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Posts with tag gameplay

Death Knight Gameplay Movies: Frost and more Blood leveling

We bought you Jadefury's Unholy and Blood Death Knight game play videos yesterday, and now he's released another batch. This time, his Death Knight is a bit higher level, and he puts two new talent builds through their paces.

In the video above, he focuses on the Frost tree. You can see the control that Frost provides specifically - the freezing effects actually seem to last a remarkably long time, certainly long enough to set up a nice chain of abilities and spells for maximum damage. A Hungering Cold followed by a Deathchill and finished up with a Howling Blast can be particularly devastating. Jadefury also points out that if you have any lingering diseases on any of your targets, you can use Blood Boil to quickly wipe them out, doing extra damage and making them susceptible to being frozen again.

Frost, reports Jadefury, is probably the least solo-friendly build. Because you need to go very deep into the frost tree to get all the abilities you need for maximum control and damage, You can't get the self-sustainability talents in the Blood tree such as Vendetta. That said, Frost should still be amazing for groups, since you'll be able to provide some very passable crowd control and damage, and I myself am still looking forward to seeing what a good Frost Mage/Death Knight team can do in PvP.

Now that his Death Knight is a bit higher level, Jadefury also released a second Blood tree video that showcases a higher level build.

Continue reading Death Knight Gameplay Movies: Frost and more Blood leveling

Project Lore aims to play WoW and get you to watch them

Alex Albrecht, prolific pod and vodcaster and formerly of Tech TV's The Screen Savers, has come up with what I think may be the most sublime and brilliant way ever to get people to support his World of Warcraft gameplay. He's going to record instance runs!

Well, okay, Project Lore looks to be more than that. But tell me that the first thing through your mind once you read what they have planned isn't Oh My... why didn't I think of this? It's brilliant! I play WoW and people watch me doing it! They're clearly aiming for more than that, with instance guides, WoW news, and a glossary as well as the video feeds. The first few videos are of them at level 70 running normal Hellfire Ramparts, which is not really what I was expecting. To be honest, I felt a little bit like they were doing too much with camera angles, loud music and video effects and not letting you see enough of the gameplay.

But I know that as we head into Wrath of the Lich King this could have the potential to be very useful for people running those instances for the first time. Our own Daniel Whitcomb said that at present, it reminded him of an old EQ commercial.

We'll see if it evolves into the one-stop shop for WoW gameplay videos and strategies that it seems to be aiming for. And at any rate, the ability to watch videos of various instance runs, if executed properly, could be a real boon to new players, giving them context into ideas like tanking, DPS, CC and other dungeon roles that are hard to grasp if you've not seen them in action.

BigBearButt on finding your WoW cheese

John "BigBearButt" Patricelli is one of the writers on this fine blog, gracing us with the Shifting Perspectives column, and appearing on our podcast whenever he can. But has also has his own blog at TheBigBearButt.com, and just recently he put up a very nice post about "finding your cheese" in the World of Warcraft. And he doesn't mean Alterac Swiss.

"Who Moved My Cheese," as he says, is one of those corporate management books that's a little trite for anyone but executives to actually read seriously -- it's got a fable about two mice who find a chunk of cheese, and then have to deal with what happens when change hits them and that cheese runs out. And BBB then takes that into the act of playing WoW: right now, this game is giving us plenty of cheese, and when the expansion drops, things will be even better. But at the same time, there's no reason to stick with the game if it isn't giving you what you want, and as we've said before, if you're not interested in the game, feel free to go find something else.

BBB's post is a great read, and it's refreshing to hear an honest take on what it might mean to finally end a career in WoW (not that BBB is doing that yet). There's a lot of stuff left to do in Azeroth (and there'll be more to do in Northrend). But at the same time, there's nothing wrong with making your own path and going off to find yourself some fresh cheese.

Big Download talks to Blizzard about eSports and PvE/PvP

Our newest sister site Big Download is just a week old, and yet they're already playing with the big boys -- Steven Wong has posted an interview with Blizzard's Lead Designer Tom "Kalgan" Chilton, as well as Paul Della Bitta and Joong Kim of Blizzard's eSports division about what it's going to take to tune the Arena game just right. As he did before, Kalgan confirmed that the Arena Tournament Realm is acting as a laboratory for changes and updates to classes.

Della Bitta confirms, also, that Blizzard is still interested in letting players watch the matches, either via television or some other way (we heard that way back when from WSVG's President -- when they were still around, anyway). And Joong Kim lays out a simple timeline for the Arena tourney: Blizzard expects the online portion to be finished mid-July, and the Global Finals will start later in the year, around October (which is when another big Blizzard event is taking place... coincidence?).

Wong doesn't get Kalgan to list a favorite class (obviously -- think of the torment that would cause on the forums), but he does confirm yet again that Blizzard isn't giving up on keeping both the PvP and PvE games the same. They want players using the same abilities as much as possible in both types of gameplay, and apparently they're committed to juggling both of those flaming torches for as long as they can.

Group buffs as solo buffs and when to use them

Rufus over on WoW LJ brings up Commanding Shout, the Warrior group buff that increases maximum health of party members for two minutes within 20 yards, and comments that it doesn't work so well in solo play. Which isn't necessarily true-- there are cases when you need as much health as you can get. And he got me thinking about other buffs like that -- buffs that are really meant for group play, but that can sometimes help in solo play.

The first one that jumped to my Shaman mind is the Mana Spring Totem -- it's really meant for group play, but every once in a while I'll pull too many, need some extra mana, and drop that to pick up a little blue. Also in the Shaman's Resto tree is Earth Shield, which can be helpful in solo play, too. And while Power Word: Shield is really too mana intensive to regularly be used in solo play (it's really meant to be used in groups), there are lots of times when it's helpful with solo priests.

Usually, you should only use these things when absolutely necessary (and when you've got the resources to use them -- Commanding Shout, for example, doesn't actually give you any health, so using it in the middle of a fight doesn't help). But Blizzard has made sure we don't just have group buffs and solo buffs -- some group buffs are occasionally really useful in solo play. Can you think of any others?

The Guild, Episode 9 released


Episode 9 of The Guild is up, and it's confrontation time. The guildies meet each other in RL again to take down the bank ninja Bladezz, but yet another boss battle looms deep on the horizon. Y'know, not that we don't love this series (we do), but has there ever been any actual gameplay footage here? Am I the only one that would kind of like to see them in their characters, maybe raiding into Karazhan or wherever else they're raiding?

Maybe there's legal issues or something involved (but surely Blizzard wouldn't mind, right?). At any rate, another fun episode for The Guild (Tink needs to get some new DS games, I beat Mario like years ago), and it seems like things are coming to a boil on this storyline. Episode 10 should be a big one.

Like The Guild? We do, too! We've got all the episodes so far: 1, 2, 3, 4, 5, 6, 7, and 8. And don't forget to check out our interview with Felicia Day, The Guild's appearance on Mahalo Daily, or even The Guild's gag reel.

Breakfast Topic: Macro madness

Yesterday, I bashfully admitted that I don't use the /focus feature in the default UI as much as I should -- in fact, aside from a totem dropping macro I put together a long time ago, I haven't used macros nearly as much as I should. It's not that I don't want to -- I'm sure I could be a better player with more macros (like the ones found in our Macro Anatomy column) -- it's just that as I said in the /focus post, there are so many ways to use macros that it's kind of tough to figure out just where to put them in your gameplay.

So let's talk about macros -- do you use them? If not, why not? And if so, how do you use them? Of course, we all play different classes, but within your class, where do you find it's easier to use macros, and it's easier to play things manually?

A lot of good players could probably become great players with a few easy macros, but for players who have no idea what macros are for, it's sometimes hard to figure out where they fit. If you do use them, how?

New York Toy Faire previews the WoW mini game

The WoW Minis Game has a bit to go before it sees release in Fall 2008, but wowminifan.com has some news fresh from the New York Toy Fair to whet your appetite, including a few pictures. The miniatures themselves especially look pretty awesome, and I can see a lot of non-players buying sets just for display purposes, especially if they haven't managed to get their hands on a Figureprint.

Continue reading New York Toy Faire previews the WoW mini game

Details on the WoW Minis game

WoW Insider has obtained a copy of the "sell sheet" sent to distributors about the upcoming WoW minis game, and it contains information about pricing, pack size, and even some hints at a release date.

Basically, the minis will become available in three different ways: there will be the core booster sets, which will contain three minis of the same Horde or Alliance faction, plus three character cards and six ability cards, and will have a suggested retail price (SRP) of $14.99 per booster. Additionally, each booster will have a chance to include an ingame Loot Card, supposedly from the Trading Card Game (there is no word if there will be loot cards specifically for the minis game), and a 1/8 chance to have an "epic" character.

More info on the starter sets, including the full text of the "sell sheet," after the break.

Continue reading Details on the WoW Minis game

WoW Moviewatch: Starcraft 2 gameplay from BlizzCon


Yesterday at BlizzCon it seemed to be all about Wrath of the Lich King at least as far as announcements are concerned, but Blizzard will soon be releasing Starcraft 2, and BlizzCon attendees were the first to get a chance to play the game. WoW Radio gave us their take on the SC2 gameplay. I know what I got to see of the Starcraft 2 new AI looks amazing, and I am hoping to get a chance to sit down with the game myself today.

The ins and outs of totem placement

I love playing a Shaman, and one of the main reasons is the unique gameplay of totem buffs. Paladins can buff just as well as we can (if not better-- those blessings are very nice, I'll admit), but no other class can just slam down a totem into the landscape, and either buff a group or damage mobs instantly. There's a whole other strategy, as kayholder is finding out, to totem placement, and it's different from almost everything else in the game.

To answer her question, I don't lay all my totems every fight, but there are a few totems-- as a Resto/Ele Shaman, I try to have Wrath of Air and Mana Spring out-- whenever possible. At the highest levels, totem buffs are really powerful-- most melee people love Windfury, but Strength of Earth is a real boost to DPS as well as block for tanks. Her shaman is playing along with a Shadow Priest, so the Mana totem will be a big help, and Wrath of Air will boost both his shocks and her spells. As for placement, the comments on LJ are right-- she should have him lay totems down, and then pull mobs in one area to that place, in order to get the most use from them.

But even in larger situations, I love how totems work-- I love coordinating with my group what totems will be dropped, and I really enjoy paying attention to where my group members are in order to place the totems correctly. If I'm in the MT group, I run up with him to get Strength and Windfury down near him, and then move back to the caster group to put Mana down. When I drop Mana Tide (which I have, since I'm Resto), I always do a shout out to the casters in my group that "Mana is going down near me," so they can move in to get the bonus (the new animation helps a bit for that). Totems are definitely a unique way of laying down buffs, and I really enjoy the extra element of gameplay they add.

Moviewatch Extra: Starcraft 2 gameplay


Hot on the heels of screenshots and the trailer from Starcraft 2 comes this gameplay video! Man, it's an exciting time to be a fan. Thanks for the YouTube link, Fisker! You can also download the video from RapidShare. Follow the cut for one more video on YouTube.

[thanks again, Rich]

Continue reading Moviewatch Extra: Starcraft 2 gameplay

SC2 gameplay pics



Yes, folks, this site is going to be Starcraft 2 Insider for the next little while. Somehow I don't think you guys'll mind too much -- we're all Blizzard fans here, right? Anyway, I turned up a few gameplay pictures from the Starcraft 2 announcement, and here they are! IGN also has many excellent official screenshots over at their site [thanks, Rich]. Although that seems to be getting hammered right now, they're definitely worth checking out. The game looks a lot more like Starcraft 1 than I would have expected, which is a good thing, in my opinion.

Gallery: Starcraft 2

Why do we gank?

Hot on the heels of that craziness in Mexico comes an article on QJ.net talking about that touchiest of subjects, ganking. In the article they talk about a European forum post put up by Varneras that lists reasons why people gank. He says that some do it simply because they believe it is expected gameplay on a PvP realm. Others gank players out of a feeling of sport.

Now, I play on a PvE server, so my experiences with ganking have been limited, largely because I find no real interest in raiding Crossroads. Recently however I had occasion to live some real life gankage when I went to The Bulwark to finish off Alexi Barov. As our group formed, a similar group of horde also gathered, taunting in their most creative fashion, and salivating for the upcoming fight. By the time we began the quest, there were about four hordies joining in, which made trying to keep our healer alive a bit of a challenge. However, it also made the fight more interesting, and in the end more than a little adrenaline flowed through my veins.

So I sit here thinking on the subject of ganking, and although there are obvious negatives, I think the practice brings a sharpness to our game play we wouldn't have otherwise. For example, one of my few forays into a PvP realm I rolled a little paladin. As my character loaded into Northshire, I noticed an honor guard of level 60 players - this was before the expansion had been released - there to guard me and my fellow newbies as we attempted to level through the content. This isn't something I've ever seen on my original server, and so I was surprised until I realized why they were there. If they were there, so were the Horde rogues, ready to filet my level two pally body and dance upon my corpse.

As much as I would love to hear about the reasons why you as players gank, I am also interested to hear if anyone has any experiences similar to mine. I came away from the encounter with a sense of Alliance solidarity, and a greater appreciation of how adaptable and inventive the players of World of Warcraft can be within this virtual universe.

Breakfast Topic: Gaming the game

It's a late breakfast today, and the topic is play styles. What do you do when normal WoW playing becomes too easy for you? You start creating meta-games, challenges within the game that add new levels of achievement and complication to the equation. Whether you've roped in some friends to see who's the first to 60 on a new server, or you're trying to beat your own high scores in terms of number of pulls or HKs, there are times when we all set arbitrary targets for ourselves ingame.

Especially if you've already taken one or two characters to 60, the game content becomes less of an interesting distraction and more a means to an end. You know all the best grinding spots, areas with decent drop rates and fast-spawning mobs that are especially susceptible to your class skills. You're gaming the game -- plotting the most efficient route through a minefield of quests and levels. If you don't level by the end of today's session, you consider it an inefficient use of your time.

Do you find you fall into this behaviour? Do you try to beat your own times to level 10, 20, etc? Or do you sit back and enjoy the ride, whichever character you're on, not caring much about what you get done in a single session?

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