute sent this to us (he saw it in a signature on the forums), and I love his description of it. It's a profile of a level one twink, and Ratherbrute calls it "an existential WoW exercise." Basically someone out there, either in this profile or in the game (this character doesn't show up on the Armory, but the only character with this name shows that characters under level 10 aren't profiled on Blizzard's database), has pimped out a level one character.

It's definitely a fascinating idea, though. What's here mostly consists of enchants-- health and stamina chants on the armor give this level one paladin 453 health. For comparison, I went and rolled a level 1 myself-- an unplayed level one blood elf paladin starts with about 38 health. There's also a bit of extra damage on the weapon (untouched paladins hit for 7-10, and the twink hits for 13-17) and a little extra armor.

The Unadorned set used here is from a vendor in the Ghostlands-- it does seem to be the highest armor set available from a drop or a vendor. There is better level one armor out there (note that the armor is level 10, but level 10 is not required to wear it) from quests, but I'd imagine that actually completing any quest that pushes you past level one would defeat the purpose. Same deal with the weapon-- there are better swords around, but they're all quest swords, so it'd be tough to find something better while still remaining level one.

Of course, while Ratherbrute says this is all just existentialism, I'll still ask the central question here: just why would you want to twink a level 1? What is this pally planning on fighting, anyway?


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