Beckett Media is a company normally known for their collectible magazines -- they cover things like baseball cards, Yu-Gi-Oh, toys, and all of that other junk most people don't bother with (ok, ok, I kid, collectors, but I don't get the point of buying toys you don't take out of the box). Apparently, a little while back, Beckett started to get into another field where most of what you do is collecting: massively multiplayer online games, and they started a magazine called Beckett Massive Online Gamer. And now, they've started publishing a series of biannual guides for various online games, starting with our very own World of Warcraft.
We haven't seen the guide, but their sales page promises "tips for conquering dungeons, guides for leveling to 70," and "perfecting WoW endgame classes," all for only $9.99. To tell the truth, it sounds pretty lame (not to mention that you can get exactly the same stuff right here for the low, low price of free), but at least there's another print competitor to the official Brady Guides -- if you absolutely need your WoW news in print form, you've got at least two choices now.
Anyone seen one of these yet? Next time you're at the collectibles store, see if they've got one sitting on the magazine shelf and let us know what it looks like.
Apart from our traditional role of chuckling diabolically while we dispense death and destruction, warlocks are drafted into the tanking role in some raid encounters. The history of tanking warlocks is not new; drain-tanking is possibly the most mundane example of tanking due to our unique kill-you-to-heal-me mechanic. In pre-BC content, warlocks have been asked to tank Emperor Vek'lor in the Temple of Ahn'Qiraj. Now our PvE tanking portfolio has expanded to include Leotheras the Blind and Grand Astromancer Capernian in the Serpentshrine Caverns, Illidan himself in one of his phases, and most recently, Grand Warlock Alythess in the Eredar Twins encounter.
One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.
So, here you are. You decided that you want to give roleplaying a try, so you picked an RP server and started leveling up. You even tried roleplaying with one person you met along the way, saying "Hail, traveler! Would you like to undertake this task with me?" Things were going along quite nicely for a few minutes until the other person said, "Dood, this quest suxxors, lol," and you realized that something had gone horribly, terribly wrong.
A mystery baffles roleplayers everywhere: why is it that even on a space like an RP server, set aside for roleplaying, it can be so hard to find other people to roleplay with? Even if you have thoroughly researched the question of which server is the best place for roleplaying, still you will not be happy there until you find a circle of friends whose roleplaying you can appreciate, and who appreciate yours in return.
One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.
Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.
It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."
One of the biggest challenges for new rogues is figuring out the combo points/finishing move system. Sure, the combo points are easy, even though they really don't rely on "combos" per se. You hit stuff with your main move and get points. Any human, great ape, or intelligent robot could do it. But without an understanding of finishing moves, your target will die with five combo points on him and you will curse yourself for ever getting involved in this soul-sucking game.
So, to help you decide what move is appropriate when, here's a guide to the seven rogue finishers. (We'll get to openers in a couple of weeks.)
What it is: Your first finisher, and if you're like most rogues, probably your favorite. This most basic of spells does direct physical damage based on how many combo points you have.
Mechanism: According to WoWWiki, the official damage range of Eviscerate Rank 10 is: Eviscerate = (Base Damage Minimum + Attack Power * (Number of Combo Points used * 0.03)) - (Base Damage Maximum + Attack Power * (Number of Combo Points used * 0.03)). Yeah, I'm bad at math too. So what does this mean? Well, starting in 1.12, Evis finally began scaling with AP (a change many rogues were clamoring for.) But it scales very slightly -- and the more combo points you have, the better it scales, since the AP multiplier increases with each point.
Affected by: Improved Eviscerate, a first-tier Assassination talent, improves Evis's damage by 5/10/15%. Aggression, a sixth-tier Combat talent, improves it by 2/4/6%, along with SS and Backstab. The two-piece bonus of Tier 5 armor increases Evis's damage by 40 per combo point.
Analysis: Sinister Strike/Eviscerate is the bread and butter of rogue leveling, particularly for combat swords/maces/fists rogues who don't spend a lot of time stunning. It's also great for grinding and finishing off opponents who have low health. However, when it comes to raiding, Evis is nearly useless. Unless the mob can't bleed (like in Kara), Rupture will always end up doing more damage than Evis, assuming the mob doesn't die before Rupture finishes ticking.
"Mob: No need to ask the Godfather for forgiveness - a mob is a word for monster. Also known as creep."
"Healer: Who's keeping the tank from floor-hugging? Your powerful, puissant, never-to-be-offended healer. Seriously. Several classes can play this role and they all find it pretty much a thankless task, as people are very quick to blame healers when people die [but you won't, because you know better!]."
"Pat: Don't look around for someone androgynous - someone is warning you that a patrolling mob is coming closer and will probably [if it hasn't already] attack you. "
"Buff: Keep your clothes on. Really. "
"Inc: If there's no time to type "pat" or "adds", sometimes you'll see "inc", for "incoming". [Why is inc faster than pat? No idea.]"
Go take a look, it's not just written with its tongue in its cheek, it's actually pretty informative for new players to the game. Save time the next newbie run and just send them the URL.
The Burning Crusade brought in many new things to the World of Warcraft -- new spells, ten new levels, outlandish new zones and more -- quite a lot of things, really. For PvP enthusiasts, BC also ushered in the era of Arenas and introduced a sort of brand new Battleground called Eye of the Storm. I say sort of brand new because even though it's an entirely new map, it rehashes elements from Warsong Gulch, Arathi Basin, and the outdoor PvP objectives in the Eastern Plaguelands. Eye of the Storm fuses resource gathering elements from AB with the capture-the-flag aspect of WSG, creating a familiar feel in a new, almost alien environment. The result is a fast-paced game where fortunes turn very quickly.
Unlike the other Battlegrounds, there is no faction associated with Eye of the Storm. There is no Frostwolf Clan defending their territory against the Stormpike Guard; no Defilers and League of Arathor squabbling over resources; there are no outraged Silverwing Sentinels decrying the rampant logging of the Warsong Outriders. Even though Blizzard has stated that Battleground reputations are now obsolete -- you can buy PvP items using relevant Marks of Honor regardless of reputation -- I personally felt that the various Horde- or Alliance-aligned PvP factions added depth and character to the game. While other Battlegrounds have "real" locations one can access through an instance portal, the Eye of the Storm isn't even situated anywhere one can reference -- it's simply, nebulously somewhere in the Netherstorm.
Our own Zach Yonzon is putting together some great guides to the battlegrounds (WSG is the last one, and Arathi Basin is being worked on as we speak), but just in case that's not enough for you, Digo of Hyjal has written up a great (and succinct) guide to how the premades win battlegrounds. From WSG to AB to EotS to AV, he's got a terrific writeup of what needs to be done and how to do it to walk away from the BG with more marks than the other team.
He markets the guide as one for casuals, but it's got great tips for everybody: fight on the flags, not on the road. Make sure you've got something held before moving on. Send a druid after the flag and control WSG's midfield. Stick together and assist and heal. This is all stuff every single person who queues up for a BG should know (and unfortunately, it's also the same stuff that's yelled in every /bg channel because lots of players don't listen).
Great post, and a must read for anyone routinely going into the battlegrounds. If you aren't doing this stuff already, take the lesson, and do it from now on.
Handmade for Rogues to use as an offhand. The speed makes up for all those offhand misses, and while Warriors who know what they're doing might like this one, too (since most of their abilities are all based on "next attack" procs), Rogues should get first pick on this one. This weapon was made for them.
Also, while we're told the pic above is what this dagger looks like in 2.3, it used to look different. We're not sure why Blizzard changed it-- the old look is a little cooler. But then again, this new look is much closer to the icon.
How to Get It: Drops from Gurtogg Bloodboil, a raging fel orc boss in Black Temple. The stats have it dropping at about 14 or 15%, but my guess is that it's a little lower than that. At any rate, if you can make it up to him in the Black Temple, and drop him about five or six times, it should pop up. Win the roll (or spend the DKP) and it's yours.
Getting Rid of It: Disenchants into a Void Crystal, or vendors for 14g 22s 63c.
Just in time to cheer up us diehard Shamans, Halbrium has stepped up to be our Alamo, and put together a "Shaman's PvP Guide" just for us totem-droppers. Class by class, he goes over, in hilarious almost English (he's from Quebec, but there's a lot of tongue-in-cheek going on here), just what we need to do to beat everyone else in the game. From Druids ("OH NO WHY IS ANIMALS ON MY FACE?!") to Priest ("If they turn dark, you have made them angry and your brain may start to smell like burning"), he runs down custom strategies, all the while giving out great Shaman tips: "USE EARTHSHOCK CONSERVATIVLEY (like your bush!!) Because when you do that it will be very difficult for them to destory you when you are weaked at the end of the fight."
Use Earthshock conservativley (like your bush!!) indeed. The only thing missing are the hastily Paint-shopped photos of Shaman totems, but otherwise, we've got a Shaman guide for the ages. Great show, and definitely worth a Forum Post of the Day.
I talked about the Battleground Daily Quests in WoW, Casuallythis week, but I have since found out more information. Here are some need-to-know tidbits about the new BG Daily Quests:
You pick up the quests where the Battlemasters are in a major city. The Alliance talk to the Alliance Brigadier General and the Horde talk to the Horde Warbringer.
You have to win the Battleground in order to complete the quest. It is not for the collection of marks or completion of any other objective.
The Daily Quests are random for each realm. This applies to Regular Dungeon, Heroic Dungeon and Cooking Daily quests as well. So, if the Battleground for the quest is Warsong Gulch on Daggerspine, it does not mean that everyone else in the Battlegroup has the same Daily Quest. [Source: Bornakk]
For the sake of other rogues out there who are pretty excited about the return of Hemo, Deadeight has complied his own list of favorite Hemo builds for us to try if we want to use the ability but aren't really sure how it should fit with our other talents.
One of the builds is quite a bit like my rogue's new leveling build (as well as Chris's latest Build Shop rogue build), so I guess that means a number of other players love the new Cheat Death too, and not everyone thinks Shadowstep is a waste. I'm not a high-end raider going for the top damage, or a PvPer going for the ultimate skill combination. I just like zipping about all over the place every 30 seconds while questing or doing normal instances, and I figure whatever I lose in damage in order to get that is more than made up for by the "wheee! teleport!" factor.
So if you're the type of rogue who suddenly feels tempted to cause lots of hemorrhages, this guide could be a handy starting point, or else a nice way to measure up your own personal build against what other people thought would be good.
The folks over at Ten Ton Hammer have released a reputation guide focusing on getting yourself a Wintersaber. While this is nothing new to the game, I was thinking about all those new players that have joined the fold in recent years. Perhaps you haven't gotten a chance to experience some of the older rep grinds. For those of us who have been playing for a while and are fond of prestige mounts, you might remember the Wintersaber fondly. Good news is that the reputation with Wintersaber Riders is being revamped on Tuesday, so it will be easier to try your hand at getting yourself a big white (or are they purple?) kitty.
At its essence the Wintersaber is another Alliance epic mount, attainable as a faction reward from doing quests for the Wintersaber Riders in Winterspring. Yes, people actually used to go to Winterspring for something other than Mountain Silversage and the Midsummer Fire Festival. The Ten Ton guide gives you nice simple tips for how to get to exalted so that you too can ride the winter(saber.)
The patch hit on Tuesday morning, and Tuesday afternoon, I began my usual cycle of addon laziness-- instead of actually updating my addons, I just checked "load out-of-date addons" setting myself up for trouble down the road, I'm sure.
But while I'll be having addon problems for a while (at least until the next patch-- I'll probably finally fix everything right before 2.3 breaks them all again), you don't need to. Kaydeethree has put together a terrific guide to fixing your addons after 2.2, with links to addons that have updated, addons that haven't updated, and a few great tips on how to update your macros as well.
It seems like KD3 is keeping an eye on addons as they update as well, so the thread will probably be updated accordingly. If, unlike me, you're motivated enough to keep your addons as up to date as possible (so that they all, y'know, actually work instead of throwing error messages at you every few seconds), then KD3's guide should help.
Amanna posted a link to this extremely in-depth guide to the Eye of Shartuul event in Blade's Edge. If you've never done it (or heard of it-- seems like a majority of players might not actually know it exists), it's pretty cool. With the Ogri'la reputation chain, Blizzard introduced a solo quest series in Blade's Edge that can actually grant Epic gear.
First things first, you've got to get Honored with Ogri'la, and then do the Banish the Demons quest, which allows you to get the items necessary to start the event itself. After that, you can pretty much follow Sadiki's guide-- he walks you through setting up the event, and all the different phases. The event itself is fun, too-- you abandon your own body, and instead fight through the even by controlling the demons. The final demon (which is actually pretty close in mechanics to C'thun in AQ) will actually drop Epic gear... kind of.
What he'll drop is "Depleted" gear, which you then have to activate with Apexis Shards. The Epic gear created isn't completely great, but there is one amazing piece-- the Depleted Badge drop turns into the Badge of Tenacity, which is so phat for tanking druids we'll have to feature it in an upcoming Phat Loot Phriday.
So yes, the event is some good solo fun, and though there's quite a bit of questing you have to do to set it up, getting Epic loot from a solo quest is always awesome, and following the great guide should make it easy.