Here on GW, we mostly focus on guild drama, obviously -- every week, we hear about GMs /gquitting with as little style as possible, ninjas cleaning out the guild bank, and friction between guild members. But guilds are really only a part of the ingame drama -- people can find silly things to fight about all over Azeroth. Think the fishing tournament is tame enough to avoid an argument? Think again.
That story, and more, are in this week's GW, which you can read by clicking the link below. And don't forget to submit your own tips to us, whether they be drama, downed, or recrutiing news. Wowguildwatch@gmail.com is the address, and any tips you send to it will be much appreciated.
Got more insider guild jargon for us? If so, send them (and all your other guild news tips, anonymous as always) to wowguildwatch@gmail.com, and click the link below to see this week's Guildwatch, chock full of drama, downed, and recruiting news.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. Quitting a guild that you've been with for a long time is usually a difficult experience, but it's much worse if you happen to be an officer. An officer giving up and leaving can be one of the most demoralizing events that a guild must endure. In many cases, it sends a message to the members that the leadership is fractured or impotent, and it's only going to get worse. Hence, the opportunities for drama are legion. This week, one reader shares her experience and asks how you can quit as an officer without stirring up too much trouble.
I read WoW Insider all the time, and never thought I'd actually send in anything, because I was so happy with my guild. We were a wonderful nice little social guild. We helped each other with instances, some of our higher up members (myself included) would run lower toons through instances when we weren't doing anything else. We were even starting to attempt to break into raiding.
I was excited to say the least. I was an officer, and I loved my guild quite a bit. I still love the members. I think they're all very smart, wonderful players. We had a raid set up. Simple, practice raid. Nothing to fancy schmancy. Zul'Gurub. On a Monday we'd all gotten together, and decided that it would be Saturday at 1pm. We're all looking forward to it. We are all excited about it. Then Saturday comes.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
I sometimes envy those two-headed ogres. Imagine if you could fill out your tax forms and play Warcraft at the same time. Hmm, has anyone actually done that? This week's e-mail comes from a pair of players who want to start a guild as co-leaders. Can a guild survive with two GL's running the show?
I have a question or two I'd like to ask you, oh great guild master guru. My friends (RL) are all going to reroll on another server because most of them are new, while I have two 70's already. My friends count a total of around 6, maybe a 7th if he decides to join us on retail instead of private servers. We will start a guild of course and one of my friends (who has a 70 already) and I will be the guild masters. I will be the raid leader and such and he will be the PvP leader. We came to this agreement mutually and have decided that we will be each other's counsel. A small system of checks and balances, if you will. Our main reason for choosing ourselves is because of our extensive experience and we get along together, not to mention work like a well-oiled machine in almost all situations. While this will be our first time actually leading the guild, we have both been officers in several different types of guilds and we have sort of an inkling as to what we need to do.
My question is: Is this bipartisan (excuse the loose word usage) leadership a good idea? And could you give us some tips on starting/leading a guild? Just the vital things! :D