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Posts with tag government

World of Warcraft on twenty seven 67" monitors

Aug 6th, 2008

Imagine getting ganked in Stranglethorn on that baby. Our friends at BigDownload (home of all things PC gaming) have discovered a ginormous computer screen, supposedly installed at a government office, used to play -- what else? -- the best PC game around, our own World of Warcraft. The monstrosity consists of twenty seven different 67" monitors all tied up into one PC. Unfortunately, as you can see (click the pic above for the whole thing), it's a little warped, considering that the display has a resolution of 12600 x 3150 -- not exactly a standard even for the very compatible Blizzard.

But it is pretty awesome to see -- we only "wish" they'd taken some gameplay footage or other pictures so we could see this thing in action. And just what kind of rig is powering all of that? It'd be hilarious if the government splurged on the monitors but skimped on the RAM, leaving a gigantic display skipping along at a low frame rate.

Update: Our crack WoW Insider Photoshop judges (one of whom has "government" experience) are calling this 'shopped. Not that you'll ever have a monitor like this, so it probably makes no difference to you, but take the pic with the usual grain of salt.

Fan stuff, Odds and ends, Hardware

PBS covers the government's intrusion into online worlds

Jun 11th, 2008

This clip, from PBS' Bill Moyers Journal, is notable for a number of reasons. First of all, I'm fairly sure this is the most balanced, objective look at MMORPGs I've ever seen in mass media -- they talk about both Second Life and World of Warcraft, but there isn't a single mention of addiction or cluelessness or any of the other stuff mass media throws at us.

And it's also a good look at what was behind all the hubbub about the government searching for terrorists in WoW -- in truth, the fact that the government is interested in online communities isn't that huge a deal (who isn't interested in MMOs?), but the fact that they're doing it with the justification of terrorism is a much more disturbing discovery. And this piece then goes into the larger problems with this lately -- that the government is dipping into all kinds of supposedly private communications outlets with this lame justification of searching for terrorists.

Nice piece, but especially so because of that very even look at our favorite past time. If only all reporters were so objective.

Analysis / Opinion, Virtual selves, News items, Account Security

Thrall gets a new big brother: US government wants to search for terrorists on WoW

Feb 23rd, 2008
The Rogue in your next instance or battleground may just be a spy- not from the opposite faction, from the United States Government. The Office of the Director of National Intelligence submitted a report to Congress [Via Wired] on their plans to use data mining in virtual communities to root out spies. The project will involve sifting through vast amounts of data, looking for suspicious behavior and actions. The Intelligence Community wants to target MMOs because they typically fall outside the purview of study. The spying project would only use publicly available data. The findings of the endeavor would not be classified.

Data mining is the process of going through large amounts of information for specific relevant information. This is a process that has long been used in the business industry for product and market research. The government plans to use these same techniques to root out terrorist messages in online content.

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Virtual selves, Odds and ends, News items, Forums

Officers' Quarters: How do we govern? Part 2

Aug 27th, 2007


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

If you're just tuning in, last week I discussed how running a guild is much like running a country -- or an empire. In the previous column, I covered the dictatorship, the constitutional monarchy, and the democratic republic. This week, we'll talk about three others that aren't quite so conventional.

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(Guild Leadership) Officers' Quarters

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Officers' Quarters: How do we govern? Part 1

Aug 20th, 2007


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

All of you guild leaders out there, ask yourself this question: Is your management style most like
__Genghis Khan?
__Thomas Jefferson?
__Queen Elizabeth?
__Kim Jong-il?
__A council of elders?
__An inanimate carbon rod?

I started thinking about the many ways a guild can be managed after receiving the following e-mail. My apologies to Rodrigo in advance -- it was a very insightful, but very long e-mail, and I'm only including about half of it below.

Hey Scott,

First I want to congratulate you for adding such an interesting topic to the biggest WoW blog there is. Hope you keep up the good work!

I'm a civil engineer from the far country of Chile. Before BC came out I was the GM of the biggest Hispanic-talking guild in all the US servers, we had over 250 active accounts and 400 characters. Our only recruitment requisite was being able to talk Spanish . . .

[One of] the true keys to manage a guild this large and diverse was democracy. Officers vote for certain decisions. Guild members vote for certain officers.

I think this point would be a great topic for a blog discussion. For some reason today guilds are ran by their founders . . . The GM is usually the guy that started it all and officers are then elected using different arguments but what is certain is that they are never removed (unless he kinda quits the game). How do you tell your own officers that he isn't wanted by the majority of the guild or that he isn't cutting it? We had leadership elections every 5 months and it worked great . . . All the level 60s had the option to vote via a Web form for officers and officers would then elect the GM. This method automatically removes most of the causes that could eventually destroy the guild . . . like dictators, friendship influences, greedy people in charge, etc

As an engineer I've found that being a GM combines the two biggest challenges of any organizational leadership: Emotional Intelligence and Strategic Management.

Regards,
Rodrigo Jimenez
Riddance @ Smolderthorn-US

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(Guild Leadership) Officers' Quarters

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