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Posts with tag gold-selling

Breakfast Topic: The price of flight

As recently reported, Kharmen EU Talnivarr has reportedly paid 20,000 gold for the Amani War Bear. Kharmen reportedly raised the cash for the enormous land epic ride on her which raised questions about how much gold grinding would trigger a gold farming alert.

The 20,000 price tag seems pretty outrageous considering I'm still puttering along, like many others, on my regular Windriders on all of my 70s. If the Artisan Riding Skill were important to me, I'd make more of an effort to save the 5,000 gold for the mount, but I find it to be low on my priority list. There is no indication that the cost of epic flight will be reduced in the future.

Continue reading Breakfast Topic: The price of flight

Blizzard lays down the science on gold selling


It may seem like it didn't need to be said, but they're saying it anyway: gold buyers are financing the hacking of accounts and the selling off of people's gear. Since we at WoW Insider have seen a lot of these cases (have even had them happen to some of us) we know how profoundly irritating and even emotionally painful it can be to have all of your work on a character or characters gone in a heartbeat, much less seeing them transfered to other servers and even in some cases having their names changed. Blizzard points out power leveling services as a particular culprit in this trade, saying "Through our normal support processes and the assistance of players, we also find that many accounts that have been shared with power-leveling services are then hacked into months later, and all of the items on the account are stripped and sold off. Basically, players have paid money to these companies, sometimes large amounts, and they're then targeted by these same companies down the road."

Now, this doesn't mean that you shouldn't still be careful with add-ons you download or keep a good anti-virus program on your computer, as we know there are many malicious trojans out there targeting World of Warcraft players. But just as clearly, if you use a power leveling service or buy gold, not only are you funding account hacking, you're in danger of seeing your own account hacked as well.

Anti-gold-seller FAQ page goes up at the official EU site

Why do Shattrath City banks have no guards? Do they just assume the Naaru will smite anyone with sticky fingers?World of Warcraft's European site has posted a new page of their FAQ aiming to describe the effects and consequences of third party gold selling, also known as RMT (Real Money Trade or Real Money Transactions). There doesn't seem to be a similar page added to the American site yet, but we've seen enough to know very well that they disapprove as well.

The page mostly focuses on the more underhanded tactics the companies use to get money, such as keyloggers and trojans, or simply stealing the accounts of people who paid for powerleveling, and using them as farming bots, or spamming in high traffic areas on level 1 characters with hard to spell names. It's a good start, and certainly reminds people of the harm that these gold farmers do, and how it can hit close to home.

As a veteran MMORPGer who's watched Johnathan Yantis and Brock Pierce practically invent the industry and most of the dirty tricks it pulls, I'm glad to see Blizzard continue to make a stand against these types of leeches and hope they continue to do so. I'd love to see them explain more fully how the constant amount of kill stealing and spawn and AH camping they do hurts the game. A campaign of information might be just what we need to stop the gold farmers once and for all. Legal measures and community shame (and thus shrinking of their customer base) for a one-two punch? Here's hoping!

Thanks for the heads up, Richard!

What is the definition of cheating in WoW?

Michael Zenke, the blogger behind MMOG Nation and regular contributor to our sister site Massively, has posted an article covering the latest dust up over gold selling.

The interesting part about this latest debate is that it has become a larger discussion about what is considered cheating. Most people would probably say that cheating is breaking the rules. Paying someone else to level your character or to give you gold for RL money is currently viewed as "unfair."

But if receiving money you didn't earn is in-game is cheating, does that extend to farming for gold with your main to give to your alt? What about having your higher level friends run you through a loweer level dungeon quicker? Isn't that powerleveling? What about twinking? Did your alt "earn" those items?

For many, I think the distinction is whether RL money is involved. It's acceptable to send gold to your alt because you main earned it, but it's not fair to buy gold because you are using your RL cash to get ahead in a game.

So if using RL resources to get ahead is cheating, what about people who are rich with time? After all, the principal mechanic for MMO progression is time spent playing the game. Aren't people with enormous amounts of free time using their RL resources to gain an unfair advantage of those who have limited play time?

Where is the line between cheating and working within the game rules to get the most out of your game time? And how much RL can developers expect to keep out of their games in the interest of "fairness"?

Legal files reveal IGE and Affinity connection once and for all

You may remember that earlier this summer, when Affinity Media purchased Wowhead (to add to their acquisitions of Thottbot and Allakhazam), we were able to interview Affinity Media CEO John Maffei, and he told us, in a very roundabout way, that Affinity and IGE had supposedly parted ways-- Affinity and its content sites were, he said, no longer associated with the company that sold gold in World of Warcraft. However, if you read the comments on that interview, you may have doubted what Maffei told us, and now, thanks to legal documents surfacing because of a legal action against IGE, it appears you were exactly right: Affinity and IGE are (or were, according to Affinity Media) still two peas in the same pod (see Update).

I know for certain right now that some of you commenters are preparing the "aww geez, not this again" (NSFW) macro to post, and I don't blame you. You're exactly right; this is boring business stuff, not new news about the Sunwell, and anyone paying attention back during the Wowhead acquisition knew that the two companies were still connected anyway. If this isn't news you to, fine-- I don't mean to reopen Pandora's Box, we just want to make sure we do due diligence in covering this issue.

Continue reading Legal files reveal IGE and Affinity connection once and for all

Pricy mounts support goldsellers

We talked about this a little bit on the podcast the other day while speaking about the mail delay now built into the game. I asked what goldsellers were even selling gold for anymore (because there's so much of it to be found in Azeroth, and both Turpster and Robin answered me with: "epic mount."

Yes, there is no bigger drain on the funds than the epic mount price of a whopping 5,000g, and Bornakk says that isn't changing any time soon. I completely agree that having an epic flying mount is definitely an epic achievement, and if Blizzard doesn't want to lower the price, that's their business. But as Captnclaw notes, the refusal to change the way epic flying mounts are obtained is almost singlehandedly keeping goldsellers alive.

There are lots of ways to give out epic mounts and keep them epic-- one we mentioned on the show was daily quests (which is what you're doing anyway, if you're trying to raise 5k gold legally), but anything in that vein would work-- a reputation grind, an item turn-in, an epic questline, or a combination of all of these. Making one of the best, most wanted items in the game simply cost a chunk of gold is more or less creating a market for goldsellers. And refusing to lower the price (or, better yet, take the whole process out of the gold market entirely) is leaving the door wide open for gold sellers to continue hawking their wares.

A one-hour delay on AH winnings in 2.2

Alright, so maybe this morning's "final 2.2 patch notes" weren't so final. They were based on the files distributed with the patch, and there are a couple things that got changed after those files were put together. One is the Daze mechanic not having been retuned as the patch notes claimed (that change in fact got repealed last time on a very special episode of Daze of Our Lives). There is also a change that isn't in the (shipped) patch notes: when someone wins an auction that you're selling, it takes an hour for the gold to get to you.

Apparently you get an in-game mail as soon as the item sells saying the sale is "pending," and then an hour later, you get your cash. Nethaera simply says "By adding in the delay we can better track transactions to assure the legitimacy of them;" I'm betting it has something to do with the gold sellers' new tactics. When will you learn, Blizzard, that the gold sellers are like the borg? You can stop one of their channels, but they will simply adapt and find another. Resistance is futile.

Nah, I'm just kidding. One more inconvenience in the way of the RMTers is one more step in the right direction. In this case, it may be a little inconvenient, and it certainly makes playing the AH somewhat harder, as reader Vynn points out (thanks for the screenshot, by the way), but maybe that's not such a bad thing either. How do you guys feel about this change?

And as Blizzard loves to claim, the latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/. Those notes do contain the AH change and don't erroneously list the daze change. The reason I don't always use that source is because it usually takes a few hours after patches for the notes to show up there.


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