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Posts with tag forums

Wrath will bring new forum icons

Tactial mentions on the forums that all of the Rogues (in fact, this is true about almost everyone) are still in Tier 4. When Burning Crusade first came out and we all reached 70, Tier 4 was where it was at -- some people were excited about being in Tier 4, even if they hadn't earned it yet. But nowadays, Tier 4 ain't that great, and yet all of our forum icons shows us in the (now old) armor.

Drysc does say that the Armory is a click away from the forum icons, but surely Blizzard could take an afternoon and code a little customization into the icons. It seems like everyone else can render icons out of game -- why can't they? There is some good news for those looking for a forum icon update, though: Drysc says that when we're all level 80, we'll probably have new icons yet again, with shiny T7 on our characters.

Which will be great -- until a few big content patches after Wrath, when T9 will be out and we'll all be whining that we're still dressed in T7. Thus goes the circle, the circle of life.

Blizzard developers are out there

An interesting discussion went on in the Community Service forums yesterday concerning the role Blizzard developers play in those very forums. A poster was obviously attempting to troll and start some argument, asking if the Blizzard devs actually do read what people write or pay attention to the community at large. Kisirani, a Blizzard developer, responded that indeed they do.

A few interesting things came from subsequent blue posts that help outline the roles of the developers and community managers. First, it is the job of the community managers (CMs as we call them) to do just what their title says: manage the community. This includes the forums and everything that goes on in there. Kisirani tells us that they regularly collect feedback and suggestions and pass them along to the developers. Kisirani makes it a point to say that they don't have enough time to read everything themselves, and if they were to read everything the game itself would not be developed – and again, this is where the community managers come into play.

Continue reading Blizzard developers are out there

Tuesday April 29th maintenance

...and Bornakk looked upon the World (of Warcraft) in its seventh day and said: "Let there be maintenance." And so it was.

Bornakk posted on the General Discussion Forums this afternoon that there will be maintenance tomorrow on all realms from 3:00 a.m. PDT until 11:00 a.m. PDT. Additionally, the forums themselves will be undergoing maintenance from 5:00 a.m. PDT until 8:00 a.m. PDT. You will not be able to log in to the forums, but you will be able to read them.

Patch 2.4.2 was announced last week and is on the PTR right now. However, it is unlikely that the patch will come tomorrow. The PTR phase of minor patches almost always lasts two weeks. Of course with that said, I'm sure I'll be eating my words tomorrow as 2.4.2 goes live. We'll all just have to stay tuned and find out!

Trading mount trinkets for mount enchants

As Eliah reported in the undocumented changes post yesterday, MMO Champ has done a little searching through the PTR files, and come up with some interesting changes to mount speed items. According to the code found yesterday, Blizzard was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed rather than taking up a trinket slot. Sounds like a great way to cut down on trinket space, right?

Not so fast -- (ha! get it? "fast"?) as Dariusmdev points out, this would actually mean that you'd have to buy even more Riding Crops, probably even throwing up the price on the servers. Because instead of getting one mount trinket and using it for all your mounts, you'd have to get one enchant per mount that you have. Good news for Leatherworkers if the change goes through, not so good for people who like to use a lot of mounts.

Which may be why Blizzard may have decided against the change at all -- according to Eliah, this change isn't actually implemented on the PTRs yet. So mount enchants are only in the code for now, and not actually available in the game. But it does show that the folks at Blizzard are actively trying to come with ways to help us handle trinket management, and that's definitely appreciated.

Blizzard asks: Have Arena wait times improved?


Back in February, Bornakk promised Arena queue improvements in Patch 2.4. Now that 2.4 has been here for a few weeks, Drysc is asking for feedback on the wait times.

According to Drysc, Blizzard has been making changes continually since releasing 2.4 in order reduce the wait times. He asks that you leave feedback in his post on the forums if you have played in the Arena within the last week.

Reading through, the feedback is all positive. Well, mostly. Poe jokes that the queue times are too quick now and would like a couple minutes to do a round of mining in Nagrand. Otherwise, everyone agrees that the queue times are now just a few seconds as opposed to several minutes. The only real negative comments are about how they would like Blizzard to crack down on Win Trading.

I am happy that Blizzard is soliciting feedback to find out what is really happening in the game. Do you think the Arena wait times have decreased?

Blizzard on griefing: deal with it.


Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they should expect to be griefed as part of the leveling process. It's the same philosophy that has prevented Blizzard from allowing character transfers from PvE to PvP realms. It really only makes sense. If players roll on a PvP server, they shouldn't complain about players from the opposing faction taking advantage of the fact that they're flagged for PvP.

As Drysc explains, "the rules of war are based around attacking when the odds are in your favor". This could mean when opponents outnumber you, outlevel you, when you're low in health and/or if you're engaged with multiple mobs... the question isn't whether it's honorable or fair. It's war. In a PvP server, everything is fair game. There are no rules, and players certainly shouldn't bother sending tickets to GMs asking for any help (or sympathy). This should probably be common sense, but Drysc's somewhat provocative response is something of a surprise -- to many players a welcome one. While I'm all for etiquette (ganking a fisherman is just plain rude) and a personal sense of honor, players who roll on a PvP server know what they signed up for. Shape up or ship out -- character transfers, after all, are just a click away.

World of Rick Roll

I don't know what it is about the WoW community, but every link I see I'm forced to double check its authenticity just so I don't get Rick Rolled. What is this cultural phenomenon of Rick Rolling you ask? No, it's not some sort of new drug, it's just a YouTube video of Rick Astley singing "Never gonna give you up." When you watch the video for the hundredth time it gets a tad annoying. And you do have to watch the whole video, because let's face it, if you don't the tune is just going to sit in your head for the rest of the day. Then you'll be dreaming of Rick Astley, and that's...well... just unsettling.

Often times in the official forums people will post a link to some WoWWiki article or something, and instead of the link actually going where it is advertized to go, it'll go to the Rick Roll video instead.

I personally am rather tired of always having to check the link to see if the video ends in uuiU, which seems to be the most common YouTube video used to Rick Roll people. There are some browser addons out there that'll stop you from being Rick Rolled, if you're so inclined to install them. But as always, be sure that you're getting these addons from a reputable source.

Have you been Rick Rolled lately? Share your tales of horror.

Don't expect PvE to PvP transfers anytime soon

One of the larger complaints about the ability to transfer servers is the lack of PvE to PvP transfers. You can transfer your character from a PvP server to a PvE server, but not the other way around. Some folks see this as discriminating against the PvP servers, while others see it as a good thing.

Blizzard is firmly on the side of those that see it as good. In a recent blue post Bornakk has came out and said that while the option is there, they have no plans to allow it. Apparently this has "been on the table" for the past two years.

Personally, I'm glad they won't be allowing this. The ability to transfer from PvP to PvE makes sense since you won't be disrupting the gearing balance. But think about what would happen if you could transfer from a PvE to a PvP server. Everyone would level their characters on a PvE server, and then transfer them to a PvP server at 70. This would make it nearly impossible to get a group or have any pre-70 game play on the PvP server. I know some of you are going to say that it already is impossible, but it would just become more difficult. So I'm with Blizzard on this one.

What do you think? Is it a good policy, or should Blizzard change their ways?

Known bugs in patch 2.4.1, 2.4.2 on the way

Patch 2.4.1 was rushed out the week after 2.4 hit, to fix some game-breaking errors, and we already know 2.4.2 is in the works; the hard-working Mac CM Tigerclaw, for instance, has mentioned that certain bugs are fixed in 2.4.2. It's a good thing they have another patch on the way, because 2.4.1 has its share of bugs. Hortus has posted a list of about 150 known bugs in the bug reports forum. Here are a few of my favorites:
  • "The /clap emote is not emitting sound if performed more than once." This is a feature, not a bug.
  • "Cloak of Shadows do not remove the curse Shrink." Ha! Where's your CloS now? You're little!
  • "Whirlwind has a new sound." This is a bug? Is it a bad new sound?
  • "The death emote voice-over for Kael'thas Sunstrider in the Magister's Terrace continues after he has already died." You just can't kill this one. Kill him in the Eye, and he comes back in MrT. Kill him in MrT, and he still keeps talking! Maybe we have to burn him.
  • "Abilities/trinkets that trigger after killing an opponent that gives experience or honor are being activated after killing mobs during bombing quests" True. I've gotten a heck of a lot of mana from my Power Infused Mushroom, not that it makes much of a difference.
  • "Using a Papa Hummel's Old-Fashioned Pet Biscuit does not initiate a global item cooldown." Biscuit spam!
For more exciting errors, visit Hortus's post.

Slouken: no rollback of combat log but other UI changes are no joke

On April Fools' Day, amongst our extensive HKO coverage, Daniel Whitcomb reported that the combat log changes introduced in Patch 2.4 were being rolled back in Patch 2.5. Slouken has since indicated that he was "just kidding", as Daniel had guessed.

So the combat log will not be rolled back and there may not be a Patch 2.5 before Wrath of the Lich King.

He did say, however, that the UI changes that were to happen in the fictional 2.5 will in fact happen in WotLK. Specifically, the arguments "this" and "argN" will be phased out of the Blizzard UI in favor of "self" and other local arguments. Slouken recommends that authors start using "self" in the meantime, so that they will be prepared for when the expansion comes out.

Nethaera's smack down

Nehthaera today wanted to let a lot of the naysayers out there know a thing or two about their April Fool's jokes and the issues with the servers. She tells us the obvious, more or less: the people who do the April Fool's work are completely separate from the people that do the server and development work.

So these elaborate and well done jokes have exactly zero impact on the servers. They don't have anything to do with maintenance, with patch 2.4, or with Wrath of the Lich King (well, unless you actually believe there'll be a bard class). This means they could have done nothing for April Fool's, and things still would have been as difficult as they were yesterday.

I want to give Nethaera two thumbs up for her post. I really enjoy it lately when GMs and CMs lay the smack down about issues like this, especially to whiney forum posters.

All the World's a Stage: Joining the right circle


One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.

So, here you are. You decided that you want to give roleplaying a try, so you picked an RP server and started leveling up. You even tried roleplaying with one person you met along the way, saying "Hail, traveler! Would you like to undertake this task with me?" Things were going along quite nicely for a few minutes until the other person said, "Dood, this quest suxxors, lol," and you realized that something had gone horribly, terribly wrong.

A mystery baffles roleplayers everywhere: why is it that even on a space like an RP server, set aside for roleplaying, it can be so hard to find other people to roleplay with? Even if you have thoroughly researched the question of which server is the best place for roleplaying, still you will not be happy there until you find a circle of friends whose roleplaying you can appreciate, and who appreciate yours in return.

Continue reading All the World's a Stage: Joining the right circle

Size matters: Tauren shrinkage


For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry.

It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.

Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.

While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"

Continue reading Size matters: Tauren shrinkage

All the World's a Stage: Finding the right realm


One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.

Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.

It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."

Continue reading All the World's a Stage: Finding the right realm

Forum post of the day: "Long Road Home"

If it were up to me, I'd call this "forum post of the month," but I guess March is still young and that would probably be premature. At 2,600 words, this is one of the longest forum posts I've read in its entirety, but it was entirely worth it. In fact, it was so well-written that it didn't feel like a wall of text at all. Alright, but what is it about?

Titled "Long Road Home - Vanilla to WotLK", this great post by Calian (of Norgannon-A) explores the history of the endgame in WoW, from the days when MC was the only raid and there were no battlegrounds all the way through to the forthcoming patch 2.4 and into Wrath. It focuses on the origin and development of the casual/hardcore divide, which has become one of the hottest topics in WoW discussion today.

You owe it to yourself to read the post, but in short, he comes back to the familiar conclusion that casuals need hardcores to inspire them, and hardcores need casuals to show off to; therefore the animosity between the two groups is very much misplaced, and they are in fact in a mutually beneficial relationship. I'm inclined to agree. What's your take on it?

[via WarCry]

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