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Posts with tag gdc

Ron Pardo hints at a new game announcement at Paris GDC

Pardo at the Austin GDCAs you may recall, Rob Pardo was the keynote speaker at this week's GDC in Paris, only days before the Worldwide Invitational in the same city. He delivered a speech laden with a lot of insight into his and Blizzard's inner workings and philosophy, but not much in the way of new information about WoTLK, as Natalie reported yesterday.

However, Gamesindustry.biz is reporting that Pardo did let a rather major piece of information slip in the final Q&A session that wrapped up on the conference. It looks like there may be a new game announcement at the Invitational later this week after all. Someone asked Pardo to comment on the Diablo 3 rumors that have been whizzing around the net lately.

"So you want me to announce the game before our announcement?" he said. "No offense, but I think there's like 300 people here, and I'll be ripped apart by 8000 people there [at the Invitational] if I pre-announce it - but it's going to be really exciting. I think everybody here will be really excited about the announcement."

Luckily, among those 8000 people at the Worldwide Invitational will be three of our own, so you can expect WoW Insider will be on top of this announcement when it drops. In the meantime, be sure to check our in-depth analysis of the latest changes to Blizzard's splash screen, which is almost certainly a teaser for this announcement.

[Thanks for the forward, Centipede!]

Rob Pardo talks about free WoW, Starcraft, Activision

Rob Pardo, SVP of game design at Blizzard, gave the keynote speech at the Game Developer's Conference held in Paris this week. Here are some WoW-related tidbits from his talk and the Q&A session held afterward.

About WoW
  • WoW was first conceived as free to play, being supported by advertising. However, the non-subscription business model couldn't support Blizzard's goals for the game.
  • Pardo suggested that Blizzard approached the MMO genre "very naively, or else we might not have done it."
  • He once hired a WoW player who sent him a 16-page diatribe about the game because, even though the guy was wrong, "he was passionate" about improving the game.
About Starcraft 2
  • Blizzard has no problem putting intellectual properties on hold for a while, hence the wait for a Starcraft game. Pardo says that they wanted to make a real-time strategy game but were "tired of green-skinned orcs" so they moved away from Warcraft to Starcraft.
  • Starcraft 2 is at a playable stage in its development and he's having a lot of fun with it.
Read more about Rob Pardo's keynote speech.

Continue reading Rob Pardo talks about free WoW, Starcraft, Activision

Rob Pardo to keynote at the Paris Game Developers Conference

Blizzard's Rob Pardo, Senior Vice President of Game Design, has been recruited to keynote the Paris GDC this summer, which will take place on June 23rd and 24th at the at the Coeur Défense Convention Centre in Paris. He'll participate in a Q&A session in which he will discuss his inspirations and challenges, as well as Blizzard's future plans.

The official press release should appear soon on the Paris GDC site.

The Paris GDC will be taking place a few days before Blizzard's World Wide Invitational in the same city. We're expecting a lot of choice WoTLK news to drop there, but certainly, Pardo may say something juicy ahead of time at the Paris GDC, and we'll be sure to find out if he does.

GDC08: Pardo and others on the future of MMOs


This afternoon gaming luminaries Rob Pardo (Blizzard), Min Kim (Nexon), Ray Muzyka (Bioware), Jack Emmert (Cryptic), and Matt Miller (NCsoft) got together at GDC to exchange their thoughts on the future of the industry. Sister site Massively was there live, no doubt typing furiously in order to catch every crumb of information. Want to know what's going to happen to your favorite game (or games!) in 10 or 20 years? Check out Massively's live coverage.

GDC08: Live from Rob Pardo talks about Blizzard's approach to MMOs


Rob Pardo, Blizzard's Senior Vice President of Game Design, is speaking at the Game Developers Conference in San Francisco this afternoon and WoW Insider is here live to catch it all. Though the auditorium is just filling up, Pardo should be out in a few minutes to tell us all about Blizzard's approach to multiplayer game design. Catch the full details after the break.

Gallery: GDC08: Blizzard's approach to MMOs

Continue reading GDC08: Live from Rob Pardo talks about Blizzard's approach to MMOs

Rob Pardo to speak at the 2008 Game Developers Conference

The 2008 Game Developers Conference is underway in San Francisco right now, and this means there should be quite a bit of gaming news and juicy bites to report on in the next few days. Blizzard's own Rob Pardo is there as a featured speaker, participating in a panel on the future of MMORPGs and giving a talk on Blizzard's approach to multiplayer gaming design. Hopefully that means we might even get a few pieces of new information about Warcraft and the expansion, or even beyond.

Our colleagues at Massively will be watching the whole conference closely, as will we, and we'll be sure to keep you up to date if Blizzard drops any bombshells of the Lich King variety or otherwise.

And speaking of conference news, Gamespot's posted more video coverage of the DICE 08 Summit, including Blizzard's presentation, which you can watch here.


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