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Gamers on the Street: Who's winning AV and WSG now?


Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.

I'll admit it: I haven't hit the Sunwell yet. My new main is a fresh 70 ("virgin" might be an appropriate word to describe her, except that – well, I PvP), and my guildies and I are simply overwhelmed with the number of things on our to-do lists right now. None of us is much interested in braving the crowds to see the new content; we'll get there once the furor has died down.

But 2.4 introduced more than just the Sunwell – we've got AV and WSG "fixes" in action! Did the fixes really fix these BGs? I have my own thoughts about AV (fine before, fine now; lots of imbalances still, but they don't prevent me from winning most instances when my team is with me), but I haven't had the time yet to get into WSG. Ever curious, I popped in on Wildhammer realm to chat with some of the folks gathered 'round the battlemasters and get their impressions.

Continue reading Gamers on the Street: Who's winning AV and WSG now?

What to do about perpetual losers?

Many Alliance players have this impression that the Horde is constantly united, more cooperative, and generally understands how to play better than the Alliance does. Whether this is true or not is not something I myself can speak for, though I have heard my Horde friends say they have just as many clueless PvP people as the Alliance does.

So perhaps both factions can relate to Mendax's complaint that so many people seem to go into the battlegrounds with no idea how to win, and somehow fail to learn how, even in spite of playing a great deal and getting a lot of good gear. Their tendency is just to go in and lose over and over again, repeating the same old proven-to-fail methods for various reasons: possibly because they don't know anything better, possibly because they don't care anymore, and possibly because they've already identified themselves, their faction, or everyone else in their faction as born losers.

In any case, Mendax thinks that Blizzard should make the battlegrounds themselves reward you for better play, so that the game mechanics themselves encourage you to play in such a way that you're more likely to actually win. First of all, they could provide more honor for kills near contested objectives (such as flags or towers), and secondly, they could deny all bonus honor if you lose. His first idea quite interesting -- I like the possibility that the reward system of the battlegrounds could somehow teach you to play better in itself, if that's really possible. However, while I can understand his reasoning in removing all bonus honor gain for losing teams, I think this would just make the "losers" stop queueing up altogether. We might be happy to get rid of whiners, complainers and all them, but in the end would the increase the waiting time in between battles be worth it? And in any case, would the "losers" really go away, or would they just look for ways to get around the system?

Around Azeroth: Bored in WSG


Playing defense in a battleground can be a dull task as battles are won and lost across the battleground, but only occasionally touch key defense points. And this screenshot? It's the calm before the storm. (Or, the dull, tedious waiting before the storm.) Clover from Barthilas, who sent us this shot, explained that he hoped we would like it -- or perhaps he was just bored guarding the flag.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!


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