Posts with tag gearing-up
Gear Wishlist tells you where to go next

After putting in your character and realm, you get a list of all the gear you've got equipped, matched up against a list of all the gear available at the item level you're looking at (you can customize exactly where the item levels come from, if there's a site whose estimations of the gear you value more), with yours highlighted. So basically, you get an up and down list of where to go from the gear you've got, and you can easily see where it all comes from and what kinds of stats it gives.
Of course, this is still more of a guideline -- just because gear appears above yours on this list doesn't mean that it's better than yours for your class and spec. And attainability is a big factor as well -- if you're not in a raiding guild, your time might be better spent grinding rep rather than trying to suffer through with PuGs. But as an overview of the gear available to you, Gear Wishlist works great. Hopefully the site will stay up under our linkage, and if it doesn't, check back in a few days to see if it's slowed down.
Items, Analysis / Opinion, Odds and ends, Bosses, Leveling, Guides
Forum post of the day: Epic choices
Even without a release date, we can all feel Wrath looming. Whether it's pouring over the new specs as soon as they become available, saving materials for future Death Knights, or leveling up an alt to send as a main character to Northrend, we're all prepping to take our adventures into Northrend. Many wonder how far their gear will carry them toward level 80.
Many players were frustrated that their hard-earned gear was quickly reduced to obsolescence in Burning Crusade, and fear that that will happen again. Manbearppig of Frostwolf wants to know if gearing up a character now will be a good way to spend time. Some point out that better gear earned now will translate into easier leveling in the future. In a similar thread, MVP Faizaniel of Dragonblight stated:
My scrubby non-purple gear is getting replaced pretty fast; high-end gear, not so much. While it's unlikely that you're keeping much from level 70 at level 80, it's really up to you whether the benefits of getting to use the nice gear now, and having it help you level more quickly once Wrath comes out, are worth earning the gear now.
Items, Analysis / Opinion, Alts, Forums, Forum Post of the Day
The Light and How to Swing It: Gearing your Retadin for Karazhan part II

Previously, we discussed the weapons for a Retribution Paladin only starting to gear up for the ever-popular Karazhan. More than anything -- more than any piece of armor -- a Retadin must find the biggest, baddest 2-handed weapon she can find to strike righteous fear into the hearts of her enemies. Once she has that, everything follows. In this installment of The Light and How to Swing It, let's take a look at the armor pieces that every Karazhan-bound Retadin should be wearing.
Paladin, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It
Arcane Brilliance: Gearing your Mage for Karazhan

Welcome to another edition of Arcane Brilliance, where our spell hit is capped out, our damage is through the roof, and our crits are frequent and beefy. We're Mages, after all, and absolute power is what we do. Except against that Rogue last night--the one who seemed to be able to pop Cloak of Shadows every 3 seconds or so and never took full damage from anything even though armor-wise, he only seemed to be sporting some kind of ninja mask and a black jumpsuit of dubious fire-retardant value. No, against that particular Rogue, our absolute power amounted to having three of our spells resisted in a row, followed by us blinking away in abject horror, weeping like a child. That's right: fear Mages. We're powerful sorcerers, channeling the profound and unparalleled might of the arcane...unless you resist our spells, in which case we're just guys in dresses waving sticks. Feel free to jab us with something sharp.
Once upon a time, your Mage stumbled blearily out into Azeroth and cast his first Fireball at a kobold or a wolf or something. Then a bunch of other stuff happened, and now you're level 70, and you just bought your flying mount and used it to see how far up you could go before your graphics card stopped rendering the ground. After you screw around a bit, maybe quest out Netherstorm, run Shadow Labyrinth a few times and learn to hate the Blackheart fight, you may find yourself wondering what's next for your green and blue-clad wizard. Perhaps...another color entirely? Wandering aimlessly about Shattrath one day, you notice a fellow spell-slinger clad in a robe you've never seen before. Inspecting her, you are shocked to see the name of the robe is written not in green...or even blue...but purple.
Asking where such a treasure might be obtained, you learn a name that will consume your waking thoughts and haunt your dreams: Karazhan.
Your guild, you learn, frequents the haunted castle that bears this name, and would be happy to take you along...if you can be of some use to them within its shadowed walls. Your current hodgepodge of mismatched quest rewards and 5-man drops simply won't cut it. You must improve yourself, and quickly. But how? Read on, fellow Mages, and find out.
Mage, Tailoring, Blizzard, Instances, Jewelcrafting, Raiding, Bosses, Guides, Classes, (Mage) Arcane Brilliance, Worldwide Invitational
Breakfast Topic: When do you start working up a profession?
I'm not entirely sold on leveling trade skills in World of Warcraft. By leveling up professions you can create armor, weapons, and goods that theoretically benefit your character. With a little luck, you can even make some money from your trade. It usually takes a major investment maximize your professions and get the goods that you want. In most cases I prefer to wait until I've reached the level cap to start professions.
There are two exceptions to this. Whenever I roll a character on a server that's new to me, I invest in skinning and mining and sell the materials for gold for my mount and equipment. I used to level fishing too. Until Blizzard added the aggressive mobs on the
Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Enchanting, Economy, Breakfast topics, Jewelcrafting, Classes, Making money
































