Drkshadow posted in the official forums with what he considers a slap in the face for folks looking to use their flying mounts in Northrend. (It's always a slap in the face, isn't it?) The quest to "attune" your mount to Northrend has been removed, and replaced with a simple 1000 gold payout. If you don't pay, you don't fly.
Bornakk confirms the change only a few posts later. He says turning the attunement into a cash payment makes it easier for more players to get. It might suck to pay the 1000G for each hungry alt. But, really, if you consider it -- how hard is it to farm up 1000G on your main? I think Bornakk makes a fair point -- it's probably easier to just grab cash on your main than take a relatively undergeared alt through a quest over and over.
Of course, we already knew that flying wasn't going to be very expensive. I guess someone might argue that 1000 gold can be a lot of cash, but that's really only a few days of dailies, or maybe a quick trip to sell loot at the auction house. At level 80, I'm just not going to get intimidated by a single grand.
Welcome back to Ask a Beta Tester! We'll jump right into things today with a question from Snuffles...
In regards to flight, what areas are restricted (besides Dalaran) and how to they prevent us from flying over the ocean? Is it a wall, or a new fatigue system?
Beyond places that are indoors and you can't mount period, Dalaran and Wintergrasp are the two no-flight zones I've seen. You can't fly in Dalaran so it's more city-like, and Lake Wintergrasp so you actually have to take part in the combat and plan your travel routes, not simply fly from point A to point B without a care in the world. Flying too far out to sea gives you a fatigue bar
Dalaran, the magical "Shattrath of Wrath," just keeps growing and changing. Mumper spelled out some of the coming changes for Dalaran. Don't worry -- it's all good news for those of us looking forward to slumming it up with Rhonin in the floating citadel.
One of the more nagging issues about Dalaran is that no matter how high above the city you fly, you get a debuff that warns your flying mount is about to disappear. You must land before you plummet to your doom. It's set up this way to help enhance the feel of the living, bustling city -- you experience it from the ground, without racing Netherdrakes swooping by you at every turn. Mumper promises they're keeping an eye on the debuff and any other issue where flying mounts might disappear.
There are many more NPCs coming for Dalaran. Vendors will have both dungeon token gear, like the new Heirloom items, and also high end Honor gear. Mumper describes a pretty awesome new NPC. Around 6pm each night, a new character will walk around the city, and light each of the lamps with a spell. It's just fluff, but it's awesome. Details like this make WoW such a rich, interesting game.
There are other bits and pieces. Characters jumping into the magic well will get teleported to one of five sewer locations. Guards will be spawn at the exit of Dalaran, to deal with any griefers trying to keep PvP flagged characters from leaving the city in safety.
Fresh from the new Beta build today: new Death Knight starting screens and our first look at the Death Knight flying mount – a skeletal gryphon! The starting screen pictured above is pretty cool. The Death Knight is standing on a terrace surrounded by Northrend. Neat. Be sure to click on the picture for a hi resolution image.
The gryphon that we're seen, which is pictured after the break, is about the same size as a normal flying gryphon – but a complete skeleton. The actual name of the flying mount item is "The Winged Steed of the Ebon Blade." It is something that I'm really looking forward to picking up now, and I'm pretty sure most of you will be as well.
Lots of great bits of information coming out from this beta patch – stay tuned for more
Blizzard has stated that they'll be disallowing the use of flying mounts in Northrend for the first few levels in order for players to appreciate the geography and not miss anything in the latest expansion. Given the amount of work they've put in so far, and looking through the fantastic scenery, it seems like a fair charge. It's recently come to light that the 'attunement' process, which was under much speculation, will not be an attunement at all or cost any money.
In fact, the ability or key to fly in Northrend, called Cold Weather Flying, is a reward from a quest chain obtained in Sholazar Basin at Level 77. The so-called attunement process for flying will actually even reward money, rather than cost anything. MMO Champion has screenshots of, and Wowhead has information on the ability and quest chain. It seems like the mad rush won't necessarily be to Level 80, but a first stop at the all-important Level 77.
You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you?
While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want.
Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.
Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.
I was thrilled when Blizzard announce that the Burning Crusade would usher in flying mounts.Then we found out that we would only be able to use flying mounts in Outland, since Blizzard had not rendered some areas of the game.Lalia of Icecrown suggested that flying mounts should be allowed in the old world, just with a lowered ceiling.
The biggest objection to this idea was the possibility of sky-ganking.Ganking however is a fact of life on a PvP server.I try to avoid going to Azeroth whenever possible, partly because it takes so long to get from place to place.Sure it would take a great deal of coding, but I would love to see this explored further.
If nowhere else, flying should be an option in Moonglade.That way Druids could try out their fantastic flying skills as soon as they get them.
Just this weekend I did something I never expected I would do: Spent 5,000 gold on epic flight. On my main? Oh no, I've had that for months now. I spent 5,000 gold on my alt. My alt! Good gravy!
Honestly, I don't really regret it, it's mostly the shock of spending that much gold on an alt that gets me. I'll definitely be putting the epic gryphon to good use, I play my alt quite a bit. Like I mentioned in another recent post, my alt is almost my second main. Pretty much full epics, has seen the insides of Zul'Aman, Tempest Keep and Serpentshrine, capped Blacksmithing, all of that. The fact remains, though, it is an alt. 5,000 gold on an alt!
I can't be the only one crazy enough to do this, am I? Surely there are others with alts that have epic flight? Most of my friends poked fun at me about it, but besides waiting for Wrath of the Lich King, what am I going to use that money for anyway? I suppose I could feast on Stormwind Brie instead but I have a feeling an epic gryphon is a little more useful, no?
I was sitting at dinner with a buddy of mine (I'll call him Zebulon), excited about the prospects of being one of WoW Insider's newest bloggers.He suggested that I should write a post on why Druid's Swift Flight Form is "OP."I thought he was just whining, so in my least empathic voice I said, "QQ more nub, you knew what you signed up for on a PvP server."
As it turns out Zebulon had a run-in with a shifter who really knew how to use his class abilities.As he was flying back from Skettis daily questing high above Terorkkar Forest, Zebulon, who was playing a Rogue, was ambushed by a Druid in Swift Flight Form.The attacker flew above him and shifted into caster form. The Druid cast Insect Swarm and began spamming Moonfire as he dropped toward the ground.The altitude permitted the Druid to break combat and return to flight form. Because of the speed boost from epic flight form the Druid was able to make another pass.Damaged, dotted, and desperate, Zebulon searched for a safe body of water to drop into.The plan was to dismount into the water, Cloak of Shadows, and then Vanish from the attacker.No luck- HK for the Druid.
Reader Sigyn of Grim Batol (EU) offers us this shot from Nagrand, where we see poor Sigyn being chased by a blast from one of the cannons in Forge Camp: Hate. But if you're familiar with the landscape of Nagrand, there's something wrong with this picture... Sigyn doesn't seem to be near either of the forge camps in Nagrand. How did this happen? Apparently with an epic flying mount and a riding crop you can outpace them, and apparently Sigyn had been kiting this one all over Nagrand for fun.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Reader Lak from Cho'Gall writes in with an important question: where do you leave your Flying Machine when you go AFK? Inns in most civilized parts of the world provide watering troughs for your mounts and a place to safely tie them so they don't run off while you're inside resting (or, come on, we all know it, over-indulging in the Egg Nog.) But what do you do with your shiny new Flying Machine? Are you expected to leave it out in the open, exposed to the elements? The horror!
Do you have any puzzling in-game moments you'd like to share with the rest of us? Because we'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Now that you have unlocked your daily quests in Skettis, it is time to actually do them. Many players, myself included, were introduced to dailies in the same way we learn about most quests; we just try them. When we become frustrated, we turn to the Internet.
Because of the repetitive and somewhat obligatory nature of daily quests, it is important to not only master them to minimize such frustration, but also to understand exactly what you are gaining in the long run. Knowing exactly how many rewards you are racking up will keep you doing these quests even when you don't feel like it. This will help you reach your goals, whether they are epic flight, the Cenarion Expedition flying mount, or anything else, you will need to be diligent if you want to save enough gold in a timely fashion.
Follow through the jump for a detailed walkthrough of each daily quest, as well as a few different summaries of your loot, put into perspective.
Whether you fancy a nether ray mount or are simply after some daily gold, you will probably want to start completing the daily quests for the Sha'tari Skyguard in Skettis. While they may prove difficult at first, with practice, you'll become faster and more adept.
In order to unlock these dailies, you will need to be level 70 and have at least basic flight. This is because Skettis is nestled in the top of a group of cliffs, and cannot be reached by mount or by foot. In fact, even if you were summoned to Skettis, you would only be able to do one of the two daily quests, as Fires Over Skettis entails bombing eggs while in flight. You will also need to complete two quests to gain access to your dailies.
The first of these unlocking quests, Threat From Above, can be completed without flight, provided you can get a warlock to summon you to the Barrier Hills, an area above and behind Aldor Rise, Shattrath. In fact, the second quest, which takes you to Skettis initially, could also be completed with the help of a warlock. Your dailies would then be unlocked, although you would still need flight for one, and want flight for the other. In addition, you would need to be summoned to Skettis every single day to actually complete the one daily you can do without flying.
Follow through the jump for an in-depth walkthrough for unlocking your dailies, as well as a bonus look at some non-daily, repeatable quests you can use to boost your reputation with the Skyguard.
Patch 2.3 injected a whole lot of new life into the game -- from unexpected class buffs to nasty jungle trolls, the latest patch from Blizzard gave a whole lot of bang for the buck. When it comes to bang, however, arguably the loudest, most spectacular one comes from the new Engineering flying mount. This whirling, sputtering thingamajig -- which Blizzard poster Drysc has called "the best flying mount in the game" had Engineers scrambling to get their Hula Girl Doll from that purportedly perfidious peddler Griftah as soon as 2.3 went live. Don't believe the hype? Check out our latest gallery to get up close and personal with the Turbo-Charged Flying Machine. Don't get too close, though. That exhaust can get really nasty.