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Posts with tag guild

Path of a Hero keeps walking forward

Nov 28th, 2008
Reader Aaron V., creator of the Path of a Hero site that we linked to a while back, sent us an email to say that the site is better than ever. It's jumped up to 3700 users (probably more since he told us that), all the EU realms are now supported, and there are many more social updates built into the interface. Not only can you search the entire database with a new Ubersearch, but users can now comment on journal entries and even send messages to each other. Aaron tells us that stability is better than ever, and he says he's been getting a lot of good feedback, too -- people have been telling him that they wish the site had been around since they were level 1.

Cool to see that it's working so well. The site lets you upload screenshots of your character, and then pulls Armory data (including gems, enchants, and set item bonuses) out into the page as well. We'll have to see, too, if Aaron is able to implement the new Achievement and stat info -- maybe you'll be able to chart your character's gold or achievements over time.

Finally, Aaron says that he is working on support for alts and thinking about setting up "path of a guild"-type features, so you can track not only a character's progress, but a guild's progress as well. Definitely a cool idea to look back at where you were in the game, and see all of the things you've earned and achieved so far.

Items, Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Leveling, Alts

Guildwatch: The calm before the Storm Peaks

Nov 25th, 2008

We've come upon the time we most dreaded here at GW: when guilds are done with the old endgame, and not quite yet into the new endgame. The drought will be over in a week or two (and actually, we've still got lots of news after the break anyway), but in the meantime, if you're one of the few guilds breaking into the new endgame (or especially know about some good post-BC drama), please do drop us an email at wowguildwatch@gmail.com. We have a feeling that thanks to the expansion and the holidays, it's going to get slow, so the more news you've got for us, the better.

Meanwhile, find this week's downed, drama, and recruiting (lots of recruiting news this week) news from around the realms all over the break. And have a great Turkey day from all of us at GW!

Read more →

Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Blizzard, Humor, Raiding, Wrath of the Lich King

Felicia Day on meeting girls in WoW

Nov 25th, 2008
Felicia Day is a girl. Felicia Day plays WoW. Felicia Day tells boys how to meet girls in WoW. If that just didn't get the attention of every hormone-infused-female-liking nerd on the planet I don't know what will.

Felicia say down with the Asylum and talked about this topic for a bit. Their interview with her touches on a few interesting points.

"Would it matter if the guy's a noob?" Asylum asks. "Yeah..." Felicia answers. She goes on to mention that the difference is like seeing a guy in a Ferrari. Not being a total noob and having some good gear at least catches the eye. This makes me and all my purples happy.

The interview is an interesting and entertaining read. Hit it up when you have a minute and enjoy.

And stay tuned to WoW Insider for more news on Felicia Day and The Guild. She'll be sitting down with Mike Schramm and a few folks on our podcast soon talking about Season 2 and Wrath of the Lich King.

Fan stuff, News items, Humor

Guildwatch: Slow going

Oct 22nd, 2008

It's a little silly, we admit, to say "every time an expansion patch comes around," because this is really only the second time it's happened, but every time an expansion patch comes around, guild action slows down a bit, and as a result, this week (and probably the next few weeks) will find Guildwatch poking around for a little more guild news.

But the good news is that lots of guilds are taking advantage of the easier endgame, so if yours is, be sure to drop us a line at wowguildwatch@gmail.com -- no down is too small, and no drama is too minor. Whether it's your guild or someone else's, we want to hear about it, and then post it here on GW for all to see.

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Analysis / Opinion, Guilds, Humor, Raiding, Guildwatch, Bosses, Wrath of the Lich King

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Guildwatch: Prime Time Hours!

Oct 15th, 2008

It's good to know that, whatever changes in the World of Warcraft, be it talents or raids, or pets or mounts, or anything else, there'll always be people that take the game too darn seriously. And when they do, that's usually when Guildwatch shows up, mostly, let's admit it, to point and laugh.

Oh, but we also praise those who get things done, too. It's all in this week's Guildwatch, as usual -- check behind the link below for drama, downed, and recruiting news from around the realms. Patch 3.0.2 is here, Wrath is just around the corner, and Guildwatch continues to cover the good, the bad and the ugly in the world of guilds.

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Analysis / Opinion, Virtual selves, Blizzard, Guildwatch, Rumors

Daedalus Project updated

Oct 10th, 2008

Nick Yee's excellent MMORPG survey and data site, the Daedalus Project, has been updated with new survey results on the following topics:
  • Guild demographics: What influences players to choose certain guilds, how attached they become, the likelihood of their knowing guildies in real life, and how long they stay. What I find fascinating here is the graph displayed above -- 26% of surveyed players have been with their guild 2 years or more. Alex Ziebart mentioned the other day that his guild has been together so long across multiple games that guild chat's gone from talk of teenage dates to coaching expectant parents through morning sickness. I get the feeling that this is only going to become more common in long-haul games like Second Life and WoW.
  • Character creation: How players choose characters, the elements of character selection they consider most important, and whether classes and races tend to be researched extensively before they're picked, or chosen based on impulse. Character class seems to matter to the most people; starting area the least.

Read more →

Analysis / Opinion, Virtual selves, Guilds, Odds and ends, News items, Classes

New details on upcoming 3.x patches

Oct 10th, 2008
Curse is running an excellent story about their time spent last evening with Blizzard developers Jeff Kaplan and Tom Chilton. There's a few things we didn't know before that are in the article. The major ones are:
  • Patch 3.1 is already done (says Kaplan). Will release Ulduar 10-man and 25-man raids.
  • Patch 3.2 will contain a yet to be announced raid instance. Hopefully more on this over the next two day. Release date / timeframe is unknown.
  • Patch 3.3 will continue the Ashbringer storyline. Release date / timeframe is unknown.
  • Dance studio to be released after WotLK.
  • Guild ratings, where guilds get a rating based on PvE/PvP achievements. The idea is being "tossed around."
The other interesting note is that the development team is three patch cycles ahead of the live game. That's amazing, in my opinion. And beyond that, they're also working on the next expansion. Doesn't that raise your eyebrow just a bit? Perhaps we'll hear something major in the next few hours...

Patches, News items, BlizzCon

Guild alliances in the UI

Sep 18th, 2008
Violet_helix asks a good question over on WoW Ladies LJ -- is there a way in the official UI to form up guild alliances. And unfortunately, as the commenters answer her, there is not. Guilds who want to raid together just have to kind of do it.

The only little workaround that is available, of course, is the chat channels -- those can be created and even moderated in an ad-hoc way (though I believe that they can't be given permanent moderators, which means that if someone leaves the channel, they could lose moderation privledges). But even if a guild alliance is able to keep up a chat channel and keep it moderated, they can't do things like leave a message of the day, or store ingame information on guilds or members as regular guilds can. There is an addon called Guild Alliance that will do lots of that stuff, but there's nothing official.

Should there be an ingame UI for creating alliances? We've been promised more backend guild-based content (like guild battlegrounds and even guild housing), and if Blizzard does choose to heavily update the guild system, there could be a lot of benefit to guilds aligning. Not to mention with the 10/25 main raiding split in the expansion, it's not unexpected that we'll have smaller guilds who join up with each other for the big raids rather than huge guilds with big raiding teams. On the other hand, the practice isn't so widespread at this point -- there may not be enough alliances out there to start officially recognizing them within the game world anyway.

Analysis / Opinion, Guilds, Raiding

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Best. Guild. Application. Ever.

Sep 13th, 2008
I've only ever written two guild applications, but I used to pride myself on writing a damn good one, the sort of application you might see written by the manager of a successful hedge fund, or possibly Mother Teresa. So I had my doubts when tipster Roflharris wrote in to tell us that a friend of his, MsFahrenheit of Sylvanas-EU, had submitted what was possibly the best guild application of all time to Anointed, but it's completely true. You'd have to try pretty hard to top this fully-animated, written and visual joke-infested riot. I just about died when he hit the part about how he got class leader and what attempts on Kalecgos were like.

MsFahrenheit applied as a resto Druid and it looks like he was accepted, not that I would have expected anything less. There's not much more I can say apart from please see this; you'll be glad you did. Just so you know, it takes about 6 minutes to play from start to finish.

(A non-audio version is here if you absolutely must, but the audio version is funnier).

Druid, Guilds, Odds and ends, Humor, Raiding, Comics

How long before level 80?

Sep 11th, 2008
Otrebla asks a good question on the forums: how long, do you think, will it take before we see our first level 80 character? He wasn't around during the BC launch, but I was, and you could literally watch people level in the /who -- a few hours after launch, I saw some 64s pop up, and maybe 36 hours or so after the game's midnight release, I did a "/who level 70," and sure enough, there were a few names floating around in there.

Of course, the level 80 titles have been removed, so there's not any real ingame need to rush to level 80, but people will of course do it anyway. Odds are that within the first day after release, we'll see a few level 80s floating around, and I'd imagine that all of the various realms will have at least one or two level 80s within the first few days. The fastest people will do it with the help of their guildies (or saved quest items), but there'll probably be a few people who will just go nuts and get it done all on their own.

I won't be one of them, and I'm sure there are plenty of players like me, who are more interested in seeing the content rather than reaching the next highest level as fast as possible (and that's exactly what Zarhym recommends as well). A few people will race to 80, no question, but the vast majority of people playing will likely be taking their sweet time.

Analysis / Opinion, Virtual selves, Leveling, Wrath of the Lich King

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Officers' Quarters: Unchart(er)ed territory

Sep 8th, 2008
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's no secret that the game we all know and love is in a period of transition. Many basic assumptions of Warcraft are changing, from the way loot is itemized, to the way buffs work, to the very nature of raiding. Amidst all this change, I decided to update the document my guild wrote to define our basic principles and guidelines. Written in 2005, it was astonishingly outdated. I guess I shouldn't have been all that surprised. Someone who stopped playing back when Blackwing Lair was the endgame would barely recognize WoW if they rolled a premade 80 on the beta servers today.

We call this document our guild's philosophy. Many guilds call it their charter. However you label it, right now is a great time to reevaluate exactly what your guild is all about and what your basic rules and beliefs will be going into the next expansion.

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(Guild Leadership) Officers' Quarters

The 10 people you need to know in WoW

Sep 4th, 2008

One of my favorite people to read online is a fellow by the name of Pjammer on Livejournal. He's smart, funny, and a gifted writer, and if you are not sobbing by the end of "King of Masochists" then you are pretty much a terrible person. But another great entry is "The 16 Essential People In Your Life," which lists such valuable acquaintances as the Computer Security Guru, the Wolf, the Consigliere, and (most importantly) the Best Friend. Pjammer, quoting Harvey Mackay, correctly notes that 2 am is a bad time to make new friends. These are the kind of people you want in your life as early as possible, and to exercise a positive influence on its course.

My realm's seen a number of guild instability issues of late, which is something most of us have come to expect with an upcoming expansion. I've found reason to mull over how the virtual world differs from the real world with respect to friendship, backstabbing, greed, betrayal, honor, and how people choose to handle their problems. In my considered opinion it doesn't differ at all, and your experience ingame is largely determined by the network of players assembled around you, whether that alliance is a recognized one in the form of a guild or simply a more informal group of friends.

So, from my own experience and with a hat tip to Pjammer, these are the people you want in your posse for the best possible experience in the game:

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Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Virtual selves, Guilds, Expansions, Features, Guides, Death Knight

BlizzCon makes the must-see list

Aug 27th, 2008
Videogame Price Charts (who?) has compiled a list of seven videogame conventions to attend before you die. Unfortunately, the list seems unattainable by design, as they want you to attend E3 before 2007, but besides last week's Leipzig Games Convention and this weekend's upcoming PAX, Blizzard's own BlizzCon is right there on the list.

We're not sure why you'd want to go to BlizzCon if you didn't happen to be a fan of Blizzard's games, but then again, who isn't a fan? They list the legendary costume contest and the chance to try out PC games as reasons to go (along with meeting your guild -- I did all three at BlizzCon last year), though they forget all of the great Blizzard panels and the entertainment offered at each 'Con (where else can you see Level 70 ETC, besides, you know, in-game).

Especially since it's going to be bigger than ever this year, there's no question that BlizzCon is going to be awesome. And even if you weren't able to grab a ticket (we're hearing just now that lottery winners are being notified), we'll have everything you need to know and see from Anaheim this October right here on WoW Insider.

[via WorldofWar]

Events, Fan stuff, WoW Social Conventions, Blizzard, Contests, BlizzCon

SwagDog and Blizzard team up to offer custom t-shirts with guild and toon info

Aug 11th, 2008

The BlizzCon tickets are slowly (and unsurely) being sold, and the first few lucky buyers have been linked to a "BlizzCon Exclusive" from SwagDog.com -- apparently they've teamed up with Blizzard to offer real-life versions of your guild tabard on a t-shirt, and folks who attend BlizzCon will get their pick of the first shirts off the presses.

Note to Blizzard and SwagDog: feel free to send the royalty checks over to me whenever you want. The bad news is that they've eschewed the idea of "t-shirt as tabard", and instead it looks like they're making a custom-printed shirt for everyone, so it'll have not just your tabard on their shirt, but your guild's name, and your character's name and realm, race, class and faction as well.

As neat as these are, I think I'd like something a little more subtle -- all that text and the icons muddy it up a bit. But otherwise, definitely seems like (assuming the prices and shirt quality are respectable) a fun way to show off a little guild and toon pride.

Analysis / Opinion, Fan stuff, WoW Social Conventions, Virtual selves, Guilds, Blizzard, BlizzCon

Forum post of the day: Get your motor runnin'

Jul 31st, 2008

I love motorcycles. Always have, and I probably always will. I was very excited to see that Blizzard is introducing them in Wrath of the Lich King. I'll probably spec engineering on most of my characters just to make my own little biker gang. Wouldn't it be great to see a guild rolling around looking like Fel's Angels? But how would others know you are a guild?

Stonewhisper of Scarlet Crusade suggested some additional accessories from other crafters. I like his idea of having guild jackets for raiding. He also suggested using engineering for performance modifications. Something like a rocket fuel for a nitrous-oxide-like speed boost.* I could see a world of after-market parts for WoW bikes: blacksmiths could sell sissy seats and wheelie bars. Tailors could make saddle bags to add to carrying capacity. Taurens and Draenei would probably need some kind of suspension upgrade.

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Engineering, Leatherworking, Fan stuff, Mounts, Forums, Forum Post of the Day

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Holiday 2008 gift guide

Holiday 2008 gift guide

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WoW Anniversary Pet

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World of WarCrafts: Color the Wendigo

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Level 80 Blizzard Forum Icons

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Wrath of the Lich King Midnight Launch

Wrath of the Lich King Midnight Launch

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Wrath of the Lich King: Outdoor zone overview

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