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Posts with tag graveyards

The Art of War(craft): Battleground Achievements part I

Aug 20th, 2008

You've seen it happen. Players fighting on the road or midfield, ignoring the Battleground's objective. Or sometimes the opposite, such as Alterac Valley races where players ignore each other in a mad rush to the opposing army's General. In Wrath of the Lich King, Blizzard will introduce Achievements, a system that measures a player's... well, achievements in the game. There's a category that tracks PvP Achievements, as well, including some interesting goals for the Battlegrounds. The question is, will these Achievements actually improve the Battlegrounds PvP experience or ruin it?

On the surface, it looks as though the various Battlegrounds Achievements are designed to improve World of Warcraft PvP. Achievements like Frenzied Defender, which requires players to return the flag five times in a single Warsong Gulch battle, seem like the perfect solution to get players to actually try and win the game. The Achievements also add a little spice to every game, where players can pursue personal goals which contribute to the overall objective.

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Analysis / Opinion, PvP, Wrath of the Lich King, (BG PvP) The Art of War(craft), Battlegrounds, Achievements

New graveyards in 2.2.2

Sep 24th, 2007
Hot on the heels of tomorrow's expected 2.2 release, Neth has posted the short-but-sweet 2.2.2 patch notes, which include Brewfest and Hallow's End, featuring lots of new seasonal rewards and quests. As we've said before, the fact that both of these holidays are coming up quick means we can't be more than one or two weeks away from this patch's release.

And the other interesting feature of this patch is the addition of quite a few new graveyards all over Old Azeroth. Southern Barrens, Western Plaguelands, Alterac Mountains, Searing Gorge and the Badlands are all getting extra graveyards (there's no indication whether they're Horde or Alliance specific or otherwise), and Tanaris, Winterspring, Stonetalon and Un'Goro are all getting two.

Wow. That should significantly speed things up in Un'Goro, Tanaris, and the Southern Barrens especially, since I have less-than-fond memories of super-long corpse runs there. Badlands, too, was pretty maddening, and while the long corpse run wasn't the only reason most players aren't big fans of Uldaman, it was definitely a reason for that. This is no doubt part of Blizzard's aim to speed up levels 1-60 for players. This alone, of course, doesn't exactly make me want to go back and run another alt through (only new content would do that), but at least when we do run another alt through, it'll be a little easier.

Patches, Virtual selves, Blizzard, Leveling

Time to play banish that game mechanic

Aug 28th, 2007
Die Ooze Die!Nathrezim of the Karazhan server posted this question today on the European WoW forums: what don't you want to see in WotLK? He threw in one limitation: no complaining about class balance or skills. Focus on quests/instances/mobs/mechanics.

That being said, some interesting comments so far include: no caster swords as faction rewards; no long runs from graveyards; and, of course, no more of the universally hated oozes.

What game element do you hope will be left behind with the new expansion?

Analysis / Opinion, Expansions, Wrath of the Lich King

Featured Galleries

Holiday 2008 gift guide

Holiday 2008 gift guide

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Wrath of the Lich King Dungeons

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WoW Anniversary Pet

World of WarCrafts: Color the Wendigo

World of WarCrafts: Color the Wendigo

Level 80 Blizzard Forum Icons

Level 80 Blizzard Forum Icons

Wrath Installation Screens

Wrath Installation Screens

Wrath of the Lich King Midnight Launch

Wrath of the Lich King Midnight Launch

Wrath of the Lich King: Outdoor zone overview

Wrath of the Lich King: Outdoor zone overview

Lego Booty Bay

Lego Booty Bay

 

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