Posts with tag guidelines
Officers' Quarters: /annoyed
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.All the great new content in Wrath has brought a number of my guild members back to the game. It's great to see their names lit up in the roster again. But I imagine that, in some guilds, players have come back that no one is particularly happy to see logging in again. This week, one reader wants to know how to handle a member that annoys just about everybody.
Hey Scott!
I'm an officer in a pretty big, casual guild (roughly 100 people). One issue that [. . .] has caused quite a lot of discussion in officer chat and forums alike is a few of our members. These members are disliked by many people in guild, due to their overall behavior, as in repeatedly asking for the same things in chat, and complaining during raids (among other small things, that over time drives people crazy).
Now, this have gone on for a fairly long time, and we have come to the place where most officers just want to get rid of them. Problem is, they have not actually broken any of the rules. They are close to at many times, but they never actually cross that line and do something that is clearly against the rules. We don't have a "no annoying people rule."
WoW Rookie: Embracing the official forums

I spend most of my evenings perusing the North American and European WoW Foums for interesting topics for our Forum Post of the Day feature. I've come across all kinds of threads from the uplifting, to the whiney, to the popular discussion. They are a great resource for tips and strategies.
Blizzard welcomes constructive criticism and suggestions from the WoW community. You are welcome to be a part of it as well. There are a few things you should know about the forums.
Tips, How-tos, Blizzard, WoW Rookie, Forums, Account Security
Reader UI of the Week: Selece of Deathwing
This week the column returns to give you your dose of regularly scheduled UIs. We'll be looking at the UI provided to use by Selece of the Deathwing server. He's submitted a UI back in March of 2007, but the one he sent us a couple weeks ago was so slick we just couldn't pass it up.
Selece tells us his UI is designed for end game Hunters and has four primary goals:
- Clean lines – He needs to see what's happening without the UI getting in his way.
- Readability – Text elements need to be clean and crisp, everything has to be easily identifiable.
- Clear center – He needs to be able to see what's going on around him, and the center of the screen is his place for that.
- Visible cooldowns – Cooldowns need to be easy and quick to see, so he knows what's up next.

































